Fun With DLC - This Week: Crapcom

A place where you can chat about anything that isn't to do with games!
User avatar
BareKnuckleRoo
Posts: 6654
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Fun With DLC - This Week: Crapcom

Post by BareKnuckleRoo »

Ex-Cyber wrote:(please tell me I'm not the only one who remembers shady companies pulling that shit ~20 years ago).
Shareware's actually a pretty good distribution model; before the internet got popular, disks were one of the main ways software got around. You paid for a copy of the game that had basically a shortened version of the full game or even a cd with a whole bunch of shareware on it, and you could pay the maker of the games you enjoyed for full versions. I know I bought the full versions of several pieces of shareware. Really, you were paying to help offset the distribution/marketing costs more than anything, something that with the internet is now unnecessary because you can download the games from the makers themselves instead of having to go to a game store, buy shareware, then mail the maker for games you liked.

It almost sounds like you bought games that weren't clearly marked as shareware, in which case that's definitely shady. I haven't had that problem myself (all my old shareware disks/cd cases are clearly marked as such).
Ex-Cyber
Posts: 1401
Joined: Thu Oct 25, 2007 12:43 am

Re: Fun With DLC - This Week: Crapcom

Post by Ex-Cyber »

BareknuckleRoo wrote:It almost sounds like you bought games that weren't clearly marked as shareware, in which case that's definitely shady. I haven't had that problem myself (all my old shareware disks/cd cases are clearly marked as such).
I don't clearly recall actually buying anything like this (I discovered shareware through BBSes; 303 scene FTW), but I do recall seeing cases of it in the form of CD-ROMs touting "200 games" or the like right around the dawn of the "multimedia revolution" in the early 90s, with the shareware caveat mentioned in fine print if at all. That's my point; I'm not saying that shareware is a fraud, I'm saying that it's a fraud if you're led to believe that the unregistered version is a complete product. But at the same time the concept of "complete product" is more subjective than objective, depending on how expectations are set through a variety of mechanisms, biases, and established practices (e.g. fighting games traditionally having characters/arenas unlockable through play, as already mentioned). So in that sense the moral question is whether publishers really think they're setting expectations properly and are just inadvertently getting it wrong for some portion of the customer base, or are effectively misleading customers into buying an incomplete product.
Dan Hibiki
Posts: 9
Joined: Tue Apr 01, 2008 2:49 pm

Re: Fun With DLC - This Week: Crapcom

Post by Dan Hibiki »

This article comes to my mind: http://arstechnica.com/science/news/201 ... oducts.ars

It's mostly a matter of perception. We are used to buy crippled things, and everyone seems okay with it most of the time. In this particular case, everyone is making a big fuss about it, but it didn't surprise me since this is how the games industry has been behaving for a while now.

But if you think about it, the last time you bought a new CPU or GPU you probably got something that had more potential than what you really got. Every tri-core offered by AMD is a quad-core with a non-functional core (maybe it was defective, maybe it wasn't), almost all CPUs offered by Intel or AMD have some variation that fully enables its potential (and you pay a big price premium for that) or you end up with less cache, not all virtualization features enabled, slower turbo and so on. The same thing happens on the GPU side, the Radeon 6950 is famous because it can be unlocked to a 6970 with a simple BIOS flashing (and lots of 6950s have dual BIOS so it's impossible to brick it), and pretty much every GPU is based on a core that's used in different ways in different products to reach different price ranges.

Intel even had a program that you could buy a code and unlock some features on your CPU. Sounds familiar? :)

In the end it's all the same, but for some reason paying for the extra characters on the SFxT game feels much worse than those examples that I cited (well, except the last Intel bit). It is weird, but it is human behaviour :P
User avatar
E. Randy Dupre
Posts: 954
Joined: Thu Jan 27, 2005 2:26 pm

Re: Fun With DLC - This Week: Crapcom

Post by E. Randy Dupre »

You're mixing up hardware and software like they're the same thing. They're not.

