guigui wrote:I must say I dont like it.
Special World wrote:Yeah, that's not a very promising trailer imo.
...
video seems to emphasize that the game has a ton of memorizey bits, which I can't stand. I really don't like the look of those flamethrower and laser rooms in particular. That they only give us a few seconds of gameplay at a time is also pretty annoying.
Udderdude wrote:Is this like a blooper reel? Needs the Benny Hill theme .. lol
evil_ash_xero wrote:That's a pretty dorky trailer.
Deca wrote:This trailer is awful. It shows no real gameplay and makes the game look like it's nothing but frustrating memo beginning to end. Sure the occasional out of nowhere memo kill can be cool or amusing (see: Satazius) but I don't think many people have a desire to sit through an hour of it. All this trailer says to me is "look how fun this game isn't."
I can't help but notice that the closer this game comes to release the more people are blowing off problems and making excuses for it. Pretty sure this game isn't going to be very good and probably won't make much of an impression at all on either the shooter or general gaming communities.
It's a shame, with all the involvement on the forum here I was really hopeful about this game and fairly excited. It seems like they implemented the easy stuff that more or less amounts to adding options but didn't ever have any intention of altering the game itself in any meaningful way, seems like the forum presence was more just an effort to get us hopeful/interested/invested than anything else.
I really sincerely hope to be proven wrong on this and I'm still looking forward to the release but...I'm just not getting my hopes up at all at this point.
psoslayer wrote:Meh. All too slow and annoying to watch. Quite idotic to release a teaser after trailer anyway.
psoslayer wrote:Sounds like Euroshmup. :|
mjclark wrote:I've seen this argument before and it's never made sense to me- are you saying that you're going to make a game unsatisfying to people who already really enjoy shmups so that people who actually don't like shmups will start playing them? Doh!
Still excited for Sine Mora release, though less and less so with every post in this thread...
Zaarock wrote:THE wrote:I consider memorizers generally casual. Gaming for 1cc/score is to abstract for casual gaming.
The fun of these games mostly comes from the presentation or some artsy gimmick.
Calling bullshit on Radiant Silvergun here at least.. memorization is hardly necessary in the traditional sense, maybe for a couple chains so you get enough weapon levels and one or two environmental puzzles (there really are very few).
I completely disagree. To thee who cry about memo: Have any of you nerds ever played R-Type?! (Honestly...apart from
the fact that these games "are all memo and you will never get anywhere without it", once you get to the last couple stages in almost
any reasonably difficult shooter, you have to start memorizing...Just because it's less obvious to you that you've memorized an attack or enemy placements, etc., doesn't mean you aren't memorizing almost constantly.)
Uzumakijl wrote:I like the trailer, Nice music, Nice backgrounds, Despite it looking like a memorizer it looks like the background is trying to kill you... Like on Darius, Which is quite damn awesome.
Ghegs wrote:Fuck yeah memorizer. And environmental hazards, awesome. ...what I did see here, I liked. The mecha at 1:04 was pretty cool.
I completely agree. This game is probably going to be the game that convinces me to bust out my 360. People will whine about 50 minute games, but they don't bash two-loop games that can easily end up being that long (or within ten minutes of it in either direction).
Why the fuck would you want to play the same game twice in a row instead of playing unique stages for the second half of the game?! I'm extremely excited.
Reiker, in the event that this project is a complete flop (we're not superstitious, fortunately), I still truly thank you and everyone else involved in making this game for
just making it happen. It will be an interesting "experience" no matter whether it sucks or not. If it sucks, it sucks, and I can just watch a replay and probably be just as happy. I actually don't expect to like the player ship's shot (especially since that often ends up completely changing the style of play required to succeed into something that I usually don't dig), but it really seems like it's going to be a good game to get lit, relax, and enjoy no matter what.
TLB