Drawing Banking Jets Tutorial

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ViolentAJ
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Joined: Tue Jan 06, 2009 6:33 am

Drawing Banking Jets Tutorial

Post by ViolentAJ »

Does anyone have any tutorials for how to draw jets banking from a top-down perspective? I am a horrible artist, but I think that drawing planes that actually bank might help to improve the visual aspects of my games. I have tried Googling, but I was unable to find anything.

Thanks in advance.
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pieterator
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Re: Drawing Banking Jets Tutorial

Post by pieterator »

I'm sure there are many other solutions out there, but I will offer the solution I found works best for me.

First thing I do is create a very basic 3D model of my fighter. Google Sketchup is perfect for this, as it's easy to learn, you can model something very quickly, and you can download it for free here: http://sketchup.google.com/intl/en/download/

Once done, I export a picture (.jpg is fine for this) of the level fighter. I then rotate to get the banking frame, and export that to. I've just got two frames, but you can do as many intermediate frames as you like. Then, in a image editor like Photoshop or Gimp, I scale the images down to the target resolution and use them merely as a guide to do the pixel art. I've illustrated the process below.

Image


Here is another example of a bonus star.

Image

If you have any questions about the process, please fire away :mrgreen:
Last edited by pieterator on Sun May 13, 2012 5:06 pm, edited 1 time in total.
More of my art available at DeviantART.
ViolentAJ
Posts: 14
Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

I see. I'll give this a try. I've never used Google sketch. I wonder if I can import models directly into Flash CS3.
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BPzeBanshee
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Re: Drawing Banking Jets Tutorial

Post by BPzeBanshee »

Well hot damn, an easy way to draw banking jets. Nice one Pieterator! I'll check this out for any future ships I make considering none of the ships I've done in GMOSSE myself have banking for this reason.
ViolentAJ
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Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

Is it possible to draw one side of a fighter, then copy and paste the other side to make a full fighter in sketchup? I've used this technique in Flash because I am horrible at actually drawing symmetrical objects.
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pieterator
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Re: Drawing Banking Jets Tutorial

Post by pieterator »

ViolentAJ wrote:Is it possible to draw one side of a fighter, then copy and paste the other side to make a full fighter in sketchup? I've used this technique in Flash because I am horrible at actually drawing symmetrical objects.
Jip, that is exactly what I've done. I just grouped the one half, and then copied and mirrored the other half using the scale command. I then grouped the entire fighter to make rotation easier.
More of my art available at DeviantART.
ViolentAJ
Posts: 14
Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

Thanks. I figured it out by watching the tutorials. I'm trying to put my fighter together now. Having a few issues, but this seems to be a useful tool.
ViolentAJ
Posts: 14
Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

Well, I got it done. I'm just a bad artist, and I can't seem to make it look right. I think that I'll just have to hire someone.
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BPzeBanshee
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Re: Drawing Banking Jets Tutorial

Post by BPzeBanshee »

:lol: I can't even figure out how to use Chrome. I suck. Definitely easier than say, Rhino3D, and it *is* freeware.
ViolentAJ
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Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

Yeah. Rounded surfaces (like nose cones and canopies) are giving me immense trouble. Building the house was simple, but putting the airplane together was tough work, and I didn't even get it 100% correct like I wanted to. Luckily I'm making a 2D game, not a 3D one. Once again, I might just hire an artist if I can find one that'll do a good job and I can turn a profit from the game.
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pieterator
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Re: Drawing Banking Jets Tutorial

Post by pieterator »

ViolentAJ wrote:Yeah. Rounded surfaces (like nose cones and canopies) are giving me immense trouble. Building the house was simple, but putting the airplane together was tough work, and I didn't even get it 100% correct like I wanted to. Luckily I'm making a 2D game, not a 3D one. Once again, I might just hire an artist if I can find one that'll do a good job and I can turn a profit from the game.
Well done :D Just keep at it, every new iteration will be better than the last.
More of my art available at DeviantART.
ViolentAJ
Posts: 14
Joined: Tue Jan 06, 2009 6:33 am

Re: Drawing Banking Jets Tutorial

Post by ViolentAJ »

I guess it is acceptable shrunken down, but I was working with a large image, and it looked terrible. I'll add color to it and see it it's still acceptable.
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