Xbox 360: Mushihimesama Futari 1.5 (November 2009)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
MJR
Posts: 1735
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by MJR »

Gus wrote:I think it might be a little lower res. I've played the game in the arcade and while it doesn't look as good as 360 mode it also isn't as bad as 360 arcade mode.
That's interesting. I must presume that 100% zoom means 1:1 arcade res as the resulting play area window is slightly smaller than screen, so I dont think that there could be any aliasing artifacts on any cave xbox ports, if you play them in arcade mode.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

The reason the arcade mode doesn't look as good is that X360 can't output resolutions lower than 640x480, while arcade monitors display the game in its native 320x240, where natural scanlines mask the blockiness. There's no point running Futari in Arcade mode, really. 360 mode looks better no matter what you do with it.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
MJR
Posts: 1735
Joined: Thu Jan 27, 2005 10:53 pm
Location: Finland
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by MJR »

moozooh wrote:The reason the arcade mode doesn't look as good is that X360 can't output resolutions lower than 640x480, while arcade monitors display the game in its native 320x240, where natural scanlines mask the blockiness. There's no point running Futari in Arcade mode, really. 360 mode looks better no matter what you do with it.
It can't, yes, that's why the 100% zoom gives area that is smaller than screen. I do have HDTV of course, but my X-arcade controller is plugged to my trinitron CRT TV. So of course I want to try out the arcade modes in a display where they are supposed to be seen, while playing with x-arcade.
gamesterx23
Posts: 1
Joined: Sun Oct 25, 2009 3:26 pm

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by gamesterx23 »

Gus wrote:You could also try sitting down and learning something harder like 1.5 Maniac. Once you've made some progress 1.5 Original will suddenly feel a lot easier.
For me Original and 1.5 are completely different :/ - Playing on 360. I 1ccd Maniac with the horribad d-pad on the 360 controller after 1-2 weeks of play, and I almost never play shmups. Original mode destroys me early on. It may just be lack of interest in original mode, but I suck at it.
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Elixir wrote:Yeah, transfer your licenses and the games should be playable both on and offline. Make sure to re-download them on your newer console after transferring your licenses otherwise they'll still have the previous license attached.

http://www.xbox.com/en-AU/Support/LicenseMigration
Thanks for your help Elixir!
Nereid
Posts: 76
Joined: Sun Jun 20, 2010 8:14 pm
Location: San Jose, CA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Nereid »

Sapz tells me that the person who holds the #1 replay for 1.5 Original (score 547M, gamertag kitsuneudon2, initials KMP) is the same guy (ABI) who holds the WR. Can anyone confirm this for me?
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Yeah, I'm pretty sure that's him. I also think the guy at the top of the God leader boards(NAK) holds the Reco WR though that's nowhere near his best run.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

Yes, those should be ABI and NAK, respectively. I think ABI posted something about that run on his blog or something, but you'll have to ask EOJ—he follows the blogs of those guys reasonably closely; I'm not.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

After playing black label for so long I completely forgot about 1.5. It's sweet!
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

BL is indeed incredible but I think 1.5 especially Ultra tends to get underrated. There's a lot of fun to be had with the extra survival challenge even if the scoring isn't as flexible.
User avatar
CStarFlare
Posts: 3030
Joined: Tue Feb 19, 2008 4:41 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by CStarFlare »

I've always felt like Ultra stage 1 is really impenetrable thanks to the exploding rocks. Stage 2 is really tough but there's really not any spots where I feel like I can't figure out how to do them - it's rough but exhilarating. When I can make it there. :oops:
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by moozooh »

You speak out my exact thoughts, CSF. :(
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

CStarFlare wrote:I've always felt like Ultra stage 1 is really impenetrable thanks to the exploding rocks. Stage 2 is really tough but there's really not any spots where I feel like I can't figure out how to do them - it's rough but exhilarating. When I can make it there. :oops:
I find this true for God and Ultra both. God's stage 1 is more managable to get through, but then stage 2 seems so much easier (survival-wise) due to all the bullet cancelling.

Ultra st1 is so freakin tough to me. Again, stage 2 doesn't seem nearly as bad.

Its funny, because when I first started playing this game a year ago on original, I thought that stage 3 was so freakin hard, and st4 was not nearly as tough. Maybe Mushi's odd numbered levels are meant to be the hardest?
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

In Black Label stage 4 is definitely easier than stage 3. In 1.5, it's the other way around.
User avatar
Kiken
Posts: 3982
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Kiken »

CStarFlare wrote:I've always felt like Ultra stage 1 is really impenetrable thanks to the exploding rocks. Stage 2 is really tough but there's really not any spots where I feel like I can't figure out how to do them - it's rough but exhilarating. When I can make it there. :oops:
I concur. The floating island rocks spew out an obnoxious amount of crap in Ultra Mode. This is why I prefer God Mode (not to mention I like the save-up/cash-in scoring mechanic more than the cowbell-switch-weapons one), they toned down certain things just a smidge and made a more enjoyable mode as a result.
User avatar
DragonInstall
Posts: 568
Joined: Fri Nov 26, 2010 9:07 pm

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DragonInstall »

I could never get into Ultra because the crazy bombard of rocks before the midboss in stage 1. I always have to bomb there and it's just infuriating not being able to avoid that part without bombing.
Espgaluda III needs to happen.
hwl
Posts: 125
Joined: Mon Jun 06, 2011 7:03 pm

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by hwl »

finisherr wrote:In Black Label stage 4 is definitely easier than stage 3. In 1.5, it's the other way around.
What? Are we talking Original? 1.5 Original stage 3 is the most difficult in the whole game imo. Way harder than stage 4.
In Black Label, it's the other way around. :f
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

hwl wrote:
finisherr wrote:In Black Label stage 4 is definitely easier than stage 3. In 1.5, it's the other way around.
What? Are we talking Original? 1.5 Original stage 3 is the most difficult in the whole game imo. Way harder than stage 4.
In Black Label, it's the other way around. :f
Nah I would still say stage 3's harder then stage 4 in bl. Once i was able to get past stage 3 i got to stage 5 almost straight away.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
Illyrian
Posts: 1543
Joined: Wed Jun 15, 2011 5:53 pm
Location: London

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

Stage 3 is the most difficult stage in Futari Black Label on original mode at least. Disregarding bosses of course. The second half especially is pretty damn unpleasant.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

I really need to figure out how to record my Ultra run and put it on Youtube. That stage 1 midboss section everyone complains about isn't difficult at all if you know what to do and neither is most of stage 2.
User avatar
Aliquantic
Posts: 805
Joined: Wed Sep 01, 2010 7:40 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Aliquantic »

You could ask Nereid on IRC or someone else to record your run if it's on the leaderboards and all else fails... and bug one of the Ijiyatsu regulars to take up Futari Ultra already :P
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by burgerkingdiamond »

Stage 3 isn't that bad now, but I agree it is harder than 4.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Special World »

Is there any way to reliably get through that one ridiculous boss pattern in Black Label Maniac Stage 2? Where that crustacean squid thing unleashes that ridiculous torrent of bullets, after shining some kind of weird white spotlight thing? Because I have no idea how to get through that. I bomb every time.
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

For the record, I was saying that Stage 3 is harder than Stage 4 in Black Label Original mode. They seem about the same in Maniac mode.

Just ran Futari Black Label in SDLMAME on my tated CRT for the first time tonight. Looks so good! Makes me want the PCB : (
Special World wrote:Is there any way to reliably get through that one ridiculous boss pattern in Black Label Maniac Stage 2? Where that crustacean squid thing unleashes that ridiculous torrent of bullets, after shining some kind of weird white spotlight thing? Because I have no idea how to get through that. I bomb every time.
Just keep on the focus shot and stay all the way at the bottom of the screen. You should destroy him before you have to dodge too much of the pattern.
User avatar
Annoyboy
Posts: 198
Joined: Fri Jul 22, 2005 4:16 pm
Location: England

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

I just 1CCd 1.5 Original with Abnormal Palm after months of torment! So happy (though I'm sure the likes of Erppo and Sapz are laughing at me). I'm tired of Futari now though, so I think I'll go for a DFKBL 1CC next.
So, are we expected to turn our TV on its side?!
Game Collection | 1CCs
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

Grats! out of curiosity, how many lives/bombs did you need?

I just got to Larsa for the firdt time in 1.5, also with A Palm. Been at this game for a while, and I'm so close now.
User avatar
Annoyboy
Posts: 198
Joined: Fri Jul 22, 2005 4:16 pm
Location: England

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Annoyboy »

Thanks. I lost 3 lives in the run - one near the end of stage 4, one in stage 5 and one at Larsa. Not sure how many bombs I used in total, but I used a bomb at each boss from stage 3 onwards, and a few throughout stage 5, and spammed Larsa during the tail attack. I didn't wait to destroy the icicles in stage 2, so my score stayed quite low, I only hit the 100 million second extend when fighting the stage 4 boss.

If you're getting to stage 5 frequently, you'll get it soon. Good luck!
So, are we expected to turn our TV on its side?!
Game Collection | 1CCs
User avatar
Blackbird
Posts: 1563
Joined: Fri Dec 10, 2010 3:27 am
Location: East Coast USA

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Blackbird »

Beat Novice Ultra on the first try. Yeah, Novice is way too easy for me =P. Even between Novice Ultra and Original, the difference is still silly. Still working on different modes... I actually had a pretty decent Original run the other day where I almost reached the Stage 4 boss, which is further than I usually get. I think I'm finally getting a bit more comfortable with Stage 3 and the first half of 4. I think the next step is to practice bosses like crazy, though. The spider boss still gives me fits. Oh how I hate that spider boss.

Unfortunately, one of the employees claimed the arcade's awesome LE silver controller because he's also a fan of shmups =P. I had to revert to the stock controller, which I would only describe as "slippery". That gave me some trouble. I might have to invest in my own controller =/.
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

The official wireless controller is actually really good for this game. I did all my runs on it.
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

I got to level 5 on God Mode today! I've noticed that there are random circular explosions that I can sometimes cancel by shooting them very quickly. However, sometimes they still turn into bullets even though I shoot them. Any ideas?
Post Reply