Friendly wrote:Why should a digital voucher expire AT ALL before it's redeemed? This is totally anti-consumer.
Absolute nonsense. I went into WHSmiths and bought a magazine the other day. At the till, I was given vouchers for money off tickets at Alton Towers. They had an expiry date on them. Is that also anti-consumer?
Expiry dates on vouchers for free stuff have been around for as long as vouchers for free stuff have (and note:
free stuff). It's not a practice that's been introduced with digital distribution, or even with videogames. Is this really news to you?
Oh, and just to reder the DLC argument entirely invalid, you've been given a month's notice. It's not like the voucher code has been made unusable yet, so you've got plenty of time to scoot down to the shops and buy yourself that copy of The Saboteur, so that you can unlock the DLC nudity for free instead of paying 400 points for it.
Ed Oscuro wrote:At a stretch I might say that it's OK to shut down some unpopular game from 2005/2006 that is technically "current gen," although it just makes the whole structure of gaming (particularly the trend of having half or more of your achievements be multiplayer-related) look even more asinine, in my view.
It's too bad that the whole structure of this is taking more control out of gamers' hands, with the reluctance to release dedicated servers or let players keep their communities alive. It also explains that some of the reasoning behind the DLC debacles (I guess this is where we come full circle) is partly due to the pigheaded structure of the "client - server" relationship becoming standard in games. When you has a disc, you don't need no stinkin' server...but nope, they gotta fight piracy and all that jazz, who cares if we sacrifice the value of a game and the work done on it for that purpose?
I agree (although, again, in this particular case I've got to ask how much of a community something like the PSP version of FIFA 10 - because it's the PSP and Wii versions, not any that actually matter - existed in the first place). It wouldn't be as much of an issue if these games also supported split-screen or LAN multiplayer, bt frequently it's online or nothing.
Take Chromehounds. That's pretty much a multiplayer-only console game. I mean, it isn't, but it only has any real playable value as a multiplayer. Since Sega took the servers down, owning it has become pointless.