As such, if there's anyone out there, with enough knowledge on how video actually works, how to strip and combine signals, I suggest you try to make it happen. As said, there are alternatives (Emotia and Extron RGB, thanks to Fudoh and Fagin for this information) but those products are bulky and were phased-out a long time ago, then you need a custom AC power adapter and a sync stripper to get it working, and in my case, yet another device to transcode it to YPrPb so I can actually use it on my TV (not to mention all the custom-made cabling involved in this).
I'm not ingenious with electronics, i'm merely an end-user with some knowledge about some stuff, all I can do is suggest that said product has a SCART input (for easily inputting 480i from all consoles), 480i and 480p compatibility (so that PCs can also be used) and output in true 240p. The only device I know of that does something similar to this is the Ultracade UVC (Universal Video Converter), but just like the other solutions, it was phased-out and now it's a rarity, there's a seller on eBay selling some for a hundred bucks, and Happ Controls demand nearly two-hundred for a single unit!! All I know about it is that it utilizes the AD9883A and another companion IC whose functions are unknown to me.
http://retroblast.arcadecontrols.com/ph ... _12461.jpg
Needless to say the UVC is copyrighted by Ultracade, but if the Emotia did it before, I don't see how future products might do any infringement, but i'm no lawyer outside Ace Attorney

In case you guys might not have noticed, I'm basically trying to say to maybe the makers of the SLG3000 and SyncStrike or whosoever technically capable: try to pull off something like this, some people need it and the current solutions aren't exactly great....

Possible uses:
Eliminating flicker on SDTVs. Flicker on 480i has got to be THE MOST annoying thing ever on CRTs. And i'm pretty sure it takes some image quality too. Might have been a great trick back in the day for movies and stuff, but for games it's bad. All games should have been coded for progressive, always. Then this is also one of the top reasons why I avoid some MAME cabinets I often stumble across, from far you can notice the flicker, and kind of deal with it, but from close, it's unbereable to watch, and painful to play.
MAME cabinets. As far as I know, most arcade monitors will work natively with 240p, and if necessary, there are POTs inside for calibration.
General-use downscaler for shmups and other 2D games (all those collections that apparently developers don't bother with implementing 240p code, even though the consoles have hi-def connections that support 240p like YPrPb, as far as I know, only Nintendo did it on the Virtual Console, but the VC is pretty much abandoned nowadays).
Getting native scanlines on those old games we all love, and doing it on CRTs, which is where they belong.
That's it.


