Dodonpachi Saidaioujou

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Formless God
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Re: Dodonpachi Saidaioujou

Post by Formless God »

Huh, interesting. I thought the S1 theme sounded nicer than most S1 themes, and the boss theme was appropriately intimidating.
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NzzpNzzp
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Re: Dodonpachi Saidaioujou

Post by NzzpNzzp »

Is that a fucking female Longhena at the end?
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Illyrian
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Yes. It's all wimmins in this game.

I personally was quite as taken with the boss music, but it's only one track and it'll grow on me. And it's not like I'm ever gonna get to play the PCB anyway.
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 7:11 pm, edited 1 time in total.
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sven666
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Re: Dodonpachi Saidaioujou

Post by sven666 »

honestly, the game looks fabulous.
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i really appreciate they kept the TnA to a minimum in the actual game aswell, they can plaster it all they want on flyers and artwork, that shit just sits in the box.
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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emphatic
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Re: Dodonpachi Saidaioujou

Post by emphatic »

AntiFritz wrote:lol they omitted beestorm.
Still not a CAVE game.
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AntiFritz
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Re: Dodonpachi Saidaioujou

Post by AntiFritz »

Cagar wrote:Why is everyone so disappointed about the soundtrack?
I think it kicks balls, and the way stage 1 sounds very "HAPPY & J-POP" makes the game feel somehow FRESH.
The boss music is awesome.
The gameplay... running on mobile phone resolution?
Less. 240x320 of course.
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Naut
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Re: Dodonpachi Saidaioujou

Post by Naut »

[x] Moe shit everywhere
[x] All female characters creepily referreing to the player as master
[x] Fucking panty shots
[x] Almost no slowdown
[ ] UFOs

Almost has everything needed to be perfect, but not quite there.
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Elixir
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Re: Dodonpachi Saidaioujou

Post by Elixir »

Yep that's definitely dubstep in that SDOJ trailer.
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Naut wrote: [x] All female characters creepily referreing to the player as master
But that's terrible! They should all refer to you as goshujin-sama
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sven666
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Re: Dodonpachi Saidaioujou

Post by sven666 »

highest score in the trailer.. 17.120.917.700 (2:40)

pretty massive number (for some casual footage).. i wonder how the scoring works?
hope theyve thought of any potential counterstop bugs!!
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Re: Dodonpachi Saidaioujou

Post by trap15 »

Elixir wrote:Yep that's definitely dubstep in that SDOJ trailer.
Yeah, I thought I heard that too... barf... :( Sad to hear Namiki sink so low
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emphatic
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Re: Dodonpachi Saidaioujou

Post by emphatic »

trap15 wrote:
Elixir wrote:Yep that's definitely dubstep in that SDOJ trailer.
Yeah, I thought I heard that too... barf... :( Sad to hear Namiki sink so low
Hopefully it's just a short part of that track. I really liked most of the OST, and this felt more like a light flirt with the genre IMHO.
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BPzeBanshee
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Re: Dodonpachi Saidaioujou

Post by BPzeBanshee »

MASTAAAAAAAAA!!! WUB WUB WUB WUB WUB WUB WUB WUB WUB WOOOOOOOOOOOOO!!!!

Yeah, lot of 'wank' in this. :lol:

Seriously though: it looks good and sounds okay. Heard worse in DFK IMO. Looking very high-quality already going by the crisp graphics, but it leaves me wondering if/when they'll port it. I have a feeling they'll go about this like Akai Katana and announce a port within the next year.
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limpan
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Re: Dodonpachi Saidaioujou

Post by limpan »

It looks awesome!

I still don't understand why Cave's not selling home editions of the PCB stuck in free play, but at a cheaper price. I would definitively buy a home version PCB for around 600€.
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Post by Cagar »

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Last edited by Cagar on Sat Dec 30, 2023 7:11 pm, edited 1 time in total.
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O. Van Bruce
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Re: Dodonpachi Saidaioujou

Post by O. Van Bruce »

Noticed that when the boss comes in, there is some dialog betwen the Operator and the Element Doll... it would have been cool to hear the pilot voice too I guess...

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We should do the same with CAVE.
How?
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Re: Dodonpachi Saidaioujou

Post by Udderdude »

Trailer looks good, only issue I have is the music sounds a little too trance-ish. It sounds like ESPGaluda II, really. Don't think that fits here.

And yeah they re-used the DOJ boss designs, but at least they have new patterns this time around :p
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Re: Dodonpachi Saidaioujou

Post by SuperPang »

Muchi Muchi Spork wrote:They have cursed themselves with the 1.5 and Black Label releases. Turns buyers off from the originals.
I have a feeling "Kan" is there to assure operators there will be no Black Label. I might be wrong though. 1.5 updates are for bugfixes and they're free for pre-orders so the only worry there is two days lost sales.
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Re: Dodonpachi Saidaioujou

Post by Zeron »

I got a feeling this will be counterstop material... but yeah it looks great.
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Re: Dodonpachi Saidaioujou

Post by BareKnuckleRoo »

Udderdude wrote:It sounds like ESPGaluda II, really. And it
I see absolutely no problem at all with that. <3

Only issue with the game is I imagine I won't actually get to play it until a port comes out to buy or something. :(
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Re: Dodonpachi Saidaioujou

Post by moh »

BPzeBanshee wrote:MASTAAAAAAAAA!!! WUB WUB WUB WUB WUB WUB WUB WUB WUB WOOOOOOOOOOOOO!!!!

