

So technically this game has already been finished and released, but I'm still working on it.
A basic rundown: It's the fourth game in a series of shmups by me, the first two of which went unreleased because I didn't think they were really good enough to release. The third game is much better, and has probably the best scoring mechanics I've yet come up with, but overall it was way too hard, even for a bullet hell. This game I feel is my most polished effort yet (even surpassing My Little Pegasus, which I released later), but it still needs work.
There's a few things that I've found about it that need fixing. For example: In a good enough run of the current version, you can loop the score into the negatives. Also there's new features I want to add.
So, here's the list of things I'm currently working on adding to the game:
* Trig Wars 3 Arrange mode (basically TW4 with TW3's mechanics, including the ship with three modes of attack)
* Death Label mode (concept stolen from Odd Mobs Zero Arrange, with it being basically a True Last Boss rush)
and possibly:
* Configurable controls (subject to when I get around to looking at GMOSSE and seeing how practical it is to incorporate it into the current game)
And here's a list of other changes that will be in the next version:
* Music files kept outside of the game exe
* Capped the multiplier at 1000 to fix the aforementioned score looping issue
* Fixed the bit of dead air that occurs late in stage 3
* Added several attacks (but NOT extra HP) to a few of the bosses, to improve the pacing of those boss fights
* Reduced the TLB's HP by 20%
* Other changes to current bullet patterns to make them more lively/challenging
Of course, since the game is in active development, now would be a good time to bug me with feedback regarding other stuff you think should be added/changed. :V