The BIG thread of Shmup grievances.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
Chaos Phoenixma
Posts: 1304
Joined: Thu Jan 06, 2011 7:12 pm

Re: The BIG thread of Shmup grievances.

Post by Chaos Phoenixma »

With the autobomb on, you won't even get more bomb stock at the end of a stage if you used it, so with autobomb on, you actually likely end up with less resources not counting the whole being able to get them back with it off.


And I find Black Label hard on any of the styles, but that's mainly cause you have to keep the red guage up, and that reduces your speed to probably worse than Gradius with no speedups. If not worse, then close.

And Erppo, have you even defeated Black Label Hibachi? I know that if you had cleared Zatsuza, you'd probably have it up on Youtube.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: The BIG thread of Shmup grievances.

Post by Erppo »

Chaos Phoenixma wrote:And Erppo, have you even defeated Black Label Hibachi? I know that if you had cleared Zatsuza, you'd probably have it up on Youtube.
I have never reached it for real, but from practicing it I know I would surely beat it if I ever saw it with something that's not Power.

E: also, you don't have to hold shot+laser all the time after you've maxed the gauge. It stays in place for a while and never drops if you just periodically tap the laser button quickly.
Image
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: The BIG thread of Shmup grievances.

Post by Eaglet »

Erppo wrote:
Chaos Phoenixma wrote: I have never reached it for real, but from practicing it I know I would surely beat it if I ever saw it with something that's not Power.
This.
I haven't practiced it much (about three times) but haven't managed to kill it (Power).
Might be the hardest Hibachi of them all.
At least the patterns are much more dodgable in 1.5.
In BL Power it's basically: if you fuck up, die and lose a hyper... you're screwed.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: The BIG thread of Shmup grievances.

Post by Eaglet »

Chaos Phoenixma wrote: And I find Black Label hard on any of the styles, but that's mainly cause you have to keep the red guage up, and that reduces your speed to probably worse than Gradius with no speedups. If not worse, then close.
With Bomb/Strong just stop lasering when you need to dodge.
With Power tap B (switch between Boost/Normal) when you need a boost.
Becomes second nature after a while.


Sorry for DP
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Santa obviously doesn't like me. He bought me more shmups.

DFK BL
Ketsui LE
Shiki 3
DS IIX

I must have been really bad.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The BIG thread of Shmup grievances.

Post by mesh control »

RNGmaster wrote: Master troll. Everyone, including me, has been too busy refuting his arguments to notice that he's actually playing us rather than the other way around. I fell for this for quite a while but now I'm pretty sure he's just a troll.
More proof:
DrTrouserPlank wrote: Thought the soundtrack for DFK BL was shite as well, 1.5's is much better.
lol
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

mesh control wrote:
RNGmaster wrote: Master troll. Everyone, including me, has been too busy refuting his arguments to notice that he's actually playing us rather than the other way around. I fell for this for quite a while but now I'm pretty sure he's just a troll.
Oh dear we are back to this are we? :roll: and in the festive season, what a shame.

You are confusing a difference of opinion with trolling. They are quite different. Just because my opinion goes against yours or even popular perception, it doesn't mean I'm trolling; although I am touched that you went to the trouble to find that quote just for me.

mesh control wrote:More proof:
DrTrouserPlank wrote: Thought the soundtrack for DFK BL was shite as well, 1.5's is much better.
If we are talking about DFK black (not arrange) versus 1.5, then I stand by my comment.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: The BIG thread of Shmup grievances.

Post by Zaarock »

DrTrouserPlank wrote:I was using strong and auto off
Strong type makes you get second loop bullet patterns on the first loop and gain rank faster (notice how it warns it's for experts etc like mushi ultra)
Last edited by Zaarock on Mon Dec 26, 2011 7:03 pm, edited 1 time in total.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Zaarock wrote:
DrTrouserPlank wrote:I was using strong and auto off
Strong mode makes you get second loop bullet patterns on the first loop and gain rank faster (notice how it warns it's for experts etc like mushi ultra)
I did see the warning but didn't know what it said. Thanks for clarifying that.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The BIG thread of Shmup grievances.

Post by mesh control »

I am still confused how someone can constantly complain about the difficulty of a genre that is known for it's difficulty, yet still claim to enjoy the games. :? :?
lol
User avatar
TheSoundofRed
Posts: 122
Joined: Sat Dec 11, 2010 9:20 pm
Location: New Hampshire, US

Re: The BIG thread of Shmup grievances.

Post by TheSoundofRed »

mesh control wrote:I am still confused how someone can constantly complain about the difficulty of a genre that is known for it's difficulty, yet still claim to enjoy the games. :? :?
This, and this... and more of this.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

mesh control wrote:I am still confused how someone can constantly complain about the difficulty of a genre that is known for it's difficulty, yet still claim to enjoy the games. :? :?
Because the gameplay is good. The difficulty (certainly in the Cave games I've experienced) is verging on the ridiculous.

Whilst I'm sure that most shmups are quite difficult to clear in 1 credit (other than the ones that are designed to be so easy that they are trivial) the offerings from Cave that I have tried are pretty soul-crushing on the whole (with a few exceptions, but even the exceptions have exceptions).

I love shooting things, I love dodging things, what I don't like is what I perceive as money stealing patterns, and seeing as Cave are so highly revered around here for their amazing game design, I think that's a bit of a paradox.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Vamos
Posts: 389
Joined: Fri Apr 22, 2011 8:57 am

Re: The BIG thread of Shmup grievances.

Post by Vamos »

please quit this shit troll .
User avatar
TheSoundofRed
Posts: 122
Joined: Sat Dec 11, 2010 9:20 pm
Location: New Hampshire, US

Re: The BIG thread of Shmup grievances.

