What [not shmup] game are you playing now?

Anything from run & guns to modern RPGs, what else do you play?
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BIL
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WUT IS DIS PLACE

Post by BIL »

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Ohoho. Good to see you're alive and well Mr. Oscuro. :cool:

Lately I've been playing lots of Gigantic Army for score, having given up on no-missing Metal Slug X for now. Despite being a rollicking good time its difficulty is annoyingly weighted towards the last two minutes or so. Gigantic Army is actually pretty good for score play. You see

1) the player will complete the stage as quickly as possible
2a) the player will never get hit, in order to
2b) reap fuckloads of points per surplus health / weapon powerups
3) milking ain't shit but a bunch of dicks, go home milking losers

combined with its intense pace makes for a rousing score challenge.

Also, god damn, play this game with decent speakers. Most gratifyingly violent explosion sfx ever. BUT, set the music to zero! It sucks! I recommend rigging up foobar in the background and blasting Hisayoshi Ogura's G-Darius Original Arcade Score with this playlist

1) G ZERO/stage 1
2) ADAM/stage 2
3) DADA/stage 3a
4) PHAGE/stage 3b
5) BIOPHOTON/stage 4
6) HG VIRUS/stage 5
7) KIMERA II/stage 6

Amazing, the music doesn't suck now! Shin Contra and Omega Boost OSTs work great too.

I've also been playing Silent Hill 4, which at this point I don't hate at all. Should've been called SH: The Brawling Action, because as a simple action game with survival horror afflictions it beats the hell out of that US-developed attempt and Zombie Revenge. Deliberately spicing things up by not disabling ghosts in the second loop causes the fuckers to pop up in the darndest places, especially the nefariously teleporting #s 16121 and 19121! They startled the shit out of me more than once this last playthrough, on one occasion in a room that'd been empty for a good minute beforehand while I enjoyed the game's dryly foul ambience. I wonder if they can show up truly anywhere, a most sobering thought.
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Re: What [not shmup] game are you playing now?

Post by ryu »

i found silent hill 4 to be tedious and annoying. you get used to the room hauntings, so they'll eventually just piss you off with dealing damage when you almost never have anything to remove them with. it becomes a chore of running up to the save point or treasure box quickly and then getting out there just as fast. that you had to return to your room so often to make inventory space seriously screwed the game's pacing after a while.
same shit with the ghosts. they can't be spooky when the constant running away from them quickly grinds your nervs.
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Re: What [not shmup] game are you playing now?

Post by BIL »

Indeed, as a horror adventure game it's woefully flawed in execution. I used to despise it, at least in game design terms.

These days, partially because of the reduction to the series' standing by the outsourced sequels, and partially because I'm not putting it under such scrutiny (it's long since ceased being "the latest SH"), I just enjoy the simple action and consistently interesting settings + premise* without getting too hung up on its obvious flaws. As a horror experience ala SH1-3 it completely bombs, but as a basic action game with some intriguing and gorgeously rendered locales it's pretty neat.

The escorting / inventory managing isn't a problem once you know the level layouts / AI, and I don't even need to save these days, so that cuts out 90% of the room backtracking. Most of the infamous irritations are in blind plays. A design disaster for anything with "horror adventure game" written on the back of the box, of course.

*committing suicide and then stealing your corpse? That's the best prison breakout method ever.
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Re: WUT IS DIS PLACE

Post by Ed Oscuro »

BIL wrote:Ohoho. Good to see you're alive and well Mr. Oscuro. :cool:
Thanks for suggesting Vagrant Story a year or two back, by the way!

SH4 is pretty great - I remember being wowed when I first played it on the Xbox. Unfortunately, the combat was pretty poor, as you say. I still haven't beaten the game - I found that end boss fight or whatever pretty vile. I'll have to get back to it sometime.

I've been on a "let's learn about all sorts of odd and mostly bad DOS FPSes I didn't know existed" kick lately, watching a lot of YT videos - and one of them had the DOS (not the Win32) version of Nitemare 3D, from 1994!

Way back in the day I bought a shareware CD that advertised having both Wolf 3D and DOOM (so I recall) on the back. It didn't have either, but among the tons of legitimately awesome stuff on it, it had all four of the David P. Gray games - the classic Hugo's House of Horrors adventure trilogy (must-plays, really), as well as the rather late 1994 Wolfenstein 3D style game from the author. Since then I've found three versions of the shareware (old graphics, new graphics, and Win32) but never was able to track down the full thing (I've still got half a mind to email the author someday about getting a real copy).

