Casper<3 wrote:Aesthetics do mean a lot.

Casper<3 wrote:Aesthetics do mean a lot.
But it's just not. Go back and look through every Cave game to date, and closely.Special World wrote:- The best eye-candy in any Cave game to date.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
All fair complaints, but you picked the easiest mode in the game, both tries.toaplan_shmupfan wrote:I just didn't see any brilliance. I played Futari 1.5 twice in the arcade--both times Original mode. Fast game? Yes. But it played just like a fast Toaplan style game except EASIER--no way I should have reached stage 4 on my first or second play.
The scoring system? Well if it isn't obvious, then it's a discardable scoring. I was nevertheless able to play the game up to about the middle of stage 4 without even having to focus on the scoring system.
Maybe the scoring system makes the game harder, but I play for longevity first and score second with any shmup I play.
So this is a fact but the design quality (that can actually by judged at least somewhat objectively) is purely a matter of opinion?Skykid wrote:But it's just not. Go back and look through every Cave game to date, and closely.Special World wrote:- The best eye-candy in any Cave game to date.
Absolutely.Erppo wrote:So this is a fact but the design quality (that can actually by judged at least somewhat objectively) is purely a matter of opinion?Skykid wrote:But it's just not. Go back and look through every Cave game to date, and closely.Special World wrote:- The best eye-candy in any Cave game to date.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
I never said it had the best or most consistent style, or the most impressive aesthetic. I said it had the best eye candy. Nothing else comes close in that regard, really. Feel free to throw some names out if you want.Skykid wrote:But it's just not. Go back and look through every Cave game to date, and closely.Special World wrote:- The best eye-candy in any Cave game to date.
ESPgaluda I&IISpecial World wrote:I never said it had the best or most consistent style, or the most impressive aesthetic. I said it had the best eye candy. Nothing else comes close in that regard, really. Feel free to throw some names out if you want.Skykid wrote:But it's just not. Go back and look through every Cave game to date, and closely.Special World wrote:- The best eye-candy in any Cave game to date.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
This may very well be the answer I was looking for in the OP- we've discussed in other places how a big part of CAVE's appeal is the way in which they "visualize" scoring and this sounds like the ultimate expression of that. Reading this has actually made me excited to playGus wrote:I don't see how anybody could say Futari BL God isn't at least up there in terms of eye candy. The solid gold gems, the flashing 30,000, the screen filling patterns with the ridiculous slowdown. It's the kind of game that doesn't just cross over into feeling excessive but basks in the excessiveness and even fetishizes it. It's basically exactly what someone who randomly typed 'Hardest boss ever' into Youtube would imagine the rest of the game to look like minus the crushing difficulty.
Bananamatic wrote:Who the fuck plays Tateha
teh guy who haz da werld rekkerd?????!?!?!?!Bananamatic wrote:Who the fuck plays Tateha
She's pretty much the only character you can play in Yagawa's arrange.Bananamatic wrote:Who the fuck plays Tateha
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Thanks entirely to this thread I have just had a quick go on Futari BL Maniac/God modes, comprehending and enjoying the experience in a way that has not happened before. The hypnotic and compelling rhythm of building and then cashing in the multiplier coupled with the flashy, action packed graphics now have an addictive quality and I can see why this is a CAVE fave.dunpeal2064 wrote: MjClark, the first time you fill the screen with copper flashing 30,000 counters, I think you'll be playing this game at least semi-regularly. There's always time for such a short game, even if you are getting near the end.
Build up hit counter by cancelling bullets or riding dick lasers, gain hyper meter back, chain the level DDP style, use hyper to milk mid-bosses, chain some more, milk the boss for bit, and collect bees. That's about it.burgerkingdiamond wrote:I for one cannot understand DFK for the life of me (anyone else feeling the meh?)
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Skykid wrote: It is a great game, although I always felt it lacked a certain charm compared to the original Mushi )
Fuckin' orgasmic. It's one of the greatest cinematic highs in a Cave game because of the way they tie in that amazing musical switch up. Espgaluda II is sexy, damnit, you're making me wanna play.AntiFritz wrote:IMO espgaluda 2 is the best looking shmup. The stage 3(?) midboss's entrance blew me away when i first saw it.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts