Deca wrote:I still don't really know how to activate AND max the X-medals in stage 1 though, I'm not exactly sure how to get that last miclus out consistently and efficiently.
I always bomb as soon as the giant tank shows up and then fly up and block the last shot with one of my slaves. The bomb kills all the little guys so I don't need to risk shooting and accidentally killing the tank early, so it's pretty safe.
BPzeBanshee wrote:I was only aware of one Miclus in the first stage, and I use that to activate the X-Medals. I don't find it difficult to do but I have no bloody clue with its predecessors.
Stupid Question: Where did you hear that you can max them out in the first stage?
There are three. One for hovering over the structure at the start, one for leaving the tank that runs over the Aegis IICs alone so the truck hits it, and one for defending the three friendly tanks without destroying the giant tank.
MR_Soren wrote:It is perfectly acceptable to be unable to clear the game, but claiming that game is impossible is utterly ridiculous and clearly not a serious attempt to contribute in any discussion.
> any time I attempt to show shmups (especially bullet hell, even on easy modes) or Japanese or Korean rhythm games to my friends who normally don't play them
Ugh, every single time I had a good run going in Crimzon Clover tonight, I got that stupid bug where it acts like one of my direction keys is always held down.
Seriously, why do so many doujin titles have this issue? It's not the keyboard, it ONLY happens in certain doujin titles (and not even all of them do it).
BPzeBanshee wrote:I was only aware of one Miclus in the first stage, and I use that to activate the X-Medals. I don't find it difficult to do but I have no bloody clue with its predecessors.
Stupid Question: Where did you hear that you can max them out in the first stage?
There are three. One for hovering over the structure at the start, one for leaving the tank that runs over the Aegis IICs alone so the truck hits it, and one for defending the three friendly tanks without destroying the giant tank.
Oh, I must've misread - I thought he was talking about JET still. Silly me.
RF2 has Micluses everywhere but I've only ever seen the Micluses in the lights on Phase 2, the turrets in Sim Stage 5 and Stage 1 at the very end. Knowing my attention at finding skilled replays of the game I've probably missed a fair few there though.
Oh, right, that makes sense. Yeah, I don't think you can max out medals on sim 1. At least I can't.
Pretty certain there are micluses in sims 15 and 45, yeah. Just I'm too bad to spawn them. Or even get to 45 half the time, I always manage to do something stupid and get sent to 40.
I always get sent to 40 myself, but yeah I forgot about at least one in Sim 15. Don't think there's others though.
There is however a LOT of Fairies throughout the game and they're sometimes even more difficult to obtain, though I imagine there's a fair few of them in the predecessors as well.
Speaking of which, my one major grievance: the emulated sound is terrible. I hope RFA for PAL actually comes out just so I can play it more thoroughly without having to put up with the wonky sound (and support Seibu with my own money in one way or another), but I may actually have to buy a new controller for it though since the DPad's messed up on mine.
You can get your medal value up to 30k on the first stage (activate X-medals at the miclus, then kill the two medal-carrying popcorn tanks during the bossfight).
Sim 15 and Sim 45 have three micluses each, as does RB2 (link). sht_ycw79 has two awesome 162m replays with the Ixion and Judge Spear where iirc he triggers all micluses in the game. There was a 180m-ish slave run by NER on superplay too, but that site seems to have disappeared from the internet since I last checked.
Am I the only one who can't stand PC shmups that use mouse control for movement? It seems so awkward playing a shmup using a mouse instead of a gamepad/keyboard (you either can zip around the screen absurdly fast, or the ship doesn't keep up with the cursor, lol). Granted, the only games with mouse control tend to be crappier casual shmups anyways...
azinth wrote:You can get your medal value up to 30k on the first stage (activate X-medals at the miclus, then kill the two medal-carrying popcorn tanks during the bossfight).
Sim 15 and Sim 45 have three micluses each, as does RB2 (link). sht_ycw79 has two awesome 162m replays with the Ixion and Judge Spear where iirc he triggers all micluses in the game. There was a 180m-ish slave run by NER on superplay too, but that site seems to have disappeared from the internet since I last checked.
Well OK I didn't mean ever ever, just most of the time. I checked out GR++ and OK, yeah it's implemented really well in this case, I just have bad memories of Amiga 500 and Mouse controlled action games from the past.
Walker being the exception.