Installed DosBox for the first time in a few years and got the game running.

A short overview: Hugo's girlfriend Penelope has been kidnapped, again. You need to run about a bunch of levels, finding keys, keycards, and shooting classic horror movie monsters (the first episode has bats, mummies, Frankenstein's Monster's, witches, other kinds of witches, skeletons, bugbears or something that come out of walls, and perhaps some other things). Owing to the Wolfenstein and DOOM influence, the character's portrait gets nastier and nastier as you lose health - around 20% you look just about like Jason from the Friday the 13th movies, except the "mask" is a thin layer of blood-drained skin. Gruesome, but also hilarious, especially when you're still alive while the character portrait is basically worn down to a bare skull! There's an older version (I think David P. Gray hired somebody on to revamp the graphics later, as mentioned in the credits) with a simpler looking Hugo, and simpler enemy graphics, but these were all direct replacements (as far as I know). The grand total of weapons in the game is four - default is a somewhat quickly-firing semiautomatic "plasma pistol" (it's blue and has a gold racing stripe!), a magic wand with a gold star on the end, a rickety pistol which rattles after firing (an oddly endearing sound effect), and finally a fully automatic plasma pistol. You only get 100 shots for each weapon (except the plasma pistols which share the same ammo pool), and recharges come in packs of 20 (or special instant fillup crystals, which you should pick up at map end just for the extra points if you're playing that way - these are the only point items of the game). A major feature of the game is the emphasis on complex levels - multiple stories (warping doors, actually), explosive walls (they don't hurt anything - you just need to open them with a shot from the plasma or wand), and lots and lots of fiendishly placed secret panels. To help things out you can activate a map view and enemy overlay, powered by huge, floating eye pickups and crystal balls, respectively. Unlike Wolfenstein, there isn't an emphasis on picking up huge amounts of useless loot for points. However, you do get 10000 bonus points for achieving two objectives in each stage - all "guards" killed and all secret panels opened.

I love this game, but - wow, it is HARD on the highest difficulty level, especially on the second level. It's a "save well behind every corner" kind of deal. Some of it was me not being all that talented in days past - there's no excuse for being hit by melee monsters or the bats - but the game is fiendish. Firstly, there's an issue with the controls - the graininess of Hugo's (the hero) rotation with either the keys or the mouse is pretty bad so it's hard to catch a lot of things running slowly across the screen, and many of the props block your default weapon. Using the mouse (which is set up pretty nicely - you can move with the mouse, hold button 2 to strafe or just press it to activate things).

Secondly, there is the slight matter of hitscan enemies - all the enemies that have a ranged attack will hit you instantly, and a lot of them can hit you from around a corner, so saving regularly and trying to plan attacks carefully is a must. It's an interesting "feature" of the game that makes this title stand out, but which could have been developed better. Additionally, the ranged enemies seem to do a lot more damage when you're close - which is a real problem. You do more damage, too, though, so if you can keep a melee monster stunned it is probably best to approach them - if you can get away with it. Most of them will continue to run about even while 'stunned,' so it's a difficult feat even in a corridor. Near the end of the second level you need to go to a different "floor," and on the other side of the door is a magic-using vampire witch (in a white nightgown). No problem if you can keep her stunned with constant plasma pistol shots - but if you don't, you'll get killed in one hit! At a slightly longer range they'll only take off half your health, and less beyond that; but any encounters with these fast-moving nuisances is a problem, especially when you consider health comes in blue and red potions for a mere 10 and 20% healing. The third level is nice later on, though - there's a lot of 100% fillup items (for health and ammunition) later on, but before you can get to them it's pretty hairy.

There are some pretty neat touches to this game. The first map makes use of Mr. Gray's favorite number, as you find the combination for a safe on a magic chalkboard (it animates when you use it). Later levels have some sokoban-style crate puzzling, and in one case you need to push some stones around down corridors to prevent turret guns from shredding you (it's kind of strange when the "cover" stone is only about knee-high, though, and the turret is far above on the ceiling...). Other neat features include thunder synced a half second after lightning flashes in the windows, and even an area where a radio makes some monsters dance along to Thriller! Speaking of which - despite the presence of a music credit for this game, a lot of the audio seems distinctly ripped from other games, at least in the melodies. I believe the fourth stage music tune comes from The Last Ninja Remix, for example. There are some minor bugs (like the menu tune staying on when you load from the menu, unless you go to the menu again; today I also managed to glitch an enemy's sprite to look like another's, and shrubs turned into a gold and yellow mess).