A better analogy than the vehicle ones is something like, say, a film. I buy a DVD. I start watching it and discover that half an hour is missing from the middle of it. It then turns out that the missing half an hour is actually present and correct on the DVD, but I need to pay the publisher an extra tenner in order to be able to watch it.

Basically, it comes down to this: the RRP of this game in the UK is something like £43.00. Traditionally, if you paid RRP for a console or PC game, that payment meant that you could access all the content on the cart or disc (all the content that was intended to be playable, anyway, rather than unused sprites or whatever). In the case of this game, if you want to access all of the content, you're looking at an extra £14 or so. If you go back to the old model of payment, that effectively means that the RRP of the content on the disc is now £57.00.

Capcom clearly want their customers to pay £57 for all the characters on the disc, so instead of being sly cunts about it, they should have made the RRP £57 and have everything available without having to download an unlock key. Only, they knew full well that if they released it at that price point, barely anybody would have bought it. So they staggered the payment - to all intents and purposes, you're paying for this game in installments, like it's some kind of hire purchase agreement. Only, you didn;t realise that was what it was when you went in - you thought you were buying it outright.

I guess it goes back to the change in the way that the end user agreement was worded a while back. You no longer own the software, you own a license to use the software. Very different things.
Last edited by E. Randy Dupre on Tue Mar 20, 2012 3:50 am, edited 2 times in total.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Fun With DLC - This Week: Crapcom

Post by TrevHead (TVR) »

I honestly dont buy into the concept of hard rules for DLC, ie all on disc DLC is bad (even if most of it really is). All I want to know is if the DLC is lessening my gaming experience if I choose not to buy it, which this obviously does. Why cant they just unlock the DLC characters in the practice / singleplayer game for ppl to fight against but lock it for those wanting to pick the characters online or in singleplayer? (like SF2 original and champ ed with its bosses)

Most DLC totally sucks for online competitive games, still it isnt as bad as free 2 play that PC devs are flocking to and is starting to make its way into consoles with that Dust fps.

I know many folk here are turned off modern gaming due to gameplay aspects, but its the monetisation that is increasingly putting me off
User avatar
R79
Posts: 161
Joined: Thu Feb 02, 2012 5:10 pm
Location: England, East Coast.

Re: Fun With DLC - This Week: Crapcom

Post by R79 »

Disc Locked Content... back in the day, you would simply play the game hard and reasonably well to unlock the extras, not pay more on top! Resident Evil 2 was packed with compelling re-playability and bonus options, all for the initial asking price. Now, you have to keep shelling out £/$ points to see more chapters.

At this rate, contemporary gaming will just be for rich kids or high earners. Seems a shame, but hey, plenty of classics from the last 25 years to go back and experience/re-explore.
Image
User avatar
shmuppyLove
Posts: 3708
Joined: Thu Apr 07, 2011 1:44 pm
Location: Toronto

Re: Fun With DLC - This Week: Crapcom

Post by shmuppyLove »

R79 wrote:Disc Locked Content... back in the day, you would simply play the game hard and reasonably well to unlock the extras, not pay more on top! Resident Evil 2 was packed with compelling re-playability and bonus options, all for the initial asking price. Now, you have to keep shelling out £/$ points to see more chapters.

At this rate, contemporary gaming will just be for rich kids or high earners. Seems a shame, but hey, plenty of classics from the last 25 years to go back and experience/re-explore.
This will still continue to be the case for the majority of games I hope -- unlocking extra features by completing the game or hitting certain goals.

You can't really fault the publishers for trying to make money off of it though. You can fault the market for allowing it to continue. There will be publishers that will attempt to make money off extra characters/modes/etc because people are willing to pay for them. Others will include them for "free" as unlockables, and it will be just another way they can differentiate their products. "Hey look at us, we include all this extra stuff the other guys will charge you for for free!"

