You can grab it here:
http://store.steampowered.com/app/266250






(Trailer video: http://www.youtube.com/watch?v=G1NXh48kCBg)
Procyon is a bit more old-school in its sensibilities than the modern bullet hell variety (as most of my favorite shmup games are in the Gradius series). However, I would still like it to be solid in its own right, so I thought I'd solicit for opinions and advice.
The probably-controversial design decision for the game is the shield. It's not like a normal health bar where you can just soak hits without thinking about it - it requires you to be holding a key for it to be active (however, it has a limited duration and recharges over time). As such, there will be unavoidable bullet patterns (never in easy mode, only near the last chunk of normal, and frequently in hard) that will require you to manage your shield to stay alive.
Anyway, I'd love to hear any thoughts that people have on it. Honest feedback is appreciated and helpful...the most useful feedback is almost always the things that people DON'T like.
While the default is that ship steering is controlled via the mouse (unless you're playing with an Xbox 360 gamepad), you can, from the options menu, change it over to be keyboard-only. All keys are assignable - I picked some defaults that don't bind up on my keyboard, but they may not be as ideal for you. If you do choose a different control scheme that works, I'd love if you'd let me know so that I can see what kinds of key layouts others are using.
If you are unlucky and happen to have the game crash, please do have the game send a crash report (it'll prompt you after the game shuts down), so that I can try to locate and fix the issues. It's not like Windows Error reporting - this goes straight to me. Also, because the crash reporting doesn't collect any sort of hardware information (it's purely in-game information), if you wouldn't mind also posting your system specs here, too.
Also, if you are having performance issues, please let me know what your system specs are. I'm still trying to sort out what needs to be done to get it running on as many systems as possible.
Again, I'd love some feedback on what I'm doing right/wrong so far. I have already followed some advice I've found while browsing this board (i.e. "make sure bullets are visible over explosions"). I'd love some specific advice.
Thanks!
Josh