Fun With DLC - This Week: Crapcom

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Friendly
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Fun With DLC - This Week: Crapcom

Post by Friendly »

"Street Fighter X Tekken on-disc content will reportedly cost over $100 to unlock"
http://venturebeat.com/2012/03/17/gamer ... re-a-scam/

In other news, Capcom would like your help hunting down people who unlock the on-disc DLC without paying.
http://www.cinemablend.com/games/Capcom ... 40572.html

Good luck with that.
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Re: Fun With DLC - This Week: Crapcom

Post by ryu »

Fun With DLC - Every Day of the Week: Crapcom
fix'd
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Re: Fun With DLC - This Week: Crapcom

Post by GaijinPunch »

Gay
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

ryu wrote:
Fun With DLC - Every Day of the Week: Crapcom
fix'd
While you are certainly correct, the title is a reference to last week's DLC-fun with Bioware (for future readers of this thread: Mass Effect 3).
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Re: Fun With DLC - This Week: Crapcom

Post by Moniker »

They shot themselves in the foot with this one. Everyone who's ever bought a Capcom FTG knows that they'll release a revision at some point with all the characters. So now they either have to rely on superfans and those new to the genre to make up the sales, or not release a revision at all as a sort of disincentive. Ah well... not getting my money, anyway.
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Re: Fun With DLC - This Week: Crapcom

Post by CMoon »

It seems the main offense, in a lot of ways, is putting the characters on the disc to begin with. DLC seems very popular now. I'm not a fan of it myself, but I'd happily buy up any DLC for dark souls. The idea however that there's a substantial chunk of additional characters (basically the leap from SF4 to SSF4) and it is already ON THE DISC is enough to make any gamer a bit pissed off.
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Friendly
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

CMoon wrote:make any gamer a bit pissed off
Well, as long as it's only "a bit". Sheeple have short memories. :)

I on the other hand still remember last year's fun with Capcom's Resident Evil for 3DS which features a save game that can't be reset/deleted...
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Re: Fun With DLC - This Week: Crapcom

Post by mesh control »

SFxT was basically released as a beta. There have been 4 infinites found (2 of which are practical) and several glitches. The cinematic supers; which last between 5-10 seconds, do not freeze the round clock, leaving most matches to time out. I don't know why I bought this garbage.
lol
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Re: Fun With DLC - This Week: Crapcom

Post by Skykid »

mesh control wrote:The cinematic supers; which last between 5-10 seconds, do not freeze the round clock, leaving most matches to time out.
Ha ha, that's brilliantly bad. :D
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mesh control
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Re: Fun With DLC - This Week: Crapcom

Post by mesh control »

Oh, they made the super's motion easier to do to. You don't even need to do a complete 360 to SPD. You can do a hcb or forward and hit a diagonal-up and it will read as a 360.

Game is so bad. mvc3 is still the best party game.
lol
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Re: Fun With DLC - This Week: Crapcom

Post by njiska »

Skykid wrote:
mesh control wrote:The cinematic supers; which last between 5-10 seconds, do not freeze the round clock, leaving most matches to time out.
Ha ha, that's brilliantly bad. :D
Oh that is a spectacular fail! More proof that Capcom really needs a swift kick in the ass and a few new people in management.
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Re: Fun With DLC - This Week: Crapcom

Post by Ed Oscuro »

Less management, more people who like games. Blame the bureaucracy, the usual suspects, I think. Or maybe the new developers really are crap, I dunno.

What makes me maddest might actually be the thought somebody gave Hideki Kamiya (through Platinum Games) trouble for agreeing with the tweet about it looking like a scam.

Look, I don't mind that Capcom has their monetizing strategy all planned out in advance, that's how they make money. It also is funny to think that if the stuff was not on-disc, tying up users' bandwidth and time as they patiently bought and downloaded every skin, there would be no controversy (or at most it would be an op-ed somewhere saying "this stuff probably could have all been given from the start...) However, the key element which is harder to tie down is that of them trying to slide by with doing as little work as possible (any talk of 'catering to exceptional fans' needs to be ignored; that's not what this is about and anybody who feels that their right to buy their way to "exclusives" is out to sea).

