Shin Akai Katana Confirmed for North America

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trap15
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Re: Shin Akai Katana Confirmed for North America

Post by trap15 »

PsikyoPshumpPshooterP wrote:havent posted in ages..is this game worth $40? i really enjoyed ds and ds2
Yes it is.
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Re: Shin Akai Katana Confirmed for North America

Post by iconoclast »

PsikyoPshumpPshooterP wrote:havent posted in ages..is this game worth $40? i really enjoyed ds and ds2
No way, not when you can get Skyrim for the same price.


(Yes, it's awesome. One of my favorites.)
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

DJ Incompetent wrote:Destructoid, 9.0 http://www.destructoid.com/review-akai- ... 7604.phtml
Unreal, a review where the guy knows what he's talking about. Very good.

He must be a member here with that kind of commitment to the genre. Who are you, show yourself!
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Re: Shin Akai Katana Confirmed for North America

Post by Special World »

Futari Black Label Original, Deathsmiles, and Deathsmiles II are the only Cave games I've 1cced.

I think I may have gotten to level 4 in DOJBL once.
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Re: Shin Akai Katana Confirmed for North America

Post by njiska »

Skykid wrote:
DJ Incompetent wrote:Destructoid, 9.0 http://www.destructoid.com/review-akai- ... 7604.phtml
Unreal, a review where the guy knows what he's talking about. Very good.

He must be a member here with that kind of commitment to the genre. Who are you, show yourself!
He had me at

"Unlike other gaming sites, I’m not going to spend three paragraphs explaining danmaku, CAVE’s history, or Akai Katana’s asinine plot which is confined to press releases and a brief intro/outro. So go visit Wikipedia and come back if you must. Okay, now let’s talk about what matters: mechanics and presentation."

I also have to say that I really like the tutorial video Rising Star made for this game. Learned more about AK scoring from them then I have from just trying to play it.
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Re: Shin Akai Katana Confirmed for North America

Post by AntiFritz »

http://www.youtube.com/watch?v=HXbgy20EgqY

I love how he says impossible every 10 seconds.

Why do people even bother uploading crap like this anyway? It just makes you look bad. Re mind's me of that old guwange "walkthrough" video where they credit feed the entire time.
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Re: Shin Akai Katana Confirmed for North America

Post by BareKnuckleRoo »

Is it me, or is he not even using the focused shot to navigate tight sections during bosses? He also doesn't seem to use the Ninja/Phantom mode's shield...

on the plus side the commentary is hilarious in a sad sort of way
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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

His commentary is funny 'cause it's coming from a non-shoot-'em-up gamer. It's good to have support from non-niche gamers 8)
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Re: Shin Akai Katana Confirmed for North America

Post by Op Intensify »

Got my copy today.

Very impressed with the work on this port. The menus are incredibly streamlined, coherently explained, and slickly presented. Unlike in most Cave 360 ports, everything on the menus is easily accessible with just a couple button presses and practically no loading/saving times. Graphics simply couldn't be made to look any better without totally redoing them, and the scenery lacks the upscaled pixellyness that plagued Deathsmiles even in 360 mode.

The game itself may not be Cave's best, but it's another solid entry to the Ikeda canon. I like Shin a lot more than Zetsu/Arcade. The steel/katana mechanic is a lot more satisfying and intuitive than faffing around with playing bullet ping-pong across the screen with an invincible character. The stages could use more enemies, thicker patterns, and a bit more length. Essentially I wish it was a spiritual Progear 2. I guess it's all about squeezing as many points as possible out of the relatively meager resources the stages give you.

Are the in-game tutorial videos new to the US/EU version? Also, what's up with the listing number on the game's spine being 00004?
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Re: Shin Akai Katana Confirmed for North America

Post by Deca »

Op Intensify wrote: The game itself may not be Cave's best, but it's another solid entry to the Ikeda canon.
Yagawa.



I want to like this game but there's just so much wrong with it. The lasers in particular are the worst mechanic I've seen in any cave game. I'll get my clear and then probably leave it be unless something drastically changes my mind.
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Re: Shin Akai Katana Confirmed for North America

Post by Op Intensify »

Deca wrote:
Op Intensify wrote: The game itself may not be Cave's best, but it's another solid entry to the Ikeda canon.
Yagawa.
Seriously? It feels like the most Ikeda-minded game there is. Low survival difficulty, tiny visible hitbox, no rank, boss lifebars, bullet canceling, autobombs. It's the uber-Ikeda.

