You'll just have to trust him on it, but it's there.AntiFritz wrote:I meant proof of it being fixed in the first place.
SPECIAL THANKS DAN!

You'll just have to trust him on it, but it's there.AntiFritz wrote:I meant proof of it being fixed in the first place.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Rising Star had nothing to do with the slowdown issue (pre-patch). That was Cave's fault.BPzeBanshee wrote:Case in point: slowdown repatched into the United States release of Deathsmiles after slowdown added in by Rising Star for the PAL release.AntiFritz wrote:Where's the proof in that?dan76 wrote:[
Now that the 4:3 mode has been fixed for the western release maybe Cave will patch the original.
As I've said before, it may or may not be Rising Star's development team that had anything to do with getting the issue fixed but they obviously know the right people to talk to to get it fixed.bcass wrote: Rising Star had nothing to do with the slowdown issue (pre-patch). That was Cave's fault.
Oh right. Fair point actually, I'd like to hear it from RSG themselves but I guess they're too busy hyping up the game and talking to distributors (obviously more important stuff anyway). I'll believe it when I see it - won't be falling for a potential troll here like Saidaioujou for Steam.AntiFritz wrote:I meant proof of it being fixed in the first place.
From the main dash board:BPzeBanshee wrote:The only game I've been able to actually force into a slightly warped 4:3 aspect with various mucking around is Halo: Anniversary, and all the AAA typical mainstream games bar that one seem to have no problems displaying 4:3 on my TV. I'm not even sure where the option to change the screen resolution up to 1024x768 etc even is on the 360 anymore.
Well, if you're using RGB, Composite or S-Video the 360 is going to limit you to 480i/576i/D1. Component strictly adheres to the 5 television broadcast standard resolutions: 480i/576i/D1, 480p/D2, 1080i/D3, 720p/D4 and 1080p/D5. HDMI initially uses the 5 TV broadcast resolutions, however, it can also use any of the VGA mode resolutions via the Optimal Resolution option (of which 1024x768 is one). VGA supports 10 PC standard resolutions: 640x480, 848x480, 1024x768, 1280x720, 1280x768, 1280x1024, 1360x768, 1440x900, 1680x1050 and 1920x1080.BPzeBanshee wrote:Cool, I thought it might've been something easier than expected. I'll check that out later on. Guess I must've been thinking of the PS3 where it's weird with what displays it lets you show based on what cable you're using.
Well damn. I'm using composite (red/white/yellow) so that probably explains why I never saw any of those options before.Kiken wrote:Well, if you're using RGB, Composite or S-Video the 360 is going to limit you to 480i/576i/D1. Component strictly adheres to the 5 television broadcast standard resolutions: 480i/576i/D1, 480p/D2, 1080i/D3, 720p/D4 and 1080p/D5. HDMI initially uses the 5 TV broadcast resolutions, however, it can also use any of the VGA mode resolutions via the Optimal Resolution option (of which 1024x768 is one). VGA supports 10 PC standard resolutions: 640x480, 848x480, 1024x768, 1280x720, 1280x768, 1280x1024, 1360x768, 1440x900, 1680x1050 and 1920x1080.BPzeBanshee wrote:Cool, I thought it might've been something easier than expected. I'll check that out later on. Guess I must've been thinking of the PS3 where it's weird with what displays it lets you show based on what cable you're using.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Toldja so.BPzeBanshee wrote: So the guys themselves have said the 4:3 zooming issue is indeed fixed. Great news!
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Dang. I just bought the Japanese version. Guess I will need to pick up the USA version as well since I will be playing this on a 4:3 mostly.Skykid wrote:Toldja so.BPzeBanshee wrote: So the guys themselves have said the 4:3 zooming issue is indeed fixed. Great news!![]()
That fix basically makes the Japanese version obsolete for anyone playing on a CRT. Should be a day one purchase for those who want arcade mode looking like arcade mode, which is everyone!
Japanese will likely get patched (you'd think so anyway...)Tokyo-J wrote:Dang. I just bought the Japanese version. Guess I will need to pick up the USA version as well since I will be playing this on a 4:3 mostly.Skykid wrote:Toldja so.BPzeBanshee wrote: So the guys themselves have said the 4:3 zooming issue is indeed fixed. Great news!![]()
That fix basically makes the Japanese version obsolete for anyone playing on a CRT. Should be a day one purchase for those who want arcade mode looking like arcade mode, which is everyone!
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Shin/Slash mode is extremely finicky. Zetsu/Climax is more straightforward.Illyrian wrote:Can't wait for this friday when my PAL copy is going to arrive!
I'm really rather glad CAVE have made the move to fullscreen HD for this one.Here's hoping the scoring system isn't too finicky to learn
That's certainly not the case with Shin. Scoring is pretty thrilling on bosses since you're dicing with death half the time.Special World wrote:I think it's an absolutely fantastic package, but the bosses really bring it down for me. They're so damned long, and scoring well on them feels a lot different and less exciting than stage scoring.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Excellent! *fingers crossed for an NTSC-J patch*dan76 wrote:Just to let you know, the 4:3 screen issue has been fixed for this release. Get your crt's out!
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I still think they take far too long. Maybe even longer, since you have to power up your katanas.Skykid wrote:That's certainly not the case with Shin. Scoring is pretty thrilling on bosses since you're dicing with death half the time.Special World wrote:I think it's an absolutely fantastic package, but the bosses really bring it down for me. They're so damned long, and scoring well on them feels a lot different and less exciting than stage scoring.
They are long, I just figured you wanted to get some score out of them (in which case they need to be long on Shin so that you can get the Katana's ready to take them out at each health bar segment.)Special World wrote:I still think they take far too long. Maybe even longer, since you have to power up your katanas.Skykid wrote:That's certainly not the case with Shin. Scoring is pretty thrilling on bosses since you're dicing with death half the time.Special World wrote:I think it's an absolutely fantastic package, but the bosses really bring it down for me. They're so damned long, and scoring well on them feels a lot different and less exciting than stage scoring.
But I'm probably just doing it wrong, there. I've watched high-scoring runs and the entire thing is things I'm not doing.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts