DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

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AntiFritz
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by AntiFritz »

drunkninja24 wrote:Wonder if it would be possible to play this on MS's Windows Phone 7 emulator, lol. Probably not, though.
I was wondering that myself actually.

EDIT: Wonder if dfk/galuda2 run on the android emulator.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by bcass »

16bitFil wrote:
Casper<3 wrote:hope it gets a XBLA release eventually.
I really wouldn't hold your breath for that. Depending on the feedback it receives it may end up on iOS and/or Android though.

...Unless Microsoft have it locked down with some sort of cast-iron exclusivity deal.
I'd say there was a reasonable probability of seeing it on XBLA. As I have mentioned a few times now, all Windows Phone 7 development is done using XNA, and as we all know, XNA is used for 360 development too (XBLA and XBLIG). They could get it running on a 360 is a matter of hours with very little effort. Have to agree with others though, the graphics aren't great. Could look nicer on a 360 though in higher resolution.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

bcass wrote: As I have mentioned a few times now, all Windows Phone 7 development is done using XNA, and as we all know, XNA is used for 360 development too (XBLA and XBLIG). They could get it running on a 360 is a matter of hours with very little effort.
I stand corrected. I really had no idea that WP7 games were developed with XNA.
I'd just assumed that upscaling the graphical assets of a mobile game for a home console would be a much bigger job than shrinking them from arcade/console to mobile, and probably not worth the effort unless the game proved very popular.

If they did do something like that, it would allow them to try some neat connectivity tricks for folks who own both versions.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Pyongyang »

First video review is up. Can't see the game on the Marketplace yet.

http://www.youtube.com/watch?v=4NUNal5kNxg
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by bcass »

Doesn't look like it has Leaderboards.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Estebang »

This isn't going to be ported to other platforms. Microsoft is undoubtedly using the game to promote the ailing WP7 and give it an exclusive selling point. If they hadn't handed Cave a pile of money, you'd be seeing this on iOS.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

It's on the mobile Marketplace now. £3.99 in our UK money. Doesn't seem to be showing up in the Xbox Live new releases yet but it's the first result when browsing the "shooter" genre.

Downloading now...
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

First impressions...

Control's great - every bit as responsive and smooth as the iOS games.
Visually, it's interesting. Definite shades of rootage in the neon backgrounds and "Tron"-like elements. The faux-pixelated enemies remind me more of Arkedo's "Pix'n Love" (iOS/PSN) and "Pixel" (Xbox Indie games).
Everything's really clear and vibrant. Easily one of the more polished looking games in the WP7 Xbox Live range.

Compared to the iOS games though, everything in this seems kinda chunky. Bullets are definitely a lot bigger than anything in the other mobile games. It's not caused any major problem so far but I can imagine it feeling a little cramped in later levels and higher difficulties. It definitely gives the impression of being in a more confined play-field.

Two ships to begin with (Shot and Laser style), and two more unloackable.

I'll add more once I've had chance for a real playthrough (I'm meant to be finishing an assignment at the moment so could only give it a quick try).

EDIT: Forgot to mention, it DOES have leaderboards.
Last edited by 16bitFil on Wed Mar 07, 2012 7:20 pm, edited 2 times in total.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Udderdude »

16bitFil wrote:Bullets are definitely a lot bigger than anything in the other mobile games. It's not caused any major problem so far but I can imagine it feeling a little cramped in later levels and higher difficulties. It definitely gives the impression of being in a more confined play-field.
The benefit of this is that you can actually see the bullets on tiny mobile gaming screens, which I think is a very fair trade-off.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

Udderdude wrote: The benefit of this is that you can actually see the bullets on tiny mobile gaming screens, which I think is a very fair trade-off.
That's definitely true. The whole visual aesthetic helps with that too. Everything's in really sharp contrast so you really can't miss anything. Things can occasionally get lost against the background in some similar games.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by AntiFritz »

So close yet so far...

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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

AntiFritz wrote:So close yet so far...
I'm guessing that screenshot shows as far as you got? What a tease!
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by bcass »

The WP emulator is just for development purposes isn't it? I don't think you can run any commercial stuff on it, just code you've compiled yourself.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Evrain »

bcass wrote:The WP emulator is just for development purposes isn't it? I don't think you can run any commercial stuff on it, just code you've compiled yourself.
AFAIK, XAPs can be deployed on the emulator, unless some protection has been added. And even then, unless the source code is scrambled... but that's another story :D

EDIT: to the hackers out there, there are some very interesting names in there... I sense some tasty treats and a specially lulz-worthy one :D And there's a secret game mode.
Last edited by Evrain on Wed Mar 07, 2012 11:39 pm, edited 3 times in total.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Marc »

The shots I've seen look sweet, if as mentioned, slightly cramped. Still, it makes sense that if MS want X360 owners to take up their phone OS, that cross-platform should be the big draw... if not actual conversions, then a Winphone emu for the 360 that charges a small fee to use your mobile games on the big screen maybe?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 16bitFil »

Having played it a bit more, it's not as cramped as it looks. Bullets may be big, but their hit boxes are far smaller than I expected.
I really can't imagine this on the X360 as a straight port though - it's obviously designed for mobile devices and I think the big ships and bullets would seem a bit too cumbersome on a big screen.

The level progression is pretty interesting. No difficulty selection in the options; instead the levels branch out, either giving you an easy ride or a harder variation depending on your performance. It means that there's apparently one extra difficulty mode for each progressive level - two level 2's, three level 3's, etc..., each with it's own leaderboard.

