RoboBlaster

A place for people with an interest in developing new shmups.
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Hemuuuli
Posts: 3
Joined: Mon Apr 09, 2012 8:16 pm

RoboBlaster

Post by Hemuuuli »

Hello!

I have been stalking these forums for a while and I'd like to present a small game made in 4 days. RoboBlaster!

Image

I was planning to to do a Metal slug like game but it became Bangai-O in steroids with weird controls.
More info about controls and scoring mechanics can be found from the readme file.

DOWNLOAD

Don't forget to play it in fullscreen mode. Alt+enter! Happy scoring!
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BareKnuckleRoo
Posts: 6733
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: RoboBlaster

Post by BareKnuckleRoo »

holy shit it's LSD Dream Emulator turned into an arena shmup

Also, can't play it, won't run for me. Ran the setup on Windows 7 box, game is installed and in start menu, but none of the executables or shortcuts seem to do anything (they just seem to open in Task Manager for a few seconds before disappearing/crashing without any sort of error message).
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Deadly Red Cube
Posts: 19
Joined: Tue Oct 18, 2011 11:02 pm
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Re: RoboBlaster

Post by Deadly Red Cube »

Not a bad endeavor for 4 days of XNA.

If I had to guess, the reason that BareknuckleRoo couldn't run it is that I don't believe the clickonce installer has been set up with the proper prerequisites - it's likely that it's not installing the XNA runtime or maybe the .Net framework. That's just my guess - it ran fine on my machine, but as I'm also an XNA developer, no problems here.

Alright, hopefully-constructive feedback to follow:

Honestly, I can't really tell what is going on...Which moving things hurt me? Which things are my targets? It's entirely possible that my brain is shut off, but I was having difficulty just figuring out what was happening.

Also, the control really IS weird, though it wasn't so rough on my Xbox gamepad (I had trouble with the keyboard controls, but it's entirely possible that that's just me and not actually the game's fault).

Finally, there's no real feedback on what your shots are doing (except that they seem to disappear when they hit certain things, but there's no feedback on "this is doing damage! This thing is almost dead") - even making the enemy flash a different color would help there. Or explosions. Or something.

Not bad for 4 days, though - I don't think I could have written what you have in 4 days! Keep on rockin'!
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daliscar
Posts: 74
Joined: Thu Mar 15, 2012 2:54 pm
Location: Maya, Kali Yuga

Re: RoboBlaster

Post by daliscar »

I can play other XNA games no problem but when I launch this I can only see the bottom right quarter of the game window in the top left of the screen and the rest of the game window is offscreen. Shit!
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Hemuuuli
Posts: 3
Joined: Mon Apr 09, 2012 8:16 pm

Re: RoboBlaster

Post by Hemuuuli »

XNA games can be sometimes a pain in the ass to install but it should install and run. Just don't move the folders after installing.

daliscar:
You must have a 1920x1080 or above resolution to see the entire window. I didn't implement support for lower resoltions, sorry.

Deadly Rec Cube:
Thanks for the feedback, I know the game is close to impossible to follow but it is also what makes this game stand apart. Orange bullets are homing, cyan bullet go straight and everytime you hit the enemy you hear a hitting zim sound. Rest is just visual chaos that you can ingore. The controls are a bit odd because first it was supposed to be Metal slug alike and suddenly it turned into arena shooter so it is hard to move and shoot into diffirent directions. Don't ask me why I didn't change the control scheme, I don't even know it myself!

To be honest I was kinda lazy when developing this game and total coding time must have been ~30 hours (rest was graphics, sounds, sleeping and playing other shmups :mrgreen: ). It was more of an fun weekend with friends than serious game development event. Couple of my friends playtested the game and after they figured out wtf was happening there they managed to survive couple of minutes.

I will also soon announce a larger shmup that I have been developing for a few months with a small team. It is even more gimmicky and crazier that this so you'll see more from me in the future~
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