Overall, it's an interesting title that does things very differently from other FPSes of the era, and while it does get repetitive (run through level on edge -> spend another two hours finding the last hidden panel), it doesn't really seem that much more repetitive than, say, Wolfenstein 3D. It's no DOOM II, but it was a nice alternative to DOOM for kids, and for parents, at the time. I can't give it top honors because the necessity of switching from keys to mouse for long-range precision shooting, which isn't precise at all unless you use the hitscan pistol, and the generally underpowered nature of the weapons when combined with the extremely nasty enemies makes it nearly impossible to play on skill alone. Anybody who is doing playthroughs of this on YouTube has to be playing it on one of the two easier difficulty settings.
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Re: What [not shmup] game are you playing now?

Post by hermosaguy »

Got back onto Trials HD. One of the worst love hate relationships with any game. Still not completed though.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

Been playing the NES version of Ninja Gaiden. Damn this game is tough.

Managed to reach the final boss room. Got stuck on the Masked Devil but after a while I found a way to beat him. Then Jaquio comes out and I have no idea how to beat him.

I then decide to abuse of the whirlwind glitch to one-shot him. After many, many attempts to pick the ability from the beginning of stage 6-3 and carry it all the way to the boss room, I finally killed the fucker...but THEN, another boss appears, and I couldn't even scratch him.

What's worse, if you die at the boss room you go back to stage 6-1. AND, if you didn't kill the bosses the first time, you won't get a life refill when you reach them again - which leads to an early death and a trip to the beginning of the level yet again.

Anyone who manages to beat this deserves praise.
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Re: What [not shmup] game are you playing now?

Post by BIL »

Interesting, Ruldra - I wondered how you'd get on with NG1, given you've got some damn impressive arcade 1CCs under your belt. I practically sweated blood to finish it as a kid even with the unlimited continues. NGII's later stages practically turned me blue with rage back then, and it's probably a good thing I never got my hands on NGIII, particularly as it would've been the infamously hard US version. Says a lot about my gaming history that the first thing I thought of when I saw a clip of an eagle knocking a goat off a mountain recently was NG1!

Looking at them now, they're still genuinely demanding games. The combination of high-speed action, brutal hit stun and countless pits can see you absolutely clobbered for a split-second error. I like that both the player and the enemies are incredibly agile, making it a lot less restrictive-feeling than stuff like GNG and early Castlevanias but just as exacting.

The absolute toughest bit of NG1 for me is still 6-2's second floor, that death jump involving a dagger-chucking witch and craploads of flying enemies, damage from any of which will send Ryu plummeting off the screen. Exploiting the way enemies respawn at certain points in the horizonal scroll is vital to ensuring you don't get an eagle or a bat up the ass right in the middle of a jump, no moreso than there.

In case you didn't know, for the very last boss, only the heart actually registers damage. You can destroy the head, but it's only an obstacle to hack through. The hit detection on Jaquio's sprite has never felt right to me - getting close enough for the sword to make contact puts you at risk of bumping into him and taking damage yourself. You have to monitor Ryu's position very carefully to remain in striking distance without getting whacked yourself.
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Silent Bomber, completely stuck on the boss with the 3 mechs that are mostly out of range, and shoot homing balls at you.
The balls screw me up [really badly], and if I can't destroy them before they start shooting lasers and missiles, I'm completely fucked.
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Re: What [not shmup] game are you playing now?

Post by BIL »

You mean the bit on the raft? IIRC, either Incendiary or Gravity bombs deployed in the raft's center will nerf the homing balls pretty nicely, in case you've not tried that.
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Re: What [not shmup] game are you playing now?

Post by ryu »

null1024 wrote:Silent Bomber, completely stuck on the boss with the 3 mechs that are mostly out of range, and shoot homing balls at you.
The balls screw me up [really badly], and if I can't destroy them before they start shooting lasers and missiles, I'm completely fucked.
dunno if it's just my copy of the game, but the game crashes 80% of the time after that boss. good luck!
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Re: What [not shmup] game are you playing now?

