http://andriasang.com/comzq1/darius_burst_ios/

ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Console shmups have been seen as a niche thing long before the iphone ports. The entire reason for the $60+ price tags and limited editions is for the sake of milking as much money out of their small, hardcore fanbase as possible. Besides that given the control and platform differences I really doubt there's a whole lot of people who forked over the cash for one of those LE's and are now thinking "Dang, I should have waited for the iPhone version." Also the Windows phone is almost definitely part of some deal with MS. If they were going the route you claim it would make no business sense at all to make an original game for a phone nobody owns instead of iOS where they already have an established fanbase.Estebang wrote:Regardless of the quality of these smartphone ports, it's inarguable that they've completely destroyed the price point for shmups. Hell, even the phone ports are going to have a tough time staying relevant, since TEMPLE RUN is the hottest new sensation among America's iPhone-packing youth and it's goddamn free. Sure, most of us here would gladly pay +$60 for a new 360 Cave port, but we're a tiny minority. We may not see any full retail releases in the genre on the 3DS and Vita, much less the 360/PS3. There's practically no room left for classic-style games on non-smartphone platforms, unless they're injected with tasteless humor and significantly dumbed down for the masses (Super Meat Boy, VVV-whatever, Binding of Isaac). The old masters have finally been thwarted by the talentless charlatans. Even if it's just another arrange mode mashup, it is a seriously bad omen that Cave is releasing a newly branded Dodonpachi exclusively on Windows phones.
I beg to differ, before the smartphone ports shmups were simply nonexistant on the mainstream market. Not only had the pricepoint you're talking about nothing to do with the mainstream market, I would even say that freeware shmups and smartphone ports brought the genre back to the masses. Even though this might not be the perfect situation for you, it nevertheless is a positive development that will sooner or later result in some kind of bigger production. Look at Sine Mora, I'm sure more will follow if people keep buying and playing them.Regardless of the quality of these smartphone ports, it's inarguable that they've completely destroyed the price point for shmups.
Pretty sure the Vita version of Akai Katana that was mentioned in one of the interviews will be full retail.We may not see any full retail releases in the genre on the 3DS and Vita, much less the 360/PS3
Plenty of "classic style" games on steam and xbla...Jamestown? Satazius? Valhellio? Sine Mora? Even Trials Evolution on the non-shmup side...What exactly are you talking about?!There's practically no room left for classic-style games on non-smartphone platforms
Icycalm...is that you?!The old masters have finally been thwarted by the talentless charlatans.
After they released a new Dodonpachi in Japan and Europe (via Risingstar I know) full retail this might not be such a bad idea after all. Where's your problem with that?Even if it's just another arrange mode mashup, it is a seriously bad omen that Cave is releasing a newly branded Dodonpachi exclusively on Windows phones.
Fingers crossed for Another Chronicle! (Shush. I can't hear you!)bcass wrote:but it is a sad omen that this still hasn't seen a proper console release, and probably never will now.
Never say never. AC on 360 would be incredible, get a move on Taito!bcass wrote:Couldn't agree less with you about The Binding of Isaac, but it is a sad omen that this still hasn't seen a proper console release, and probably never will now.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
http://www.cave-stg.com/forum/index.php ... 8#msg27968Necronom wrote: Pretty sure the Vita version of Akai Katana that was mentioned in one of the interviews will be full retail.
Super meat boy is a casual game, you heard it here first.Estebang wrote:There's practically no room left for classic-style games on non-smartphone platforms, unless they're injected with tasteless humor and significantly dumbed down for the masses (Super Meat Boy)
Ah, NOW I remember why Instopped posting here. You know, if I searched hard enough, I could find an equally idiotic post, except with the word 'iOS' subsituted with first PS2, then X360. They sure turned out badly.Estebang wrote:Regardless of the quality of these smartphone ports, it's inarguable that they've completely destroyed the price point for shmups. Hell, even the phone ports are going to have a tough time staying relevant, since TEMPLE RUN is the hottest new sensation among America's iPhone-packing youth and it's goddamn free. Sure, most of us here would gladly pay +$60 for a new 360 Cave port, but we're a tiny minority. We may not see any full retail releases in the genre on the 3DS and Vita, much less the 360/PS3. There's practically no room left for classic-style games on non-smartphone platforms, unless they're injected with tasteless humor and significantly dumbed down for the masses (Super Meat Boy, VVV-whatever, Binding of Isaac). The old masters have finally been thwarted by the talentless charlatans. Even if it's just another arrange mode mashup, it is a seriously bad omen that Cave is releasing a newly branded Dodonpachi exclusively on Windows phones.
I guess the only way out is if they find some way of making shmups freemium, since Temple Run's certainly had success with that. I say that 25 cents should be deducted from your credit card every time you continue.
Right now I'm struggling to decide whether I like it more than G's or not for 2nd best OST. Hinder Three makes my head spin. Also, where is that Zone J music taken from? I don't think I've heard anything like it in the Syvalion OST, which it's supposedly a remix of.Klatrymadon wrote:I'll be very interested to hear the new soundtrack. The existing one is brilliant.
For the former they did if you were a publisher. You'd have sold not nearly the numbers that you would have on a PS2.Marc wrote: Ah, NOW I remember why Instopped posting here. You know, if I searched hard enough, I could find an equally idiotic post, except with the word 'iOS' subsituted with first PS2, then X360. They sure turned out badly.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
The two Syvalion remixes are from the same piece of music, mate - the game's main theme. The Zone J piece just uses the first few notes of it, IIRC. I'd link to a YT vid of the original version, but Taito had most of their music removed a few months ago...Also, where is that Zone J music taken from?
Yeah. Right now there´s this flood of ports of old games coming to iOS - GTA 3, Soul Calibur, Sega Allstars Racing, Ridge Racer(s), Mega Man X, the list goes on and on and on, and a lot of people seem to think being to be able to play these games for a few bucks on a phone that is always with you is somehow a viable business model. What these people forget is that all of these games have been released as full-price games before coming to iOS, had a proper budget behind them, and now gets thrown these for a couple of additional bucks. There are a handful of games that symbolize the gold rush mentality (Angry Birds, Infinity Blade), but from what I´ve read the vast majority of devs don´t nearly earn enough. It´s basically all about being featured on the app store, otherwise you hopelessly drown in the huge swamp of cheap games.Marc wrote:Not bad from the gamer's pespective, but yeah, this gen's been kind of a bummer for devs.
Don't you find that hard to do with one eye and a wooden kickstand for a leg?Ed Oscuro wrote:I pirate all my shmups
Unfortunately, Estebang is right about this one. Super Meat Boy is pretty much "save stating as a game feature".drunkhobo wrote:Super meat boy is a casual game, you heard it here first.
Mind blown! From the somber tone of it, I was guessing a loose Jaw Fraw arrange. Haha~Klatrymadon wrote:The two Syvalion remixes are from the same piece of music, mate - the game's main theme.
HERESY!Estebang wrote:There's practically no room left for classic-style games on non-smartphone platforms, unless they're injected with tasteless humor and significantly dumbed down for the masses (Super Meat Boy, VVV-whatever, Binding of Isaac).
I went to iTunes and saw someone complaining about jerky graphics and a poor "15 fps" frame rate. I can't believe an iPod Touch 4th Gen would be unable to handle this if it can do Cave SH3 titles (Daifukkatsu looks either arcade perfect or damn close).kevenz wrote:hope the port is going to be better than Rayforce...... and maybe a bit less expensive.
12$ for a "slowdown" Rayforce is kinda ridiculous.