Check it out and say what do you thinck:
http://www.scene.org/file.php?file=%2Fp ... p&fileinfo
This game was apresented first time in Inercia Demo Party 2005 and came first in gamedev compo.
Some screenies:
Well...It was all developped in C++ using D3D9. Graphically, I did implemented per pixel lighting, bump mapping, per pixel specular lighting and glow.sniperwolf wrote:That is just gorgeous. If you don't mind my asking, what did you program it in? Any tutorials on per-pixel light and glow? I'm trying to figure it out with DX9 / C#...
Again... just... wow. That's just incredible. I bow at your feet and worship the ground you walk on.
Strange!! Can you tell me what system do you have?but when i tried it the the 2d images (menu, hud, bullets) were sliced in half (triangle wise).