The real test of indie isn't how many people worked on it, but who's publishing/distributing it. The bigger the name, the less independent it is. An exclusive contract with Microsoft is pretty damn big, doesn't get much bigger.BPzeBanshee wrote:Isn't this the game with a developer team of over 100+ people or something large anyway? If so I wouldn't even be calling it 'Indie' since we've gone over that definition to death here.
But in any case, any game which eventually ends up on a major service like XBox Live Arcade has a much bigger number of people who worked on it, because there's a much larger testing and Q/A process for the game. Which apparently got majorly bypassed in this case, with all the serious bugs the game has .. >_>
This is different from number of developers/artists/etc.