JAMMA '05 Report by JAPJAC:
JAMMA '05 Report by JAPJAC:
Another year, another JAMMA show!
Only covered things that I am interested in.
03/09/05:
http://pic3.picturetrail.com/VOL10/8750 ... 150404.jpg
We're in!:
http://pic3.picturetrail.com/VOL10/8750 ... 150418.jpg
Originally a mobile phone game in Japan, this PCB version did little for me. A bit to naff and confusing and worse still; looks like a mobile phone game here too:
http://pic3.picturetrail.com/VOL10/8750 ... 150324.jpg
ESPGaluda 2 is more of the same but with heightened detail and incredible animation. Stunning:
http://pic3.picturetrail.com/VOL10/8750 ... 150420.jpg
A really boring new shoot 'em up that failed to excite. Very much like Zero Gunner 2, but even worse in every department:
http://pic3.picturetrail.com/VOL10/8750 ... 150419.jpg
More Slugging and the worst installment bar pt.4. Badly drawn wishy-washy backgrounds with NeoGeo style sprites makes things look really naff especially when at times the whole screen zooms out in what is a failed attempt to make things look impressive. Also everything has dark shadows which causes the screen to look like a buggy mess especially on multi plat-formed sections where the screen is a burst with ‘action’. It's boring to play to boot regardless of being free play here. The Atomisware hardware once again proves itself to be possibly the worst ever released making everything look like cheap underpowered pap:
http://pic3.picturetrail.com/VOL10/8750 ... 150417.jpg
Anyone expecting the tight SFC tight inertia driven playable bliss of the original with this first commercial release will be disappointed. However, approach this title in context as I did bearing in mind that this is a spiritual successor to Namco’s own aging Race On! (still popular here in Tokyo) then one can appreciate it’s target audience (casual users) and aim. In this case it’s a success. Complete with a NamCam (like Race On!) this should do well:
http://pic3.picturetrail.com/VOL10/8750 ... 150416.jpg
Sega’s World beating heritage:
http://pic3.picturetrail.com/VOL10/8750 ... 150413.jpg
What OutRun2 is to OutRun, incredible:
http://pic3.picturetrail.com/VOL10/8750 ... 150410.jpg
Pt.3 takes the licensed players to frigtning realism levels:
http://pic3.picturetrail.com/VOL10/8750 ... 150409.jpg
Again, new hardware isn’t a gigantic leap, but actually helps the characters become genuinely real and aggressive:
http://pic3.picturetrail.com/VOL10/8750 ... 150405.jpg
Erm, frigtning:
http://pic3.picturetrail.com/VOL10/8750 ... 150249.jpg
Remote controlled Mario Characters, mint:
http://pic3.picturetrail.com/VOL10/8750 ... 150312.jpg
Birds:
http://pic3.picturetrail.com/VOL10/8750 ... 150414.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150393.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150390.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150320.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150398.jpg
Goody bag:
http://pic3.picturetrail.com/VOL10/8750 ... 150380.jpg
JAPJAC.
Only covered things that I am interested in.
03/09/05:
http://pic3.picturetrail.com/VOL10/8750 ... 150404.jpg
We're in!:
http://pic3.picturetrail.com/VOL10/8750 ... 150418.jpg
Originally a mobile phone game in Japan, this PCB version did little for me. A bit to naff and confusing and worse still; looks like a mobile phone game here too:
http://pic3.picturetrail.com/VOL10/8750 ... 150324.jpg
ESPGaluda 2 is more of the same but with heightened detail and incredible animation. Stunning:
http://pic3.picturetrail.com/VOL10/8750 ... 150420.jpg
A really boring new shoot 'em up that failed to excite. Very much like Zero Gunner 2, but even worse in every department:
http://pic3.picturetrail.com/VOL10/8750 ... 150419.jpg
More Slugging and the worst installment bar pt.4. Badly drawn wishy-washy backgrounds with NeoGeo style sprites makes things look really naff especially when at times the whole screen zooms out in what is a failed attempt to make things look impressive. Also everything has dark shadows which causes the screen to look like a buggy mess especially on multi plat-formed sections where the screen is a burst with ‘action’. It's boring to play to boot regardless of being free play here. The Atomisware hardware once again proves itself to be possibly the worst ever released making everything look like cheap underpowered pap:
http://pic3.picturetrail.com/VOL10/8750 ... 150417.jpg
Anyone expecting the tight SFC tight inertia driven playable bliss of the original with this first commercial release will be disappointed. However, approach this title in context as I did bearing in mind that this is a spiritual successor to Namco’s own aging Race On! (still popular here in Tokyo) then one can appreciate it’s target audience (casual users) and aim. In this case it’s a success. Complete with a NamCam (like Race On!) this should do well:
http://pic3.picturetrail.com/VOL10/8750 ... 150416.jpg
Sega’s World beating heritage:
http://pic3.picturetrail.com/VOL10/8750 ... 150413.jpg
What OutRun2 is to OutRun, incredible:
http://pic3.picturetrail.com/VOL10/8750 ... 150410.jpg
Pt.3 takes the licensed players to frigtning realism levels:
http://pic3.picturetrail.com/VOL10/8750 ... 150409.jpg
Again, new hardware isn’t a gigantic leap, but actually helps the characters become genuinely real and aggressive:
http://pic3.picturetrail.com/VOL10/8750 ... 150405.jpg
Erm, frigtning:
http://pic3.picturetrail.com/VOL10/8750 ... 150249.jpg
Remote controlled Mario Characters, mint:
http://pic3.picturetrail.com/VOL10/8750 ... 150312.jpg
Birds:
http://pic3.picturetrail.com/VOL10/8750 ... 150414.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150393.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150390.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150320.jpg
http://pic3.picturetrail.com/VOL10/8750 ... 150398.jpg
Goody bag:
http://pic3.picturetrail.com/VOL10/8750 ... 150380.jpg
JAPJAC.
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BulletMagnet
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GaijinPunch
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Rajiruki looked good enough...better than a lot of the other stuff at the show. Nothing ground-breaking, but I like cell-shading. I would definitely buy a port, but not shell out $2000 on it.
I was pretty unimpressed w/ the VF5 demo in just about every way... mainly b/c the video was such crap and there was no in-game footage. They can make a movie look way better than actual gameplay. Besides, graphics have always been the 2nd (or maybe 3rd) factor in VF.Again, new hardware isn’t a gigantic leap, but actually helps the characters become genuinely real and aggressive:
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.