DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Updated.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by x91 »

1.5

x91 - 232,763,065,512 - Omote ALL - C-Strong

225bil first loop with about 40bil loss in the first three stages. Second loop is complete survival play. Guess so much DFK for me, get back to Ketsui 8)

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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Awesome!
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by DrTrouserPlank »

Is the 1.5 overall board limited to 5 entries? I'm surprised at how few scores there are.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Five top scores per style. There are, in fact, many other 1.5 scores beside those, which you can see in the separate boards just below.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by the allett »

Just playing Black label Arcade mode Bomb type C on the run up towards the stage 5 boss score in the region of 398,xxx,xxx,xxx im thinking get in im on for a high score! Then my f**king xbox makes a grinding noise and turns back to the xbox home page. My Copy of BL is scratched to fook, i didn't even touch the unit GGGUUUURRRRRRRRRRR :evil:
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Damn. That's why you should install your games to a HDD or a USB drive. :(
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by the allett »

Got my disk resurfaced at work and bingo it works again, stored it to the HDD this time :)

Black label -
THE ALLETT - 373,000,132,280 - ALL EX - Type C Bomb - OFF
In the words of an alcholic, have another drink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Good job!
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Nereid »

BL Arrange
Nereid - 1,698,894,190,703 - EX Boss 2

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Replay is available on leaderboards.
Early deaths meant I didn't have enough resources to milk Hivac too much or clear. Hivac scoring is silly.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

Excellent!
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Post by Cagar »

-
Last edited by Cagar on Sat Dec 30, 2023 6:35 pm, edited 1 time in total.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

Hello,
I started last week to work my chains on 1.5 omote loop.
There is some trouble... I worked in training the the first three level, but training stages and real loop looks different... Real loop got much more bullets and lasers.

I'm actually sure to be in omote because I don't catch every bees on first loop, and got the A path on second.
Does omote loop start with an upgraded rank or something like this ? Am I supposed to make some extra customization on training to got a "omote perfect loop" in training ?

Thanks. :P
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by third_strike »

"2nd loop: (Tsuujou) Rank from the last stage divided by 2."
If you had rank 5 at end of 1-5 you will start 2-1 (omote with rank 2).

Still:
When a bomb is used, rank is reduced (-1).
If you die, rank is reduced (-1).

I can guide you (with replays) in 2-1, 2-2, 2-3 and 2-4 omote, just post your score here :D
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

Oh damn, that's such harder than I thought. :lol:
Can that be a good idea to suicide on boss 5 ?
I'm open to every tips. :mrgreen:

About my score :

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1.5 - xbox360 pal
øS.back - 291.282.376.879 - Boss 2-2 (omote) - type B Power

- Broken chain at end of stage 4.
- Bad starter at stage 5.
Last edited by back on Sat Apr 07, 2012 7:51 pm, edited 1 time in total.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Erppo »

I was actually thinking about Omote scoring yesterday. I don't really know what you should do there, since the Ura loop strategies for Power often depend on the fact that you can start the stages at full rank. In Omote you basically always have rank 3 at the start since you can't spend bombs to lower the rank and I doubt suicides are a good idea either. That also means you can't use the Bomb/Strong strategies that depend on spending a bunch of bombs to get the rank to 1 at stage starts.

So the above is just an long way of saying "no idea". :lol: Anyway, it's nice to see new good scores here.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by third_strike »

Nice score!
an that be a good idea to suicide on boss 5
basically always have rank 3 at the start
Rank 2 is the max start stage rank (without hyper) in Omote. Pretty low rank, but in 2-5 would be nice start at 0 rank, because mid bosses annoy a lot.

And bad things I play C power and my PC freezes when I try encode videos. :|
BTW: http://www.youtube.com/watch?v=h4kyW7wZ ... e=youtu.be
Fell free to ask me anything about strategies used.
I will up other stages when I remember the strategies.
Better change to: http://shmups.system11.org/viewtopic.php?t=34582
Last edited by third_strike on Sun Apr 08, 2012 2:47 am, edited 1 time in total.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by moozooh »

back wrote:øS.back - 291.282.376.879 - Boss 2-2 (omote) - type B Power
Great score! I put your team name in as "oS" since the monospace font the code tag uses seems to screw up the diacritics; hope you don't mind.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Erppo »

third_strike wrote:Rank 2 is the max start stage rank (without hyper) in Omote.
True, I worded it wrong. The rank is at 2 and that means the first hyper you use will be at 3.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by third_strike »

Rank 2 is the max start stage rank (without hyper) in Omote. Pretty low rank, but in 1-5 would be nice start at 0 rank, because mid bosses annoy a lot.
Edited, it would be 2-5.

Back at home and still could do more two stages:

2-2 started with hyper meter at 62% and rank 5: http://www.youtube.com/watch?v=GNfv0oVe ... e=youtu.be
Notes:
- Delay the last hyper before boss to kill the last big ship.

2-3 started with hyper meter at 81% and rank 5: http://www.youtube.com/watch?v=8dUhItYUPBs
Notes:
- The mid boss is annoying.
-The bomb in boss was a mistake. Just don't make the last change shot (stay in boost) and will be fine.

I will try do 2-4 later if can remember the strategies (do sometime I don't play this).
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

@moozooh > No problems :)

@third > Thanks a lot for your videos, I got almost the same thing on 2-2, but 2-3 will be a great help. You know... pal leaderboard things. :lol:

Well, I have few questions that nobody could answer me on French board :

- You can explode your hit metter with your laser against ennemis lasers. Right. But what is the exact rule ? The hit meter increase realy fast, then freeze, then re-increase, then re-freeze, etc. What exactly happens ? Can that be optimized ?

