Stage 3 Walkthrough (2nd Half)
This guide is based on this video:
http://youtu.be/n7mxMJkhFcw which I refer to in the following text. Note that this is far from a perfect run – it was done after I’d not played the game for a few months. There are some mistakes in there that I’ll point out along the way.
STG Prerequisites
It helps if you are familiar with aimed patterns, fixed patterns and bullet herding.
I’m also a great believer in not moving more that you have to – i.e. stay cool and when making moves do it for a specific reason. (TBH I’m still working on this myself – when watching the video I can see I often overcook my movements).
Eaglet put it great in a recent post
here
Overview
My general approach to the whole section from after the mid-boss (
[1.55] in the video) to the end-of-level boss is to be aggressive.
Also, for this particular section you really don’t want to sit at the bottom of the screen like you’re playing Galaga ’88. You need to draw enemy fire higher up the screen by getting your craft (beetle, dragon, whatever) a third to half way up the screen in some places.
Put simply I try to take down enemies quickly so to reduce the number of bullets they can fire. That means moving quickly to intercept smaller enemies as they appear and getting in the faces of the larger ones to destroy them ASAP.
(Happily this coincides with the scoring system in Original mode – there is a proximity effect related to sucking gems in quickly (while they are still green)).
If you augment these attacking movements with purposeful movements (often up the screen) to misdirect aimed bullets this section should give you few problems.
Note: The walkthrough below is based on my own experience and may not be optimal for the play style of others. My goal is to explain the reasons as to why I take this route which will hopefully help others develop routes to suit them
Enter Wood Louse [1.55 – 2.10]
You’re reading this thread so you probably know where we’re going to start – just after the hives following the mid-boss.
I used to lack consistency in this 15 second section hence I developed a pretty strict routine as follows:
- While tackling the last couple of waves of ladybirds I try to position Reco centrally ready to take out the first ground beetle early
- I then immediately move slightly left to take out the first woodlice with spread shot…
- …then slightly back to the right taking out more woodlice with spread.
During this movement I move down and line myself up to avoid the criss-cross of their fire – taking those guys out early gives me plenty of time to settle and adjust to avoid their fire
- For the first rolling woodlice I stay on the right and low which draws their fire that way - this gives me room to…
- …move left and up to towards more woodlice on the left.
Note: the main purpose of this movement is not to shoot these guys at point blank range – it is to draw the fire of the guys rolling in from the right which…
- …allows me to be free to dodge the spread fire and move down and right to take the rollies out and immediately line up the ground beetle
Rinse and Repeat [2.10 – 2.38]
In contrast I don’t have a strict path for this section, I just use the same general pattern 3 times over. (I guess it’s a variation on the U-Shape pattern that’s effective for herding bullets - one that you should be familiar with for Stage 4 – but skewed to take out three large enemies on the right).
There are 3 large enemies that are all towards the right of the play area. So, following the philosophy to take all enemies down ASAP I try get below these quickly and take them out with laser (ideally releasing to shot if you’re in the 1-500 range).
The pattern is as follows (starting with the large enemy at 2.10):
- Previous movements mean I approach the enemy from the left – hence their fire goes left as I move right
- I then sit below them focusing laser – I move slightly to the right so fire from incoming pop-corn is drawn to the bottom right
- The large enemy should pop before any further bullets reach you – I then move quickly left strafing enemies and move upwards to draw fire high up the screen.
I keep a close eye on the streaming fire – a gap will always open allowing you to drop back to the right for the next large enemy.
- Repeat x 2
Note: I make a few mistakes in that section:
- @2.23 I have to make an unexpected dodge here – I think it’s because I wasn’t quick enough moving right and upwards into the open area
- @2.25 I should have used shot here to get big gems
- @2.33 I usually take out the woodlice top right here – because I don’t they drop through the floor while firing more shots. Nothing major as the good positioning means the dodge is easy.
Finish 'Em [2.39-2.50]
TBH I think there’s room for improvement in this section – however the following seems to work reliably as long as you keep cool.
- I continue strafing right to take out the rollies quickly
- After moving far to the right (again to draw fire in that direction) I then slowly strafe left – this gives me time to destroy the woodlice at the top of the screen and I effectively tap dodge their fire
- Because I’ve maintained my position about ¼ up the screen I can them move down and left to avoid the ground beetle’s fire and quickly finish him off.
(I have no idea why do that ridiculous dodge @2.43 when I didn’t need to – probably just enjoying the ride by this stage
)
- I then take out the final rollies with my options which puts me in a nice position to misdirect the arthropod’s fire before moving beneath him to finish him off
Ok, almost there - now just the small matter of the 8-legged freak guarding the end of the stage
The Boss [2.52]
Phase 1.1 [2.57]
I must confess that for my first few attempts I despaired with this first pattern. Especially the flailing bright pink pattern – it just looked too fast and messy.
But, it’s actually much, much easier than it looks – the flailing pink bullet pattern always opens up by the time it reaches the bottom of the screen and there is quite a lot of room for error in terms of space between bullets and their minuscule hit-boxes.
I just make sure I start off directly below the spider (to simplify the angles) and then simply observe the pattern (i.e. I view the pattern as a whole a don’t focus on a specific location) and trust my technique to fit Reco into the gaps.
Edit: As moozooh points out, this actually becomes even easier if the movements are less exaggerated than those I use in the video.
Phase 1.2 [3.07]
I have a few specific movements that I always follow for this one:
- The spider will move to left or right and I always follow it
- I get close to the edge of the play area just as the spider starts firing aimed bullets in sets of 3.
This gives me the whole play area to tap dodge the sequence of aimed bullets.
- I then move steadily in the opposite direction, concentrating on dodging the fixed bright pink bullets
The continual movement ensures the aim bullets should always miss.
As long as you progress across the screen slowly, the pattern will complete well before you reach the opposite side
Phase 1.3 [3.18]
Another one that looks tricky but, again, I just make sure I keep the angles simple by positioning Reco directly under the spider and observe the pattern for gaps.
Phase 1.4 [3.26]
In this pattern just ensure you move in the opposite direction to the central attack – it’s just a case of getting in the (large) gaps between the ‘balls’.
Phase 2.1 [3.33]
Perversely this simple looking pattern initially gave me grief and hence I play very mechanically in three steps:
- For the first attack I just tap right to get to the right of the spiky bullets and adjust a little further right for the circular bullets.
- I do exactly the same for the second attack.
- For the third I make a bigger movement back towards a spiky bullet on the left – this leaves a good size gap to sit out the end of the pattern.
Phase 2.2 [3.41]
I make a bit of a meal of this TBH – there are 6 central streams and I usually go left of it then right, right, left, left, right. On this occasion I went left, right, right, right, left, left so end up squeezed to the right a little.
There’s a far more elegant (and what appears simpler) alternative in Icarus’ run
here. Although as of yet I’ve not actually tried and it may be a case of the Icarus making it look easy J
Phase 2.3 [3.50]
As long as you’ve been focusing laser sufficiently in phases 2.1 and 2.2 this should be over before it gets tough.
Again, get directly beneath the spider with laser on the go then:
- There will be wide 2 volleys of bullets with gaps in them – they are aligned slightly differently so a tap is required between these
- Then a volley of 3 bullets tightly grouped that is easy to dodge around
- This repeats faster and with more variations but as you can see in the video, it should be over after 3 volleys of bullets
Phase 3 [3.58]
After all that, bomb without shame