Nobody mentioned the Horse Armor from Oblivion! I always thought it was the "poster child" for blatant cash-grab DLC.
User avatar
E. Randy Dupre
Posts: 954
Joined: Thu Jan 27, 2005 2:26 pm

Re: Fun With DLC - This Week: Crapcom

Post by E. Randy Dupre »

To be fair to Bethesda, at that point nobody really knew what they were doing with DLC or what the audience were going to be prepared to pay for.
User avatar
GaijinPunch
Posts: 15847
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Re: Fun With DLC - This Week: Crapcom

Post by GaijinPunch »

Apples & Oranges, but this is what fucked me off to know end w/ my last attempt at online gaming: Phantasy Star Universe. You pay 6000 yen for 50% of a game. And yeah, it was all on the fucking disc. The fact that it's bled into fighting games is not exactly forgiveable.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Fun With DLC - This Week: Crapcom

Post by Skykid »

One day the hackers will find ways to unlock all this on-disc content.
Always outnumbered, never outgunned - No zuo no die

User avatar
ancestral-knowledge
Posts: 404
Joined: Tue Feb 22, 2011 10:44 am

Re: Fun With DLC - This Week: Crapcom

Post by ancestral-knowledge »

These stupid DLC mafiosi can go fuck themselves.

...and yet i am stupid enough to preorder mushi HD LE... talk about having double standards... :(
User avatar
ryu
Posts: 2167
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by ryu »

Skykid wrote:One day the hackers will find ways to unlock all this on-disc content.
but they already did. they can even play these characters online.

which is quite hilarious when you think of all the people playing this game online and not knowing of these locked and hidden characters. must be weird for them.
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Fun With DLC - This Week: Crapcom

Post by Skykid »

ryu wrote:
Skykid wrote:One day the hackers will find ways to unlock all this on-disc content.
but they already did. they can even play these characters online.

which is quite hilarious when you think of all the people playing this game online and not knowing of these locked and hidden characters. must be weird for them.
Oh really? Sweet, that was quick. Got a link?

Assuming they can do the same for Cave stuff, so people who didn't get Mushi 1.0 can play it now?
Always outnumbered, never outgunned - No zuo no die

User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Re: Fun With DLC - This Week: Crapcom

Post by Ruldra »

shmuppyLove wrote:Nobody mentioned the Horse Armor from Oblivion! I always thought it was the "poster child" for blatant cash-grab DLC.
Fun fact: one year after the release of Horse Armor, it was reported that people were still buying it.

You can't really blame the companies for getting away with such scams. The average gamer is an idiot with a fat wallet, and they know it.
[Youtube | 1cc list | Steam]
mastermx wrote:
xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
User avatar
BareKnuckleRoo
Posts: 6654
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: Fun With DLC - This Week: Crapcom

Post by BareKnuckleRoo »

Skykid wrote:Assuming they can do the same for Cave stuff, so people who didn't get Mushi 1.0 can play it now?
Yes, although you'd need a jtagged Xbox to do it.
User avatar
Skykid
Posts: 17655
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Fun With DLC - This Week: Crapcom

Post by Skykid »

BareknuckleRoo wrote:
Skykid wrote:Assuming they can do the same for Cave stuff, so people who didn't get Mushi 1.0 can play it now?
Yes, although you'd need a jtagged Xbox to do it.
That's me out then. :wink:

Definitely would make sense for future tho, esp. if the servers are no longer providing the capacity to unlock data for certain games.
Always outnumbered, never outgunned - No zuo no die

Dan Hibiki
Posts: 9
Joined: Tue Apr 01, 2008 2:49 pm

Re: Fun With DLC - This Week: Crapcom

Post by Dan Hibiki »

E. Randy Dupre wrote:You're mixing up hardware and software like they're the same thing. They're not.

A better analogy than the vehicle ones is something like, say, a film. I buy a DVD. I start watching it and discover that half an hour is missing from the middle of it. It then turns out that the missing half an hour is actually present and correct on the DVD, but I need to pay the publisher an extra tenner in order to be able to watch it.

Basically, it comes down to this: the RRP of this game in the UK is something like £43.00. Traditionally, if you paid RRP for a console or PC game, that payment meant that you could access all the content on the cart or disc (all the content that was intended to be playable, anyway, rather than unused sprites or whatever). In the case of this game, if you want to access all of the content, you're looking at an extra £14 or so. If you go back to the old model of payment, that effectively means that the RRP of the content on the disc is now £57.00.