It's different, but it still manages to feel very much like a DDP game all the same. The pixelated, cartoony variations of bosses and enemies give it a slightly comical feel as well. It's kinda like the DDP equivalent of Parodius, but a lot more subtle.

One thing I have noticed though is that the ship seems to stray from your finger a bit more than the iOS games. Not enought to be a problem though and that's probably down to the phone itself. The Lumia has a slightly curved screen and it's touch controls sometime seem slightly less precise than my iPod.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by AntiFritz »

bcass wrote:The WP emulator is just for development purposes isn't it? I don't think you can run any commercial stuff on it, just code you've compiled yourself.
You can run xaps yeah, but the problem is it doesnt launch for some reason.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by AntiFritz »

Image

Too bad i have no way or activating laser bomb with a mouse (requires multitouch).

Its pretty fun but i wish their was a way to save in the emulator (resets data on exit)

@evrain Yeah just needed to update the ctp
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by louisg »

drunkhobo wrote:
Last_Dancer wrote:Ah well, Cave really likes to stick to Underdog Hardware, are there actually any WP7 SmartPhones available, do people actually buy those things????
I have never seen one. Everyone at my college has iphones, but instead of cave games they play angry birds in class and give me weird looks or ask me what I'm playing. One guy looked up ddpr and said he couldn't believe I would pay that much for an iphone game. /facepalm
I feel like downloadable games as the medium which will replace discs are doomed unless they can convince consumers to pay more than $5 for a game.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Formless God »

Oh fuc. Gonna try this with the demo tomorrow.

What code is that in the background btw ?
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Pyongyang »

I uploaded a video with gameplay etc if you check out the YouTube link in my signature. :)
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

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Formless God wrote:Oh fuc. Gonna try this with the demo tomorrow.

What code is that in the background btw ?
The emulators os is very barebones by default (just ie pretty much) so to access the game you have use c# to open the games library thing (http://www.youtube.com/watch?v=u6VrE5t2mRI). I don't actually know c# at all lol. The problem i had was the code this guy came up with loads the last device in the emulator and with the latest sdk update that isn't the one your going to want to use. Without that sdk update the game wouldnt load.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Illyrian »

Pyongyang wrote:I uploaded a video with gameplay etc if you check out the YouTube link in my signature. :)
Dude your video is sideways :S
www.twitch.tv/illyriangaming
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Evrain »

AntiFritz wrote:
Formless God wrote:Oh fuc. Gonna try this with the demo tomorrow.

What code is that in the background btw ?
The emulators os is very barebones by default (just ie pretty much) so to access the game you have use c# to open the games library thing (http://www.youtube.com/watch?v=u6VrE5t2mRI). I don't actually know c# at all lol. The problem i had was the code this guy came up with loads the last device in the emulator and with the latest sdk update that isn't the one your going to want to use. Without that sdk update the game wouldnt load.
IIRC, you just need to replace the standard image with one of the (countless) unlocked Mango images found in every datk recess of the net to have access to every system app on the emulator whose GUID has already been registered, plus any app you deploy to the emulator using either XAPdeploy.exe (official tool from MS for deploying non-Silverlight compiled projects) or Tom's Xap Installer (so unofficial it hurts) or any other tool XDA has been pumping out in the last three years in order to make WP7 suck a tad bit less. Why Microsoft locked its own emulator is beyond me.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by AntiFritz »

Evrain wrote:
AntiFritz wrote:
Formless God wrote:Oh fuc. Gonna try this with the demo tomorrow.

What code is that in the background btw ?
The emulators os is very barebones by default (just ie pretty much) so to access the game you have use c# to open the games library thing (http://www.youtube.com/watch?v=u6VrE5t2mRI). I don't actually know c# at all lol. The problem i had was the code this guy came up with loads the last device in the emulator and with the latest sdk update that isn't the one your going to want to use. Without that sdk update the game wouldnt load.
IIRC, you just need to replace the standard image with one of the (countless) unlocked Mango images found in every datk recess of the net to have access to every system app on the emulator whose GUID has already been registered, plus any app you deploy to the emulator using either XAPdeploy.exe (official tool from MS for deploying non-Silverlight compiled projects) or Tom's Xap Installer (so unofficial it hurts) or any other tool XDA has been pumping out in the last three years in order to make WP7 suck a tad bit less. Why Microsoft locked its own emulator is beyond me.
I couldn't find an unlocked image on a functioning download site and i also heard they fixed that in the rtm sdk or something.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Evrain »

AntiFritz wrote:I couldn't find an unlocked image on a functioning download site and i also heard they fixed that in the rtm sdk or something.
They started physically removing apps from the images instead of just blacklisting them. But unlocking is still possible, and a few images are floating around XDA-dev.
Anyway, enough with the hacking/phone devving chit-chat, sorry for the OT :)
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by Ghegs »

Deleted some posts. From the Forum Rules:
No ISO trading, ROM begging, bootlegging, modchip sales, copyright infringement, or assistance with any of these
This applies to these types of games as well.
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by 8 1/2 »

I got into the second loop this morning on Hard, and met absolutely none of the requirements. I was on my last life, I missed bees all over the place, and bombed my way through pretty much the whole game. it seems all you have to do is clear it on a credit and you're in.
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Post by Cagar »

-
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Re: DDP:Blissful Death (iOS) and DDP:Maximum (Windows Phone 7)

Post by lemonhead »

DDP:Blissful death 1.0.1 running on Ipod touch 3g. no need to jailbreak. simply buy it and install through ifunbox.
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