For controversy value this doesn't really rate. What they really needed to do was a naked Poison unlock. In fact, every Capcom controversy should be about that. BRING ON THE CONTROVERSY BABY!
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Re: Fun With DLC - This Week: Crapcom

Post by Casper<3 »

mesh control wrote:SFxT was basically released as a beta. There have been 4 infinites found (2 of which are practical) and several glitches. The cinematic supers; which last between 5-10 seconds, do not freeze the round clock, leaving most matches to time out. I don't know why I bought this garbage.

Don't forget about the whole no sound online and no co-op mode (not that anyone would care about it) on 360 version.
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Re: Fun With DLC - This Week: Crapcom

Post by iconoclast »

mesh control wrote:Oh, they made the super's motion easier to do to. You don't even need to do a complete 360 to SPD. You can do a hcb or forward and hit a diagonal-up and it will read as a 360.

Game is so bad. mvc3 is still the best party game.
HCF/B + up has been a shortcut for 360 motions in pretty much every fighting game since SF2.

SFXT does have plenty of issues right now, but I'm sure that they'll patch most of the major ones (infinites for sure). It's a console game after all, it's pretty much impossible for their testers to pick up on all of the glitches/exploits before it's released.
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Re: Fun With DLC - This Week: Crapcom

Post by Ganelon »

The article is a bit misleading in not mentioning the bundles. With the bundles, it's unclear how much the DLC will add up to be. It's $46 right off the bat ($26 for 2nd costumes, $20 for new characters), likely $72 with the 3rd set of costumes, and likely not much more for new character costumes. That doesn't add up to $100 although I certainly agree that if Capcom is honest about not having a physical-only upgrade, then there will be $100+ worth of DLC.

As for DLC, I'd rather have upgraded versions. It's easier to refer back to certain rules and you're assured of physical copies in that situation. One annoyance with Capcom's approach to SFXT's DLC is that even though we already know all the characters, costumes, and colors are available, we still need to wait until an indeterminate date to buy them all. Although I'm sure they carefully researched release timing to maximize sales, I'm not sure it's still applicable or worth testing the patience of fans to still keep holding out after the cat's been let out of the bag.

As for bugs, it's funny to realize that both MVC3 and SFXT would've been dead on arrival in the competitive scene had they been released in the arcade era. It really makes you appreciate how well tested Capcom's older fighters were, even with lots of minor bugs.
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

iconoclast wrote:it's pretty much impossible for their testers to pick up on all of the glitches/exploits before it's released.
Not even blatantly obvious serious flaws? Why not? Because the good folks at Capcom prefer to spend their time thinking about how to nickle and dime their valued customers instead?
In the days before DLC, proper product testing apparently wasn't that much of a problem...
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Re: Fun With DLC - This Week: Crapcom

Post by mesh control »

iconoclast wrote:It's a console game after all, it's pretty much impossible for their testers to pick up on all of the glitches/exploits before it's released.
I can't believe they couldn't figure out that Kuro's MP links into itself, over and over again.
lol
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Re: Fun With DLC - This Week: Crapcom

Post by iconoclast »

Marvel 3 had some dumb infinites as well - sometimes things like that just slip through. I'm not trying to justify it, I'm just saying it comes with the territory.
Friendly wrote:In the days before DLC, proper product testing apparently wasn't that much of a problem...
In the days before DLC, Dead or Alive 3's balance was updated each time it was released in a new territory (NA -> JP -> EU). It's really rare for a console-only fighting game to launch without major issues (especially ones that have a ton of characters, like MvC and SFXT). As long as Capcom patches it in a timely fashion, it's not a big deal imo.
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Re: Fun With DLC - This Week: Crapcom

Post by Akeru99 »

njiska wrote:
Skykid wrote:
mesh control wrote:The cinematic supers; which last between 5-10 seconds, do not freeze the round clock, leaving most matches to time out.
Ha ha, that's brilliantly bad. :D
Oh that is a spectacular fail! More proof that Capcom really needs a swift kick in the ass and a few new people in management.
Doesn't clock keep going while you perform supers in, like, every SF game ever? For example, people use ultras in the last few seconds of the round to get a time out victory all the time in SF4.
Friendly wrote: In the days before DLC, proper product testing apparently wasn't that much of a problem...
Yup, remember that X-Men vs. Street Fighter game?
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Re: Fun With DLC - This Week: Crapcom

Post by Casper<3 »