Capcom clearly want their customers to pay £57 for all the characters on the disc, so instead of being sly cunts about it, they should have made the RRP £57 and have everything available without having to download an unlock key. Only, they knew full well that if they released it at that price point, barely anybody would have bought it. So they staggered the payment - to all intents and purposes, you're paying for this game in installments, like it's some kind of hire purchase agreement. Only, you didn;t realise that was what it was when you went in - you thought you were buying it outright.

I guess it goes back to the change in the way that the end user agreement was worded a while back. You no longer own the software, you own a license to use the software. Very different things.
Except that this has been done for a long time on the software side of things too... Lots of softwares have different versions like "Home/Pro/Ultra" and while I can't be certain that all the missing features are simply locked or need a different executable for it to work on every software, I can imagine that some are simply locking stuff to the user.

For example, on Windows 7 Home Edition you don't have access to the Group Policy Editor, which means you can't create a shutdown or logoff script and some other things, so you would need at least Windows 7 Professional to have the GPE and be able to execute those scripts. But those features are implemented on the OS, you just don't have access to the GPE and need to mess with the registry if you want. It is not the best example, but it's the example I can think right now of something that's already on the software and if you want it you need to pay or hack it to get the feature you want.

The movie analogy I don't think it's the best. I don't know if this has been done, but I can see some company releasing two editions of the DVD (something like the regular edition and the director's cut edition) with the same content on disc but different menus so you "can't" access it in order to achieve that.

Now, don't get me wrong, I don't think it is right what Capcom has done, I am just pointing out that stuff like this exists for a long time and people seem to be okay with it. But there are different ways to do the same thing and that article at ArsTechnica shows that people react differently depending on how it's done.

It's something that's new to this last generation of gaming, but, as I said, it's the direction that the games industry has been taking, so it didn't surprise me. I don't think that all those stuff like exclusive pre-order items are any better than what happened with this DLC. Almost every game out there has some degree of market segmentation and it seems to be a trend, with more companies doing it and people accepting it, this is just getting closer to the segmentation that happens on other industries, which is not a good thing.
User avatar
Specineff
Posts: 5768
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by Specineff »

People are going to vote with their wallets, regardless if what Capcom did was right or wrong. And I hope they vote in a way that lets Capcom know this doesn't feel right.
Don't hold grudges. GET EVEN.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by gameoverDude »

$160 for the real full game... sheesh. It seems Capcom console games are beginning to get more expensive than Neo-Geo games were back at the AES launch.
I think the retailer exclusive gems in SFxT suck- that's another case of DLC abuse. I think I may wait for Namco's TxSF. At least Namco didn't require you to pay extra for any characters in Tekken 6. Let's hope Namco doesn't follow Capcom's example here.
Kinect? KIN NOT.
User avatar
Shelcoof
Posts: 1528
Joined: Mon Nov 03, 2008 9:36 pm
Location: Canada

Re: Fun With DLC - This Week: Crapcom

Post by Shelcoof »

gameoverDude wrote:$160 for the real full game... sheesh. It seems Capcom console games are beginning to get more expensive than Neo-Geo games were back at the AES launch.
I think the retailer exclusive gems in SFxT suck- that's another case of DLC abuse. I think I may wait for Namco's TxSF. At least Namco didn't require you to pay extra for any characters in Tekken 6. Let's hope Namco doesn't follow Capcom's example here.

If they do that is another publisher I will cross off the support list
User avatar
xbl0x180
Posts: 2117
Joined: Mon Jul 04, 2011 5:28 pm

Re: Fun With DLC - This Week: Crapcom

Post by xbl0x180 »

kernow wrote:Yes, sorry you should have the complete game you bought also.
8)
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Re: Fun With DLC - This Week: Crapcom

Post by Ed Oscuro »

Dan Hibiki wrote:Except that this has been done for a long time on the software side of things too... Lots of softwares have different versions like "Home/Pro/Ultra" and while I can't be certain that all the missing features are simply locked or need a different executable for it to work on every software, I can imagine that some are simply locking stuff to the user.
Story time:

The funniest example I know of this was Cosmi Guide to the Galaxy.