What mode in particular are you talking about, Deca? What do you think of Shin/Slash? I love the flow of building up resources for orbs, phantom energy, and katanas, then unleashing it all in a huge burst of maxed-out coins and diving into the storm to get them at full value.
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Re: Shin Akai Katana Confirmed for North America

Post by AntiFritz »

...I wouldn't say "low survival difficulty" is a ikeda trait.
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Re: Shin Akai Katana Confirmed for North America

Post by Op Intensify »

I can't think of a single Ikeda-designed game that's harder to survive in than Garegga/Batrider/Bakraid. Ikeda's toughest games, DOJ and Galuda II, are made considerably easier to survive in if you ignore scoring and fully exploit the generous supplies of available bombs and shield energy. The Garegga trilogy doesn't really have bombs, they're more like special attacks. You can't carry as many and they don't offer total protection. You also end up blowing them all on score objects if you're playing that way.
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Re: Shin Akai Katana Confirmed for North America

Post by trap15 »

Actually, if you watch the credits, Yagawa, Ikeda and Ichimura all worked on the code. So I'd say it's not designed entirely by Yagawa or Ikeda or Ichimura. Which means all of them probably had a say in the mechanics.
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Re: Shin Akai Katana Confirmed for North America

Post by BPzeBanshee »

trap15 wrote:Actually, if you watch the credits, Yagawa, Ikeda and Ichimura all worked on the code. So I'd say it's not designed entirely by Yagawa or Ikeda or Ichimura. Which means all of them probably had a say in the mechanics.
This.

Going from the interview that rancor translated (if memory serves), we've got Yagawa to thank for the core engine itself, Ikeda for the idea of Stage 6, and Ichimura for a lot of the initial mechanics with all three of them having inputs on specific parts of said mechanics. Sounds like 'All Star Effort' to me.
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Re: Shin Akai Katana Confirmed for North America

Post by Zaarock »

Op Intensify wrote:I can't think of a single Ikeda-designed game that's harder to survive in than Garegga/Batrider/Bakraid.
The "normal courses" on batrider and bakraid are some of the easiest 1ccs around though.. advanced course is the full game pretty much but you could compare it to something like modes in futari.
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Re: Shin Akai Katana Confirmed for North America

Post by Despatche »

TrevHead (TVR) wrote:I agree, although the original DDP would be the best choice for that quintessential CAVE shooter
no, just no, i walk into thread to find something and see this crap, no

i don't even care if you pick something else, just not fucking ddp. futari or galuda ii, at least.

this is for your own good
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Re: Shin Akai Katana Confirmed for North America

Post by evil_ash_xero »

Nah, DDP is the quintessential CAVE shmup. Everything they have takes from that series, and DDP is the best one.

So there.
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Re: Shin Akai Katana Confirmed for North America

Post by Deca »

Op Intensify wrote:What mode in particular are you talking about, Deca?
I was mostly talking about Arcade/Zetsu. Shin definitely feels a lot better to me but the stage design, lasers, and patterns still bother me. It's too soon to say if the scoring mechanics balance it out for me.
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Re: Shin Akai Katana Confirmed for North America

Post by Op Intensify »

I don't see how the lasers are that bad. The transparency makes them a little hard to see but I quickly adjusted. They're clearly telegraphed beforehand and they're never made impossible to dodge like in DFK, since you can't simply cancel them with your laser.

Now, I'm with you on the stage and enemy designs being kinda bland on a functional level. Progear had so much more variety and character in how its levels were laid out. So far there's nothing really memorable like the gigantic snowstorm of bullets at the end of Progear's second boss.
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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

I just ordered mine from Amazon using some rewards points. The game cost me 27 bucks 8)

Schweet. I might buy a third copy to lend out :mrgreen:
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Re: Shin Akai Katana Confirmed for North America

Post by Exarion »

8.0 from gamespot. Reviewers are starting to figure things out.
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Re: Shin Akai Katana Confirmed for North America

Post by Austin »

Picked up a copy from GameStop yesterday. Seems pretty good so far. Dabbled with learning the scoring system on Original and Climax. Is it just me, or is it a mindfuck compared to other Cave shmups? It's definitely going to take some time to get used to.