Yeah, lot of 'wank' in this. :lol:

Seriously though: it looks good and sounds okay. Heard worse in DFK IMO. Looking very high-quality already going by the crisp graphics, but it leaves me wondering if/when they'll port it. I have a feeling they'll go about this like Akai Katana and announce a port within the next year.
Lovin the music actually. and yeah. i want a port! and i want a region free port!!

...ahh im so demanding :?
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Skykid
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Re: Dodonpachi Saidaioujou

Post by Skykid »

BareknuckleRoo wrote:
Udderdude wrote:It sounds like ESPGaluda II, really. And it
I see absolutely no problem at all with that. <3

Only issue with the game is I imagine I won't actually get to play it until a port comes out to buy or something. :(
Same here, unless I unexpectedly circumvent Superpang's trip wires, laser mesh and sentry gun system. But I don't think it will be too long for the port, since they're so console focussed these days. AK was the last original game to be arcade released and then ported, so we could use that as a guideline (anyone remember the dates?)
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mesh control
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Re: Dodonpachi Saidaioujou

Post by mesh control »

Soundtrack giving me heavy trance vibes. Needs A LOT more Wubwubwubs to be that garbage genre.

I can't wait to soil my screen because of the panty shots
lol
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Muchi Muchi Spork
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Re: Dodonpachi Saidaioujou

Post by Muchi Muchi Spork »

AntiFritz wrote:lol they omitted beestorm.
They couldn't find the new rom added in .145u5.

The music sounds fine to me. The bullets seem on the sparse end. I wish they would have included some Expert footage.
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Icarus
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Re: Dodonpachi Saidaioujou

Post by Icarus »

Formless God wrote:http://www.cave.co.jp/gameonline/saidaioujou/movie/
F5F5F5F5F5F5F5F5F5F5F5
EDIT: Oh god, why does Maria sound so similar to that fucking fox ?
Funny, when I first heard the characters say "Master" in the trailer, I automatically thought of the Fate series as well.
Saidaioujou Black Label, with guest characters Caster (Medea), Saber (Arturia), and Rider (Medusa).

It seems like they've changed the HUD a little as well - it clearly marks BOOST! when you're in Hyper Mode, and you can see the Hyper Level stocked on the missile you're towing.

And yeah, the soundtrack isn't slow and wobbly enough to be dubstep. It's closer to a mix of hard house and progressive trance.
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Re: Dodonpachi Saidaioujou

Post by Jockel »

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Illyrian
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Skykid wrote:
BareknuckleRoo wrote:
Udderdude wrote:It sounds like ESPGaluda II, really. And it
I see absolutely no problem at all with that. <3

Only issue with the game is I imagine I won't actually get to play it until a port comes out to buy or something. :(
Same here, unless I unexpectedly circumvent Superpang's trip wires, laser mesh and sentry gun system. But I don't think it will be too long for the port, since they're so console focussed these days. AK was the last original game to be arcade released and then ported, so we could use that as a guideline (anyone remember the dates?)
May 26th for the limited edition first print, arcade release was in...April?

What the hell does this mean:
When selecting dress, you can choose the Otobomu ON, and OFF at the top and bottom of the lever.
If Otobomu OFF, the number of possession of bomb is incremented every time a mistake.
Possession depends on the maximum number that can be strengthened.
If Otobomu ON, will be less effective bomb launch automatically when you hit or touch the enemy.
Possession does not increase the number of mistakes.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Illyrian wrote:What the hell does this mean:
When selecting dress, you can choose the Otobomu ON, and OFF at the top and bottom of the lever.
If Otobomu OFF, the number of possession of bomb is incremented every time a mistake.
Possession depends on the maximum number that can be strengthened.
If Otobomu ON, will be less effective bomb launch automatically when you hit or touch the enemy.
Possession does not increase the number of mistakes.
Trying my hand at a quick translation from Engrish into English...

When selecting dress, you can choose the autobomb to be ON (top option) or OFF (bottom option).
If autobomb is OFF, the bombs in stock are incremented by one with each death.
Maximum bomb stock depends on the dress.
(Actually not sure what was meant in the original text, but this much is true.)
If autobomb is ON, a less effective bomb will be launched automatically when you get hit or touch the enemy.
The bomb stock remains the same regardless of the amount of deaths.
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Skykid
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Re: Dodonpachi Saidaioujou

Post by Skykid »

mesh control wrote:Soundtrack giving me heavy trance vibes. Needs A LOT more Wubwubwubs to be that garbage genre.
Yeah I didn't catch the dubstep either. My ears would have jumped from my head, run across the room and engaged in a skydiving spectacle from the window.
Illyrian wrote:May 26th for the limited edition first print, arcade release was in...April?
So a year approx. My money's on them getting it out even faster for this one. Fingers crossed for 10 months and an overpriced LE with a shitty arranged soundtrack and worse box art than the standard version.
Always outnumbered, never outgunned - No zuo no die

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