Cosmi Software, with their vaguely galaxy-shaped logo, had some neat stuff on offer, like this. One of their programs was a pretty primitive planetarium software for PC, which was still being used up to this year (I got smart and installed Stellarium). Since Cosmi were apparently pretty cash-strapped, they put all or almost all of their other games on the same disc. Better yet, they "hid" the passwords to unlock some of them (by mistake, I'm sure) in plain text in another file which provided text resources for a demo display program.

Truth be told, there weren't too many hidden gems in there, I'm sure. I probably got the main thing I wanted out of there - a collection of some classic type games ported quickly to Windows (a game like Atari's TANK games, with not much more in the way of logic; another was a Spacewar! clone, and there were a few others. Ironically, probably their most competent game was included already with the planetarium software, which was a cute Missile Command clone (but with swarms of meteors instead of missiles, menacing the Windows 3.1-colored landscape). They also had, among other things, something like a floor plan designer, and god knows what else. Basically, simple programming done cheaply enough. I am laughing thinking that somebody might have bought five copies of their programs, all on identical CDs, just with different jewel case art - and might never have figured it out, either.

Alas, I don't think The Umbra Conspiracy was on on the disc, just the trailer. Suddenly I want to find that game, though. MAABUS, too.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

Dan Hibiki wrote:Except that this has been done for a long time on the software side of things too... Lots of softwares have different versions like "Home/Pro/Ultra" and while I can't be certain that all the missing features are simply locked or need a different executable for it to work on every software, I can imagine that some are simply locking stuff to the user.
Except that this isn't the same at all. For instance when you buy Windows, you know exactly which version you get and how much it costs (the amount you pay when you purchase it).
Here you get a fighting game for full price (which would imply you get the full game) only to find out after the purchase that one third of the roster is locked out, to be sold to you at an undetermined date and for a price you don't know at the time you buy the game.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by Ghegs »

Friendly wrote:
Dan Hibiki wrote:Except that this has been done for a long time on the software side of things too... Lots of softwares have different versions like "Home/Pro/Ultra" and while I can't be certain that all the missing features are simply locked or need a different executable for it to work on every software, I can imagine that some are simply locking stuff to the user.
Except that this isn't the same at all. For instance when you buy Windows, you know exactly which version you get and how much it costs (the amount you pay when you purchase it).
Here you get a fighting game for full price (which would imply you get the full game) only to find out after the purchase that one third of the roster is locked out, to be sold to you at an undetermined date and for a price you don't know at the time you buy the game.
Actually, it's very similar. With computer software (especially on the business side) it's not uncommon to have one installation file/disc that contains all the possible versions and features, but what you actually can use depends on the license key you enter. Doesn't matter that you "own the disc that has it all in there anyway", you only get access to what you paid for, which is not the same thing as the disc's full contents. Windows Vista, for example, had One Disc To Rule Them All from which you could install Home Basic, Home Premium, Business, Enterprise and Ultimate, depending on your key.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
null1024
Posts: 3823
Joined: Sat Dec 15, 2007 8:52 pm
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by null1024 »

I know that Vista did that shit, although I don't remember too many people complaining about that for some reason, although it might have had to do with loads of people not actually ever buying and installing Vista themselves [read: OEM installs].

On the other hand, complaints about that were probably drowned out by other Vista complaints. :twisted:
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
User avatar
ryu
Posts: 2167
Joined: Mon May 31, 2010 6:43 pm
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by ryu »

Skykid wrote:
ryu wrote:
Skykid wrote:One day the hackers will find ways to unlock all this on-disc content.
but they already did. they can even play these characters online.

which is quite hilarious when you think of all the people playing this game online and not knowing of these locked and hidden characters. must be weird for them.
Oh really? Sweet, that was quick. Got a link?
http://www.youtube.com/watch?v=txYg7FLK ... r_embedded
blog - scores - collection
Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

