Or maybe I'd just dodge it. If I fail to dodge it, too bad. Score is of minor concern to me, I'm only here for the patterns. What top players do is their business though I must admit that I find it rather fail that you can skip attacks at all.NTSC-J wrote:Hey, he makes a good point. Instead of using a well-timed hyper and speed-killing to get the hyper recharge like the top players do, he would wait out the boss's patterns until needing to bomb, which would waste a bomb, cause him to miss the recharge, break or reduce his chain, and deny him from getting the 1-up.
Specific to Cave games and other similar bullet hell games. I don't know anything about games such as Raiden as I haven't played them.BPzeBanshee wrote:Is this your view on any game in general or specific to Cave shmups like this one? If that's a blanket statement I'd advise you stay away from anything with the word 'Raiden' in it - bombs are most certainly not 'defence-only' objects and killing bosses before they get attacks off is not only ideal to make things easier but in some cases essential to survival.