I was just thinking that you're kind of cutting out a potential target audience by limiting yourself to the iPhone casuals, that's all. If it's a technical issue though I understand - Objective C and all the Apple-related material can't be easy to port to Windows I imagine.
It's actually not just technical issues, it's more of financial issues. Unless someone wants to help us develop the game on the platform of their choice...
Help us build this game by gathering up support units and power-up items before the epic 30-levels/30-boss campaign mode arrives! Improvements, aside from the original plan would depend on all the help we can get.