Post by sjewkestheloon »

Finished ending D on Nier t'other day, great game.

Also picked up Final Fantasy 4 Complete on the PSP for £5 and then fell ill with nasty nasty flu. Cue sitting in bed and finishing FF4 in less than a week. It was actually shorter than I remembered, or possibly I played a more difficult version that required some grinding, because I clocked it with no grinding at all in about 19 hours. Now I need to finish it with the other team to unlock all of the trials in the bonus dungeon. I have already ventured down about 20 floors and have cleared Rydia's trial, and I am looking forward to owning everything in the vicinity.
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Re: What [not shmup] game are you playing now?

Post by Obiwanshinobi »

Speaking of Silent Bomber, I found BIL's tip about planting multiple bombs on each chess piece enemy to prevent it from respawning useful. Played this way, the chessboard battle makes more sense, but I still have yet to own the final boss (almost made it once). I'd gladly start the game anew (it's that much fun) to collect more E-chips and increase my chances against him, BUT none of the internet guides I've found states clearly how many E-chips given mission holds. While they are not really hidden, some missions have annoying points of no return that make me unsure if I found everything there was to find. This being the case, trying to defeat the endgame boss with what I have seems like a better idea and greater challenge (still, it's great fun to replay Silent Bomber every now and then).
That's what console action games should be all about. That's how you do "cinematic" while keeping things challenging. How console games degenerated into poor man's PC games since then is lamentable.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

BIL wrote:The absolute toughest bit of NG1 for me is still 6-2's second floor, that death jump involving a dagger-chucking witch and craploads of flying enemies, damage from any of which will send Ryu plummeting off the screen. Exploiting the way enemies respawn at certain points in the horizonal scroll is vital to ensuring you don't get an eagle or a bat up the ass right in the middle of a jump, no moreso than there.
That's definitely the toughest part of the game. But when you're forced to replay the level so many times, eventually you get that part down to a T.
In case you didn't know, for the very last boss, only the heart actually registers damage. You can destroy the head, but it's only an obstacle to hack through. The hit detection on Jaquio's sprite has never felt right to me - getting close enough for the sword to make contact puts you at risk of bumping into him and taking damage yourself. You have to monitor Ryu's position very carefully to remain in striking distance without getting whacked yourself.
Thanks for the tip. It's a tough game but I'm sure I can beat it. Although it'll take a while as I'm not using savestates or youtube to help me.
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

I beat Silent Bomber a couple years ago but remember almost nothing :|

I recalled that abusing sliding doors and curtains (where they may be found) helps immensely in Nitemare 3D, although enemies can get doors stuck open by dying in the way. Hilarious that a simple closet door is enough to stop anything from zapping you (and vice versa - you can repeatedly hit Use to keep the door sliding back and forth, so you can see through without being exposed). The game is also nice in that you can tell if you've missed a secret level by pressing Tab to check your status - if the level number is one higher than you were expecting, go back to the previous level and find the secret exit. On the other hand, I discovered that enemies will hear you through doors, so while you're doing this trick a couple enemies might come up from behind to shoot you in the back.
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Re: What [not shmup] game are you playing now?

Post by BIL »

ryu wrote:dunno if it's just my copy of the game, but the game crashes 80% of the time after that boss. good luck!
I think it's a bug with the NTSCU and PAL versions... my old PAL copy would frequently crash after the elevator stage where you fight the second Blue Mist mech unit and their commander. I've not seen my new JP copy crash at any point so far.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

There you go:

Image

Unfortunately I never found a way to beat Jaquio without whirlwind, and I wasn't able to do it without using continues. But considering how easy it is to fall into a pit and die, 1cc'ing this one requires flawless execution.

By the way, the game froze on me during the ending! I want to watch it dammit!
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Re: What [not shmup] game are you playing now?

Post by BIL »

Nicely done! Just looking at that pic has the classic NG boss explosion ringing in my ears.

If you try the remaining two, I'd definitely recommend playing NGII first (numerical order aside). It's NG1 with smoother wall controls, beefier subweapons and more elaborate level designs. Minibosses and environmental hazards nicely complicate the same high-speed action platforming. If it's marginally easier, it's only due to the more user-friendly controls - enemies attack in hordes and massive, multi-screen pits are routine. Still a great action-platforming ride to this day (it remains beautiful too, with vividly colourful and detailed environments - special mentions going to the rushing layers of parallax in 2.1 and the gruesome organic backdrop of the final stage).

