Hi all,
according to you what is the best looking starfield you've ever seen in a shmup?
Please provide a link to a video (youtube...).
Thanks in advance!
Survey: best looking starfield?
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wondersonic
- Posts: 253
- Joined: Wed May 12, 2010 3:55 pm
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wondersonic
- Posts: 253
- Joined: Wed May 12, 2010 3:55 pm
Re: Survey: best looking starfield?
Possible answers:
- plain 2D
- plain 2D with parallax
- "SkyBox" like
- Stars "on" 3D sphere
- a mix of some/all above
- plain 2D
- plain 2D with parallax
- "SkyBox" like
- Stars "on" 3D sphere
- a mix of some/all above
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BPzeBanshee
- Posts: 4859
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Re: Survey: best looking starfield?
I like this one as seen here in RayForce - http://www.youtube.com/watch?v=SPls-23OPmY
I think that would fit TF4R perfectly with some adjustment - the backgrounds perfectly tell you you're in space without burning your eyes out in an attempt to simulate the sun.
Sometimes, however, simpler is indeed better - http://www.youtube.com/watch?v=5Cy7q1tiysI
I think that would fit TF4R perfectly with some adjustment - the backgrounds perfectly tell you you're in space without burning your eyes out in an attempt to simulate the sun.
Sometimes, however, simpler is indeed better - http://www.youtube.com/watch?v=5Cy7q1tiysI
Re: Survey: best looking starfield?
Traditional 2d starfield with planets slowly parallaxing across the background. By starfield I mean the effect where you randomly generate dot locations and move them at varying speeds, and the slower dots are shaded darker to imply that they're farther away. I guess that's pretty much the RayForce style linked above (though I'm assuming this is done with tile hardware, not dot generation..?)
The Thunder Force 4 one is damn impressive though:
http://www.youtube.com/watch?v=WXbwXJ5qJUs#t=15m
I also kind of dig the C64 style, where they had a cluster of tiles they animated. It's very surreal:
http://www.youtube.com/watch?v=uvUDFRhWSLg#t=20s (on the title screen). I think Armalyte does it too and you can switch patterns, but I couldn't see it on the video.
The Thunder Force 4 one is damn impressive though:
http://www.youtube.com/watch?v=WXbwXJ5qJUs#t=15m
I also kind of dig the C64 style, where they had a cluster of tiles they animated. It's very surreal:
http://www.youtube.com/watch?v=uvUDFRhWSLg#t=20s (on the title screen). I think Armalyte does it too and you can switch patterns, but I couldn't see it on the video.
Humans, think about what you have done
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wondersonic
- Posts: 253
- Joined: Wed May 12, 2010 3:55 pm
Re: Survey: best looking starfield?
Yes, the nebulae are fine! I remark there are not too much stars appearing at the same time.BPzeBanshee wrote:I like this one as seen here in RayForce - http://www.youtube.com/watch?v=SPls-23OPmY
You are right about the background that must not hinder the player in any way.BPzeBanshee wrote:I think that would fit TF4R perfectly with some adjustment - the backgrounds perfectly tell you you're in space without burning your eyes out in an attempt to simulate the sun.
Sometimes, however, simpler is indeed better - http://www.youtube.com/watch?v=5Cy7q1tiysI
"slower dots are shaded darker to imply that they're farther away": good point!louisg wrote:Traditional 2d starfield with planets slowly parallaxing across the background. By starfield I mean the effect where you randomly generate dot locations and move them at varying speeds, and the slower dots are shaded darker to imply that they're farther away. I guess that's pretty much the RayForce style linked above (though I'm assuming this is done with tile hardware, not dot generation..?)
Yes! This starfield is a background by itself; stars and nothing else!louisg wrote:The Thunder Force 4 one is damn impressive though:
http://www.youtube.com/watch?v=WXbwXJ5qJUs#t=15m
Again, the simpler, the better especially for performance purposelouisg wrote:I also kind of dig the C64 style, where they had a cluster of tiles they animated. It's very surreal:
http://www.youtube.com/watch?v=uvUDFRhWSLg#t=20s (on the title screen). I think Armalyte does it too and you can switch patterns, but I couldn't see it on the video.

Re: Survey: best looking starfield?
It would be interesting to see a more realistic approach... where the background doesn't scroll, it's just a static image of stars. You could have space dust and debris that scroll by and pass the player.
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wondersonic
- Posts: 253
- Joined: Wed May 12, 2010 3:55 pm
Re: Survey: best looking starfield?
That's an element I took care of with the remake of TFIVR, see the WIP.ZacharyB wrote:It would be interesting to see a more realistic approach... where the background doesn't scroll, it's just a static image of stars. You could have space dust and debris that scroll by and pass the player.
Maybe some degrees of rotation for the "SkyBox" (more a spaceBox here

along the Y axis (Upward) only for the whole level.