All in all the package is solid. Kind of annoyed that it's forced letterboxed, but I digress. Glad we at least got another retail disc shmup, and a quality one at that!
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Re: Shin Akai Katana Confirmed for North America

Post by Kiken »

Is it just me, or do none of these reviewers understand the concept of overscan adjustment?
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Re: Shin Akai Katana Confirmed for North America

Post by Kyle »

Picked this up at GameStop. I asked if they had a sealed copy and it turned out I was buying the only copy they got in city-wide. Kinda sad. :?

Thankfully there is 4x3 in Origin mode under the bottom option to toggle widescreen. It looks even better with the smoothing option disabled. Cab owners rejoice.
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Re: Shin Akai Katana Confirmed for North America

Post by Austin »

Kyle wrote:Thankfully there is 4x3 in Origin mode under the bottom option to toggle widescreen. It looks even better with the smoothing option disabled. Cab owners rejoice
Nice! Ironically, Origin was the only mode where I didn't check the screen settings. I assumed the options would have been the same as the others.
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Re: Shin Akai Katana Confirmed for North America

Post by Skykid »

Austin wrote:Is it just me, or is it a mindfuck compared to other Cave shmups? It's definitely going to take some time to get used to.
It's weird because it does become really intuitive when you finally get a handle on it, it just takes a little work. RSG produced some really neat (and in English) youtube vids that help explain all the scoring mechanics.

Shin is a mindfuck especially, but it's one of the most liberating scoring systems ever when the penny drops.
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Re: Shin Akai Katana Confirmed for North America

Post by PC Engine Fan X! »

I preordered the U.S. version of Akai Katana from my local Gamestop in Riverbank, CA a couple weeks in advance of it's actual release date (May 16th). Went down there on the 15th, to see if it was in. Was told to come in on the 16th to pick it up. So the next day, finally went to pick it up & surely, it was there before 11am. It was sealed as usual and was told that it was the only preordered copy that came in that day.

Fired up the JPN region 360 Slim & stuck in the U.S. copy of AK to see if it was region locked. It's definitely region locked indeed.

Booted it up on the U.S. region 360 Slim & was glad to see the obligatory 4:3 mode (perfect for hooking up an 360 to a candy cab via an Ultracade UVC adapter setup). Looks awesome with the low-res arcade monitor's scanlines & razor sharp CRT overall presentation.

The instruction manual & game disc are both printed in full color (which is a rarity for console shmup titles released in the U.S. nowdays if they ever are). However, there isn't any page in the manual listing the U.S. Rising Star Games staff whatsoever (whomever they are, remains a mystery).

Checked the various leaderboards & was pleasantly surprised to see some very familiar shmup monikers on the lists with the usuals like spadgy, TVR, etc.

The MSRP of $39.99 USD is quite reasonable considering it's a Cave shmup.

My suggestion to the U.S. Rising Star Games subsidairy, is offer both a LE set & a regular barebones set for the next console shmup offering would sweeten the deal. Include a superplay DVD and/or OST + artbook are certainly most welcome in any shmup port LE set indeed.

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Re: Shin Akai Katana Confirmed for North America

Post by xbl0x180 »

PC Engine Fan X! wrote:The MSRP of $39.99 USD is quite reasonable considering it's a Cave shmup.

My suggestion to the U.S. Rising Star Games subsidairy, is offer both a LE set & a regular barebones set for the next console shmup offering would sweeten the deal. Include a superplay DVD and/or OST + artbook are certainly most welcome in any shmup port LE set indeed.

PC Engine Fan X! ^_~
Yeah, I loved the Raiden IV OST that was included and used the 360 faceplate from the Deathsmiles LE. I would totally buy a LE and RE of the same game if they were available here (although I wouldn't touch anything that's worthless DLC) 8)
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Re: Shin Akai Katana Confirmed for North America

Post by Snoopy89 »

Is it worth it to buy the game now? Not sure if the game will drop in price like Deathsmiles did.
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