Reiker wrote:Both games are unpredictable, but still skill based as a result.
So, by skill based are you trying to say players are able to reach the same scores in score attack regardless of if they get suboptimal item drops (IE getting attack powerups very scarcely)?
If not, isn't it not skill based anymore because the players need to get as lucky with drops in addition of being more skilled skilled to beat the other player. as in being more skilled wouldn't make you win against the other player because of random number generator, making the game NOT skill based?
I think the problem is you didn't put any sort of countermeasures for bad luck.. if the system started increasing the probability of an item appearing or forced it to appear when it hasn't dropped for an abnormal amount of time and the same the opposite way around, the random system could balance itself out and luck of the draw wouldn't completely skew playthroughs over.
I'm pretty sure geometry wars and other games which are designed to be random from the ground up use the system like this instead of just a pure random number generator not taking into account previous events.