- With something like 200 hours of play, I still don't understand exactly the conditions for the ura path of 1-4's midboss. Well, I'm sure to have it by collecting the 9 bees and no miss before the ninth one (perfect, with the big type on ninth one), but I saved a replay where I get the ura midboss 4 by colleted 4 or 5 bees, bombing AND losing a life on stage 3... I realy don't get it.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by third_strike »

My PC is freezing when I try encode this, then 70% of 2-4 started with hyper with rank 2: http://youtu.be/3nqYZeeXi1w
Notes:
-You can find strategies to rest of stage in any Ura replay.
-You can milk the boss in this stage.
-Still: I think would be good reduce the rank to 0 (suicides) in 2-4 boss last phase, then active a hyper.

My think about 2-5:
-Start this stage with an active hyper (with rank 1) brought from previous stage.
-Use two hypers before mid boss.
-Active an hyper in mid boss fight (Hyper rank 3 now). Here is my problem I never find an efficient way of kill the 1st mid boss with hyper rank 3.

Then, DFK players go break this mid boss down and let me know how do it! :mrgreen:
- You can explode your hit metter with your laser against ennemis lasers. Right. But what is the exact rule ? The hit meter increase realy fast, then freeze, then re-increase, then re-freeze, etc. What exactly happens ? Can that be optimized ?
This is my main doubt in this game. Let me know if someone know.
- With something like 200 hours of play, I still don't understand exactly the conditions for the ura path of 1-4's midboss. Well, I'm sure to have it by collecting the 9 bees and no miss before the ninth one (perfect, with the big type on ninth one), but I saved a replay where I get the ura midboss 4 by colleted 4 or 5 bees, bombing AND losing a life on stage 3... I realy don't get it.
Bomb is ok, but do you lose live in stage or in boss battle? Btw I can get 1-5 ura even when if I lose live in 1-4 stage.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

third_strike wrote:Bomb is ok, but do you lose live in stage or in boss battle?
I will try to find my replay and export a low quality movie. I thought that the miss was between midboss and boss.
Btw I can get 1-5 ura even when if I lose live in 1-4 stage.
Right. Same here. I never get a 1-4B -> 1-5A.

For the 2-5. Heh, let's see that later. :lol:
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Erppo »

third_strike wrote:Then, DFK players go break this mid boss down and let me know how do it! :mrgreen:
When I played Omote, my strategy was to try to dodge the whole first attack normally and activate hyper when it shoots huge amount of those red bullets. This is still not a very good strategy though since it's really hard to survive that first attack and keep the laser connected all the time since the thing moves around a lot. When you activate the hyper you can cancel all the red bullets quickly for some charge and then just stay in the very middle to avoid all the blue shots. The thing should die right after that if you keep lasering.

---

I'm not completely sure about the lasering hits either. It seems to me that you want to block lasers with the start of your laser for the best possible hits though. At least for the 1-5 start laser cannons, you get most hits when you center your lasers starting point with the middle of the wall lasers and move really close to the cannons.

Also moving away from a laser source will temporarily cut the connection and reduce the amount of hits you get.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

Here is a record about ura midboss 4 conditions.
I added a x3 speed so it's not always clear.

http://youtu.be/yaFHGMaIKEw

- Bomb before midboss 3
- 1 Death before the hidden life
- Missed bees 3/4/5/8

But get ura midboss 4.

Don't care about my paths, this is a very old run. :P
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by third_strike »

Active an hyper in mid boss fight (Hyper rank 3 now). Here is my problem I never find an efficient way of kill the 1st mid boss with hyper rank 3.
Lol, it's very easy kill this boss with hyper rank 3.

Here is a record about ura midboss 4 conditions.
I added a x3 speed so it's not always clear.

http://youtu.be/yaFHGMaIKEw

- Bomb before midboss 3
- 1 Death before the hidden life
- Missed bees 3/4/5/8

But get ura midboss 4.
This give me an idea which I tested just now:
1- I got ura patch in stage 1.
2- lose a life after mid boss fight and 1 bee too.
Result: got Ura patch in stage 2.

3- In stage 2 I lose a bee before mid boss and one live after mid boss fight.
Result: got Ura patch in stage 3

My opinion about this: Don't make mistakes and you will be ok!
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Erppo »

Yeah I really don't know how the route of the first loop works either, other than if you don't fail anything you stay at Ura :lol:. I'm also pretty sure the rules are different with different styles. Power seems more harsh in that leaving any bee behind usually seems to drop you out of Ura while with Strong it seems that you can miss ones that you didn't reveal.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by Emuser »

Erppo wrote:Yeah I really don't know how the route of the first loop works either, other than if you don't fail anything you stay at Ura :lol:. I'm also pretty sure the rules are different with different styles. Power seems more harsh in that leaving any bee behind usually seems to drop you out of Ura while with Strong it seems that you can miss ones that you didn't reveal.
I can confirm that at least with power if you miss a bee you lose the loop for sure. I had a run where I chained all of 1-3 but missed a bee and didn't die and I lost the loop.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by adversity1 »

third_strike wrote:
- You can explode your hit metter with your laser against ennemis lasers. Right. But what is the exact rule ? The hit meter increase realy fast, then freeze, then re-increase, then re-freeze, etc. What exactly happens ? Can that be optimized ?
This is my main doubt in this game. Let me know if someone know.
Laser chain boosting is only effective when you are not killing or making contact with an enemy. Your laser has to be countering the enemy laser only. So there is no way to optimize this in situations where there are a lot of enemies.
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Re: DoDonPachi DaiFukkatsu — 1.5, Black Label, Novice, Arrange++

Post by back »

adversity1 > Thanks :P

ResumeDPosition > Look at my video few posts above. I'm in power, I miss 4 bees, I bomb and loose a life in stage 3, but I get the ura path on stage 4. (I played it on score attack)
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