Skykid wrote:
Some of the boss fights had really good scale and opportunities for intensity (the last boss fight is visually amazing) although they usually fell flat because of how drawn out the battles are and the horribleness of the controls.
Complex controls != horrible. Everything you have access to (sprint, air-dash, bullet reflect, vault, tackle, free aim, strafe, etc.) has a purpose - it's up to you to learn how to use them properly. The controls are as precise and responsive as any game I've come across, so I assume you're just complaining about how many options you're presented with.
The game is best when you actually make it to a boss fight without sacrificing a weapon that actually does some damage to a pad-throwingly cheap hit;
If you're not confident enough to go through a stage while using a powered up weapon (a lvl 3 Machine Gun or Laser for example), then don't use it. You have two weapon slots, so you can keep it in reserve if you think you'll lose it before reaching the boss. The peashooter (and whatever weapons you come across) are more than enough to get you through each stage, and the bosses can be burned down extremely quickly with the Machine Gun and/or the Chain Laser.
What is cheap, exactly? Enemies are always in the same positions, they always have the same patterns, and their patterns always have the same counters. When people call things 'cheap', to me it always sounds like they're trying to blame the game instead of themselves for their mistakes. See DrTrouserPlank.
but on arcade mode the progress is so slow and repetitive (and the stages so overlong) why would you care? It's meant to be fun, not hard work, which is exactly what Uprising is. You may as well stack breeze blocks on your back, walk halfway down the street, collapse under the weight, start over; it's basically the same process.
Don't play arcade mode exclusively then. Turn off the overpowered junk in Rising mode, pick the stages you're having trouble with, and learn the game that way. Make believe you're playing a shump and it's labeled as 'training mode'. No difference. And yes, the game is challenging, but you get what, nearly thirty lives throughout the game? There's an absurd amount of room for error if you're only aiming for a 1cc.
If the game is too slow, sprint through the easy parts. That's what I do, and it's fun. I agree that the game is longer than it needs to be, and there are a few sections they could've trimmed down or cut out entirely, but it's still a great game and I enjoyed the time I spent with it. Arcade mode really should've had autofire for the peashooter though.