NGIII (US) goes in the opposite direction, with a weakened Ryu, the trilogy's most rigidly tough stages, harsh damage scaling and limited continues. Good game and a great challenge, but it's hard to recommend playing before NGII's superbly refined entertainment. I know the JP NGIII is supposed to be significantly easier, but I've no idea how well it plays as a result.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

I tried out NG2 and NG3 briefly, and enjoyed both of them. Will definitely try to beat them in the future.

I actually started playing the arcade version of Ninja Gaiden (also known as Shadow Warriors). I remember playing it as a kid at an arcade near my home, my credits lasted a minute at most. When I played it yesterday for the first time in years, I got beat just as fast. The game looks brutal.
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Re: What [not shmup] game are you playing now?

Post by Marble »

I'd say NG2 being easier than the first is due to a bit more than the controls. In NG certain parts are a lot tougher without the jumpslash, but most of the sub-weapons in NG2 are generally pretty strong (With your two ninja "options" you can often clear the screen of enemies). This game added scrolls which increase your max sub-weapon stock, and instead of items either refilling 5 or 10 sub-weapon stock, they either refill 10 or all of it. These things make recovering a lot easier in comparison to the later parts of the first where you can make one mistake and die with no jumpslash near. Plus there's score based extends and a lot of them.

Would probably be playing it right now if my NES AC adaptor didn't fuck out. So been playing some Mega Drive; Ghouls 'n Ghosts (good stuff etc) and TMNT: Hyperstone Heist (been trying to figure out ways to damage bosses quickly like in Turtles in Time).
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Re: What [not shmup] game are you playing now?

Post by BIL »

Very true - now that you mention it, NG2 does make major concessions to the player not just in subweapons but also ammo stock. NG3's Castlevania-style sword powerups always struck me as totally pointless, but otherwise I agree with it scaling back the subweapons from NG2's extreme.

edit: as fun as it can be to obliterate a screenfull of enemies with two clone shadows and the appropriate subweapon...
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Re: What [not shmup] game are you playing now?

Post by Hagane »

My friend psikyo_ball lent me a PS2 so I'm doing some catch up with that. Some games I tried so far

- Odin Sphere: Just like Oboro Muramasa, very pretty, and very shallow and boring after a while.
- Grim Grimoire: Also quite dumbed down compared to other strategy games, but I actually had some fun with this one even though it is very very easy.
- Ace Combat Zero: same old Ace Combat. Which is good I guess since I enjoy them a lot.
- God Hand: wacky controls but pretty fun. Haven't figured out how to beat the demon guy in the very little time I've been playing it. Wrecked me every time I faced it.
- Star Ocean 3: wanted to play this a lot since I liked the first two. Couldn't stand the characters and story, and the combat felt clunky compared to 2 so I don't have much of a reason to keep playing this.
- FFX-2: Ugh.

Next should be ZOE 2, Ico and Katamari 2.
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Re: What [not shmup] game are you playing now?

Post by Ruldra »

I'm starting to dislike how Irene is abused as a plot device in the NG series.

She was rescued in the first game, then in the sequel someone tells you to go to the Big Bad's tower because Irene is there. There was no mention that she was kidnapped or anything, she just shows up there for no reason and needs rescuing again. Same deal with NG3, you're ordered to go somewhere far away because Irene is there. Again, no mention that she was kidnapped.

Couldn't the developers think of another way to make Ryu go out on missions?
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Re: What [not shmup] game are you playing now?

Post by EinhanderZwei »

Last night I've set up Basilisk II w/MacOS 7.5.3, and after half an hour was blasting the fuck out of the Pfhor in good ol' Marathon. God this game is awesome! :D
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Just got a shiny new 3DS, so I've been playing the 3Dized Kirby's Adventure [which is surprisingly well done, although it really makes you wish they had put in parallax scrolling]. Tiniest bit on the pricey side [should probably be a dollar less, but who's complaining], but I love this game, and having it on the go, with the slick 3D effect, on the 3DS's clear, hires display is pretty nice.
The short levels and autosave make this really perfect for portable gaming -- play a level, be done in time for <insert time-sensitive activity here>.

