A little hijacking, my bad.
Who would like a guide that starts from the very basic aspects of "gaming" in general?
I confess that I am having a curious case of writer's block, so whenever I attempt to write about videogames, nothing comes out of my hands and my head. Certainly it has to do with me doing a job in which I need to write a lot, every day (academia).
I can propose you a few topics on which I would be very keen to share:
1. Basics of Visual recognition
2. How to design plans
3. Other (Please propose and I'll see what I can do)
Any suggestions?
GD: Shooting Game Technical Manual (ideas, discussion)
Re: GD: Shooting Game Technical Manual (ideas, discussion)
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
Re: GD: Shooting Game Technical Manual (ideas, discussion)
I'm loving this topic. Good shit, Icarus.
Rando, I'd definitely read it. I love reading different takes on the "fundamentals" whether I learn something new or just brush up on what I already know.
Rando, I'd definitely read it. I love reading different takes on the "fundamentals" whether I learn something new or just brush up on what I already know.
<trap15> I only pick high quality games
<trap15> I'm just pulling shit out of my ass tbh

<trap15> I'm just pulling shit out of my ass tbh

Re: GD: Shooting Game Technical Manual (ideas, discussion)
I hate to be a pain in the ass, but any updates on this?
I see that there's a ver 0.01 of the first section; has that been uploaded anywhere?
I see that there's a ver 0.01 of the first section; has that been uploaded anywhere?
Re: GD: Shooting Game Technical Manual (ideas, discussion)
You weren't kidding.Icarus wrote: Also, disclaimer: knowing how long it takes for me to put together an ST, this would be a very long work-in-progress.