I made a bit of a sweeping generalization, but I'm sure we all know what I mean. There are always going to be exceptions to the rule.
Ha. I wonder if Jeff Minter plays bullet hell stuff?
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I hate Hitogata Happa's timeout mechanic so damn much.
I just game overed on Nobilmente's TLB, not due to lives like the last 2 times, but due to this damn thing.
And why? Because of the patterns she uses when she's out of dolls that you have to just survive instead of damaging her until the shield breaks. I got stuck on the third one because the timer for the phase change kept getting reset on every death. And I have no idea how you're supposed to actually dodge that stuff.
I thought it was just a total survival time, but based on the fact that it didn't change patterns at all, it's obviously based on time survived without dying. 80 damn seconds and I wasn't able to dodge the attack for however long it takes for the pattern to change. It's not like I even saw a pattern to it either.
Not so much a problem with the game than me just being mad I haven't 1cc'd the mode yet. Touhou's survival attacks were never that cruel.
I still think that 3rd level faintear and the 4th boss in THE are at least 50% luck.
I've copied exactly what they do in superplays to kill faintear (and it's grabbing 2 objects and chucking them, so hardly a complex string of moves) and it doesn't work. Not once had she died in two hits so there's something pretty BS going on there.
That 4th boss is almost completely random as well. Pattern's never the same and it's later forms are literally a curtain to begin with.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
DrTrouserPlank wrote:I've copied exactly what they do in superplays to kill faintear (and it's grabbing 2 objects and chucking them, so hardly a complex string of moves) and it doesn't work.
I'm going to go out on a limb here and guess that you probably didn't. Just a hunch.
1CC ListTo miss is human; to rank control, divine.
DDP series chaining is a shining example of that. You'll swear you did it just like it was in the superplay until you catch that one tiny little detail that makes or breaks it.
1CC ListTo miss is human; to rank control, divine.
Bananamatic wrote:trying to copy a superplay and failing miserably is expected, even if you feel like you are doing everything exactly as the player in the replay
I'm only copying it because what he does is so simple.
Grabs enemy and moves to the left,
Chucks enemy at boss,
Grabs other enemy,
chucks it at boss,
Boss dies.
Only problem is that it doesn't work. Two thrown enemies doesn't kill the arsehole.
As far as copying superplays that show complex routes, there is close to zero value in trying to copy them. Unless you have worked out the route yourself through hours and hours of repetition and experimentation you'll never manage to copy it successfully.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Thats false. I can do the first stage of Raiden Fighters 2 just like the superplay with no mistakes, and I never figured it out on my own, nor woud I have.
You do have to understand what is going on in the superplay though, or else yuo won't get why what is happening is happening (Not saying you don't understand whats going on)
I think it's pretty well known that Triggerheart Exelica on XBLA is almost a completely different game from Triggerheart Exelica on Naomi/Dreamcast. Which version was the superplay you watched played on, and which version are you playing? What works in one version probably won't work in the other.
It's still possible in the XBLA version, but the sweet spot for the throw is different for whatever reason, which makes execution (slightly) more difficult.
Are you anchoring and shooting Faintear in that phase until the bits are in position to grab?
Are you throwing the bits at an angle and speed that maximizes time in contact and therefore damage on Faintear?
I really want to like the game--it's the most gorgeous Raizing shmup out there, and the presentation is absolutely spot on, but I just can't escape the realities of its kusoge scoring and mechanics.
It was part of Capcom's seemingly successful 2000-era push to rekindle the popularity of shmups, which consisted of 1944, Giga Wing 1 & 2, Mars Matrix, Gunbird 2, Progear, that Psikyo crossover mahjong game, and of course Dimahoo. All the other shmups are relatively forgiving and accessible; you'd think someone at Capcom would have put their foot down before allowing such an impenetrably obtuse game, with clearly unfinished elements (the polarity system), to go out the door.
DDP Stage 5 boss. I know, I know, there are millions of easy ways to do it, but getting into the little hatch as it drops the fireballs is still really chancy, since often as not you meet a fireball to the cockpit instead of getting a safe passage. All of Stage 6 is easier than this.
Also it seems that Cave didn't program deadzones so you have lots of sniper tanks in the first half of Stage 5 which cause a lot more frustration than they ought to.
So the stage 4 boss in Exelica really is random? When I was playing that game it was pretty much the only part of the game I couldn't get through without dying. I could never come up with a consistent strategy... probably because there was none!!