Although, DSiWare and DS carts look like ass on the display, all blurry and upscaled [also, assy colors compared to the fat DS, but that's to be expected], unless you press start+select while opening the game to get 1:1 pixel mapping. It's a bit annoying to do this all the time [and I wish there was a setting to make this default, but bah].
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Re: What [not shmup] game are you playing now?

Post by BIL »

Thought I'd give Ninja Gaiden Trilogy (SFC) a go in ZSNES, since I was thinking of picking up the SFC cart... and although it seems to play accurately, holy fuck, this collection looks and sounds atrocious. The graphics seem to have been half-assedly "upgraded" with MSPaint and the music is best described as "NG: Polka Arrange Version." All the menu frontends are incredibly garish and ugly, too. Think I'll stick to emulating the NES ROMs until I inevitably cave in and add yet another system with a handful of games I want to my collection.
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Re: What [not shmup] game are you playing now?

Post by drauch »

Yeah BIL, it's a real shame about the Ninja Gaiden SNES collection. It's fuckin' horribly overpriced and the ports are dog shit. You could just get a famicom with all 3 original games for like half the price of a bare cartridge. 'Tis a shame.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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BIL
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Re: What [not shmup] game are you playing now?

Post by BIL »

Spent a bit more time with it this afternoon - on mute it's quite tolerable. Still looks questionable at best. :lol: NG1's gameplay is accurate down to tiny glitches only diehard fans would notice, let alone care about, so it's easy to get back into the old groove. And these games kick ass... I'd consider getting this if I had absolutely no way of acquiring the original carts. But god damn, what a shot in the foot aesthetically. I guess that's why I'm amazed the gameplay wasn't fu - I mean "improved" similarly. Ever wanted to hear Basilisk Mine Field performed by a Latvian folk group?

Now that's the stuff.
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Ed Oscuro
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Re: What [not shmup] game are you playing now?

Post by Ed Oscuro »

Kuma Games installed Akamai's NetSession on my PC. This is essentially P2P software which lets them use your machine for hosting. While I don't think this is absurd (given that they are providing games for free, FREE!), it was just the straw too much. Kuma Games, in case you're wondering, is an independent games publisher who uses Valve's Source engine to create small games - single player or multiplayer - to tie-in with various programs for advertising (Schick, especially the terrible Quattro razors) or as show tie-ins (various History Channel and Biography shows, i.e. ShootOut!, Mobsters, National Blood Sport, and so on).

I decided that shooting unsuspecting Germans in the back (a whole sandbagged position full, and none of them turned around to fight me, and this repeats four time) and riding on 20's taxis (the very, very slow payload in the first DM episode of the Mobsters games) was worth less to me than taking back ownership of my PC and my already-stretched monthly bandwidth.

A bit sad that I'll have to go back to it in the future should I feel the need, but none of the titles games were good. I'm most miffed that the original classic single-player epidodes of The Dinohunters are gone, up to the Ice Age one where you use a giant inflatable Schick Razor to create a bridge. I'm guessing they were broken by a Source engine update (they are many years old) or Kuma Games only knows how to list 10 missions at a time in their interface.

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I am just short of a 2 million point highscore in Chiller. Yes, THAT Chiller. It is fairly easy to do once you memorize the location of all the special bonuses.
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null1024
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Re: What [not shmup] game are you playing now?

Post by null1024 »

Picked up Sakura Samurai from the 3DS eShop, really liking it. It's best described as like Punch Out meets Bushido Blade. Great 3D effect too, which helps a tiny bit with judging distances. Only a tiny bit though.

Also, been playing Super Mario Land 2. Mario Zone boss is annoying me, stupid 3rd pig managing to hurt me even though I am above him. This fight should be stupid easy, but it isn't, and for completely stupid reasons.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Icarus
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Re: What [not shmup] game are you playing now?

Post by Icarus »

My flatmate is loaning me her iPad 2 for a while as she doesn't use it that often, so I've loaded it with everything essential that's currently on my iPhone 4 (games, ebooks, guitar tablature), lol.
iDevices, best things ever.
Currently rotating: Aquaria (iPad only), Eufloria HD (iPad only), Sword and Sworcery EP (universal), Rebuild (universal), Beat Sneak Bandit (universal).
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