17 in 1 pcb
-
Loris Biaggi
- Posts: 128
- Joined: Tue Jul 26, 2011 7:36 am
- Location: Italy
Re: 17 in 1 pcb
WAT.
what shenanigans are these ? also why would someone add dangun feveron and fever sos when it's the same game. then it's basically 16 in 1 and you have one game less...
mind = blown
what shenanigans are these ? also why would someone add dangun feveron and fever sos when it's the same game. then it's basically 16 in 1 and you have one game less...
mind = blown
Re: 17 in 1 pcb
I wonder how well the games are running off it? It would be cool to know more, would love to put Do-Donpachi Arrange on it and hide all of the other games if it can run Do-Donpachi well enough.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: 17 in 1 pcb
Stay away,
I had one of those.
First I had hell to get it to sync. (I got the RGB ver)
Then the games had a lot of frameskip. really poor emulation.
I tried to get the software which you can change games with but no, "Then I as a customer could destroy the software"....
I had one of those.
First I had hell to get it to sync. (I got the RGB ver)
Then the games had a lot of frameskip. really poor emulation.
I tried to get the software which you can change games with but no, "Then I as a customer could destroy the software"....
-
shmuppyLove
- Posts: 3708
- Joined: Thu Apr 07, 2011 1:44 pm
- Location: Toronto
Re: 17 in 1 pcb
Shenanigans indeed.
I love the ".zip" after the game names lololol
Most likely running some kind of embedded linux and MAME, though Guwange with the .fba afterwards? Strange.
Very random assortment of games as well?
I love the ".zip" after the game names lololol
Most likely running some kind of embedded linux and MAME, though Guwange with the .fba afterwards? Strange.
Very random assortment of games as well?
-
Bananamatic
- Posts: 3530
- Joined: Fri Jun 25, 2010 12:21 pm
Re: 17 in 1 pcb
it has Dimahoo
stay the fuck away
stay the fuck away
Re: 17 in 1 pcb
Miss Bingo might be a hidden gem in there!
Can't see the CPU they are using...grr...doesn't look like it's running too high a speed though. Is this really emulating the games?
Can't see the CPU they are using...grr...doesn't look like it's running too high a speed though. Is this really emulating the games?
Re: 17 in 1 pcb
Only MAME is (AFAIK) known to use compressed archives with the zip or 7z extension for ROM sets.Can't see the CPU they are using...grr...doesn't look like it's running too high a speed though. Is this really emulating the games?
FBA is strange, that's from Final Burn Alpha, which is traditionally run on consoles (Xbox, 360, PS3). It is a separate project from MAME, but shares a lot of the CPU core code (as most of those emulators are fairly portable).Most likely running some kind of embedded linux and MAME, though Guwange with the .fba afterwards? Strange.
Given the size and package of the biggest chip on the PCB, I'd say that's either an x86 or ARM SOC. In either case, they're likely booting into a Linux kernel and running something like DirectFB to push pixels to screen. The whole shebang probably runs off an initial ram disk (initrd) loaded into RAM from flash by whatever firmware the board is using.
I'm assuming that the processor is sub-400mhz, probably less (might even be around 233mhz). That would explain why there's no heatsink and why performance seems to suck as Monouchi suggests.
-CMPX
Re: 17 in 1 pcb
I like how the JAMMA edge key looks to have been removed in a hurry with a dull knife.
It's also been ported to a few of the homebrew-friendly handhelds. It wouldn't surprise me if this board is using the exact same SOC as one of them.CMPXCHG8B wrote:FBA is strange, that's from Final Burn Alpha, which is traditionally run on consoles (Xbox, 360, PS3).
Re: 17 in 1 pcb
"16 shots and miss bingo"
"shoot the core - miss bingo midnight stories"
"miss bingo - alot of bang for your buck"
im sure its a fantastic bingo simulator tho
"shoot the core - miss bingo midnight stories"
"miss bingo - alot of bang for your buck"
im sure its a fantastic bingo simulator tho

the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
-
BPzeBanshee
- Posts: 4859
- Joined: Sun Feb 08, 2009 3:59 am
Re: 17 in 1 pcb
I guess this one's different from the multigame bootlegs that have ones like Galaga 2, Xevious and 1943 in them eh?
The one I played ran fine, but this one clearly has a few newer games than those and I can see it being a complete waste of time.
The one I played ran fine, but this one clearly has a few newer games than those and I can see it being a complete waste of time.
-
- Posts: 534
- Joined: Thu Dec 16, 2010 6:38 pm
- Location: California
Re: 17 in 1 pcb
They're probably the same basic tech as the Happy Fish / Blue Elf boards
underpowered ARM cpu, embedded version of linux, SDLMame Compile + FBA Compile.
if so they're hilariously bad, most games running half framerate (anything which flickers is invisible!) games forced to 60hz refresh instead of the correct refresh rates, horrible glitches, horrible load times, slow buggy menu systems... just imagine running a current version of MAME on a 300mhz processor, with various lame hacks applied in a futile attempt to get some performance out of it.
just *AVOID*
underpowered ARM cpu, embedded version of linux, SDLMame Compile + FBA Compile.
if so they're hilariously bad, most games running half framerate (anything which flickers is invisible!) games forced to 60hz refresh instead of the correct refresh rates, horrible glitches, horrible load times, slow buggy menu systems... just imagine running a current version of MAME on a 300mhz processor, with various lame hacks applied in a futile attempt to get some performance out of it.
just *AVOID*