Ghegs wrote:
Friendly wrote:
Dan Hibiki wrote:Except that this has been done for a long time on the software side of things too... Lots of softwares have different versions like "Home/Pro/Ultra" and while I can't be certain that all the missing features are simply locked or need a different executable for it to work on every software, I can imagine that some are simply locking stuff to the user.
Except that this isn't the same at all. For instance when you buy Windows, you know exactly which version you get and how much it costs (the amount you pay when you purchase it).
Here you get a fighting game for full price (which would imply you get the full game) only to find out after the purchase that one third of the roster is locked out, to be sold to you at an undetermined date and for a price you don't know at the time you buy the game.
Actually, it's very similar. With computer software (especially on the business side) it's not uncommon to have one installation file/disc that contains all the possible versions and features, but what you actually can use depends on the license key you enter. Doesn't matter that you "own the disc that has it all in there anyway", you only get access to what you paid for, which is not the same thing as the disc's full contents. Windows Vista, for example, had One Disc To Rule Them All from which you could install Home Basic, Home Premium, Business, Enterprise and Ultimate, depending on your key.
No, it's not that similar. You don't get the SFvT disc for free or download the game for free and then buy a license of your choosing. You purchase SFvT for the price of a full game, and then find out that 30% of the content on the disc you bought is locked out and requires additional payments.
User avatar
Ghegs
Posts: 5075
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Re: Fun With DLC - This Week: Crapcom

Post by Ghegs »

null1024 wrote:I know that Vista did that shit, although I don't remember too many people complaining about that for some reason, although it might have had to do with loads of people not actually ever buying and installing Vista themselves [read: OEM installs].
Shit? I would say this is a good practice (as far as business software goes, anyway). No need to keep track of several different installation files/physical discs and the license keys to match to specific ones. It simplifies things. The end user won't notice anything, but the people doing the actual installation part will sure appreciate it. I don't know what Vista Home Basic (or whichever version) used to cost, but I find it hard to believe it would've been any cheaper if Microsoft had to press Home Basic-specific discs.

This, of course, goes further and further away from the original issue.
Friendly wrote:No, it's not that similar. You don't get the SFvT disc for free or download the game for free and then buy a license of your choosing. You purchase SFvT for the price of a full game, and then find out that 30% of the content on the disc you bought is locked out and requires additional payments.
Like I said, what you paid for is not the same thing as the disc's full contents. That 30% is not a part of what Capcom considers the full game. They consider it extra that you can buy at a later date.

I understand the frustration and anger people have over this, but this is where you need to vote with your wallet as well as your words. Don't buy the game if you're not happy about the situation. If you have the game already, return it. Whatever you do, don't buy the game AND the DLC and then keep whining about it.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
User avatar
Friendly
Posts: 2313
Joined: Fri Nov 04, 2011 7:09 pm

Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

Let's not forget that Capcom lied when they said that the other characters weren't ready - until they were discoverd to be on the disc.
Ghegs wrote: I understand the frustration and anger people have over this, but this is where you need to vote with your wallet as well as your words. Don't buy the game if you're not happy about the situation. If you have the game already, return it. Whatever you do, don't buy the game AND the DLC and then keep whining about it.
That's the most important point here, and I'm sure this thread helped in a tiny way.
User avatar
ancestral-knowledge
Posts: 404
Joined: Tue Feb 22, 2011 10:44 am

Re: Fun With DLC - This Week: Crapcom

Post by ancestral-knowledge »

Exactly Friendly!

Everyone here knew that Street Fighter 4 was not the Final Version as much as everyone knew that even Super Street Fighter 4 was not the end. Same goes for Mortal Kombat 2011. Stop buying and wait until an edition comes out that suits you. To give an example i waited from day one on that they release mortal kombat 2011 in an edition where all the DLC is included and they did (bought it last month). Stop supporting this policy and pretend like you are the uberpro that needs every revision of the game. No you don't! I play my fighting games only with my friends while getting smashed. I don't need the first crappy unbalanced release. I can wait.

It's another thing when you have to buy a release on day one in order to get exclusive content like the Mushi HD DLC card because you know it will be harder to get one later.
Post Reply