Akeru99 wrote:
Doesn't clock keep going while you perform supers in, like, every SF game ever? For example, people use ultras in the last few seconds of the round to get a time out victory all the time in SF4.
it's ridiculous in this game, almost every match ends via time out
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

Anyway, the main issue here is Capcom selling a game at full price and locking out tons of content that's already on the disc, in order to sell it to you for even more money.
The game feeling more like a beta than a thoroughly tested product just adds insult to injury.
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Re: Fun With DLC - This Week: Crapcom

Post by Ed Oscuro »

mesh control wrote:
iconoclast wrote:It's a console game after all, it's pretty much impossible for their testers to pick up on all of the glitches/exploits before it's released.
I can't believe they couldn't figure out that Kuro's MP links into itself, over and over again.
Maybe their testers only play third person shooters/wrasslin' games.
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Re: Fun With DLC - This Week: Crapcom

Post by Davey »

Ed Oscuro wrote:It also is funny to think that if the stuff was not on-disc, tying up users' bandwidth and time as they patiently bought and downloaded every skin, there would be no controversy (or at most it would be an op-ed somewhere saying "this stuff probably could have all been given from the start...)
I haven't been following this debacle that closely, but the outrage seems misguided to me. I'll probably be accused of sucking the cocks of our corporate overlords for saying this, but where that extra content comes from is simply a matter of logistics. As greedy as Capcom may be, the fact is that you didn't pay for that content, and you knew that when you bought the game. IANAL, but the fact that it happens to be on a physical disk that you own doesn't seem relevant to me (a slap in the face, maybe).
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

Image
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Re: Fun With DLC - This Week: Crapcom

Post by kernow »

^ except you didn't, else they would be unlocked already.

Only the delivery medium is different, if you download them or unlock content on the disc, honestly who gives a fuck where the actual data is stored? If you want to unlock the characters you pay the money, if you don't you don't.

If you want to wait to download hundreds of megabytes instead, go for it.
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

I know. This was simply the funniest image macro I could find regarding SFvT, and it probably reflects accurately what most people feel. The legal situation doesn't really matter when something is considered unethical by your customer base.

Image

(Please allow me to pre-emptively state: I know this isn't a scam in the legal sense)

Or as someone one neoGAF put it
Licence my fucken arse, wheres the EULA I signed? I signed no EULA. Did anyone else sign this supposed EULA?
Last edited by Friendly on Mon Mar 19, 2012 7:17 pm, edited 1 time in total.
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Re: Fun With DLC - This Week: Crapcom

Post by Specineff »

kernow wrote:^ except you didn't, else they would be unlocked already.

Only the delivery medium is different, if you download them or unlock content on the disc, honestly who gives a fuck where the actual data is stored? If you want to unlock the characters you pay the money, if you don't you don't.

If you want to wait to download hundreds of megabytes instead, go for it.
That's like buying a car and then having to pay extra later in order to enable reverse, based on the logic that no one drives backwards over the course of a normal day.
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Re: Fun With DLC - This Week: Crapcom

Post by kernow »

Yes, sorry you should have all the extra content free also.
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Re: Fun With DLC - This Week: Crapcom

Post by Friendly »

What extra content?
Adjective

extra (not comparable)

1. Beyond what is due, usual, expected, or necessary; extraneous; additional; supernumerary.
I don't see how the word "extra" applies here. We are talking about a part of the game that was locked out but is already on the disc. Game companies say that you mustn't access locked-out content unless you have a "license" for it, which they claim you need according to the EULA they claim you have accepted.
Last edited by Friendly on Mon Mar 19, 2012 7:38 pm, edited 1 time in total.
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Re: Fun With DLC - This Week: Crapcom

Post by shmuppyLove »

Agreeing with Kernow: if you want the extra stuff, you pay for it -- why does it matter where it comes from?

Disagreeing strongly with Specineff's analogy -- completely different situation. A better analogy might be something like a CD changer; the standard stereo head unit has the capability to use and control the changer, but you still have to purchase an additional component in order to use it.

It's not like they advertised 12 characters on the box, and when you popped the game in there were only 8 and you had to pay to unlock the other 4 (or whatever).

Besides, from a coding/development standpoint, wouldn't the extra characters have to have been coded into the game from the beginning anyway? I can't imagine what would be involved in later trying to patch each user's copy of the game differently depending on which additional content they'd purchased. It's making my brain hurt just thinking about it.
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