Without further ado: http://dodonpachi.daifukkat.su/rising/
I'll answer whatever questions you throw at me, so go for it

Yes (technically is like that now)BPzeBanshee wrote:- will it TATE? [before Emphatic asks lol]
I highly plan on itBPzeBanshee wrote:- will it scanline?
Should be easy enough (and it'd make creating attract mode sequences way easier, so it'd probably be in my own best interest)BPzeBanshee wrote:- will it support input replays?
My debug display currently already includes current time (in minute:second:frame format), current rank and current sprites on screen. No FPS yet, but that will be easy to add.BPzeBanshee wrote:- when you have a working example, any chance of a debug display (FPS etc)?
Possibly far into the future, when the game is approaching completion. In reality, it likely will be fairly easy to do (as I have designed the engine with it in mind), it's just not really something that's too much of a priority to me right now.BPzeBanshee wrote:- will it support joysticks/gamepads and if possible configurable deadzones?
I'm really not sure how I want to go with the art yet, but yes, it will be similar to YGW-era Raizing art.BPzeBanshee wrote:The other curiosity I have is the art. Since you're obviously taking a Yagawa-era Raizing influence in this will the art be similar (ie top-down) or am I jumping too far ahead for any clue in this regard?
Oh, I'm that guy now?BPzeBanshee wrote:- will it TATE? [before Emphatic asks lol]
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.