Post by TheSoundofRed »

DrTrouserPlank wrote:
mesh control wrote:I am still confused how someone can constantly complain about the difficulty of a genre that is known for it's difficulty, yet still claim to enjoy the games. :? :?
Because the gameplay is good. The difficulty (certainly in the Cave games I've experienced) is verging on the ridiculous.

Whilst I'm sure that most shmups are quite difficult to clear in 1 credit (other than the ones that are designed to be so easy that they are trivial) the offerings from Cave that I have tried are pretty soul-crushing on the whole (with a few exceptions, but even the exceptions have exceptions).

I love shooting things, I love dodging things, what I don't like is what I perceive as money stealing patterns, and seeing as Cave are so highly revered around here for their amazing game design, I think that's a bit of a paradox.
The more you explain yourself, the less I understand.

If you just want to 1CC some games, check out the shmupemall.com 1sissy section for easy clear videos.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: The BIG thread of Shmup grievances.

Post by emphatic »

TheSoundofRed wrote:Point-blank enemies with auto-shot to gain 5 point cubes, then use LOCK SHOT to destroy enemies for more 5 point cubes until the timer at the top left runs out. Rinse and repeat.
^^fixed.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
TheSoundofRed
Posts: 122
Joined: Sat Dec 11, 2010 9:20 pm
Location: New Hampshire, US

Re: The BIG thread of Shmup grievances.

Post by TheSoundofRed »

emphatic wrote:
TheSoundofRed wrote:Point-blank enemies with auto-shot to gain 5 point cubes, then use LOCK SHOT to destroy enemies for more 5 point cubes until the timer at the top left runs out. Rinse and repeat.
^^fixed.
Terminology fail is me. At least we're not talking about Deathsmiles with auto/laser/lock-shot/bomb/lolita strip mode/pumpkin carve mode extra :wink:
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Re: The BIG thread of Shmup grievances.

Post by MR_Soren »

My only shmup grievance is people who ruin potentially interesting conversations by constantly yammering on with negative baseless bullshit.

This can include making ridiculous assertions about how some very obviously not impossible games are impossible, or claiming that a game's scoring system is arbitrary when it is very clear that the better players consistently score better.

It's all about attitude. Approach each game with an attitude for gains, and try to develop your play in some way with each attempt. Randomly dying on stage 2? Figure out what's happening, develop a better strategy for the troublesome section, and "randomly dying" will become "rarely dying". Can't get past stage 4 because there are too many bullets? Figure out where those bullets come from, and position yourself to kill those enemies quicker and/or avoid the bullets more effectively. Still too hard? Play something easier until you have the fundamental skills necessary to complete the tougher games/modes.

They say insanity is doing the same thing over and over expecting different results. There's probably some truth to that, but my words of wisdom are that blaming a game for your own failures makes you (censored) (censored) like a (censored) (censored) who has no (censored).

Hypothetically speaking, if somebody were to come in with a shit attitude like that, I hope people would stop going in circles with that person after it became clear that it was useless. Insanity and whatnot. That's why I don't invite certain people to play games at my place anymore.

Shit's supposed to be fun. If a person or game is ruining the fun, it has no place.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The BIG thread of Shmup grievances.

Post by mesh control »

DrTrouserPlank wrote: Because the gameplay is good. The difficulty (certainly in the Cave games I've experienced) is verging on the ridiculous.
Well, it seems to me you are trying really hard to like Cave games, but they are not clicking with you. I suggest you try games from other developers.
the offerings from Cave that I have tried are pretty soul-crushing on the whole
I'm not sure if you're playing for score or not, but that is exactly what Cave scoring systems are: soul crushing. That's why I don't bother playing them for score (except Yagawa games or Dangun Feveron)
I love shooting things, I love dodging things, what I don't like is what I perceive as money stealing patterns, and seeing as Cave are so highly revered around here for their amazing game design, I think that's a bit of a paradox.
See: Seahawk's post last page.


Where's Rob when you need snark?
>_>
lol
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: The BIG thread of Shmup grievances.

Post by RNGmaster »

emphatic wrote:
TheSoundofRed wrote:Point-blank enemies with auto-shot to gain 5 point cubes, then use LOCK SHOT to destroy enemies for more 5 point cubes until the timer at the top left runs out. Rinse and repeat.
^^fixed.
But don't lockshot too much or your multiplier will go down and then you'll need to AGH MY BRAIN.

Moral of the story: don't play CAVE games for score. Psikyo is better.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

mesh control wrote:
DrTrouserPlank wrote: Because the gameplay is good. The difficulty (certainly in the Cave games I've experienced) is verging on the ridiculous.
Well, it seems to me you are trying really hard to like Cave games, but they are not clicking with you. I suggest you try games from other developers.
Well, yes, maybe I am pushing myself to like Cave, but Cave is the most convenient developer to like given their affinity to the 360.

I don't like having my DC set up for shooters, or any other consoles; it is a case of logistical and practical considerations.
the offerings from Cave that I have tried are pretty soul-crushing on the whole
I'm not sure if you're playing for score or not, but that is exactly what Cave scoring systems are: soul crushing. That's why I don't bother playing them for score (except Yagawa games or Dangun Feveron)[/quote]

It isn't the scoring that's soul-crushing, it's the survival. I play for score/survival from the offset. I'll never change and it doesn't alter the legitimacy of how I feel about the difficulty of their games.
I love shooting things, I love dodging things, what I don't like is what I perceive as money stealing patterns, and seeing as Cave are so highly revered around here for their amazing game design, I think that's a bit of a paradox.

See: Seahawk's post last page.[/quote]

Let's have a look eh...?..........

EDIT.... yeah I'm not re-editing all that, it's wrong, you know where the quotes are (apologies).

BTW.. who is seahawk?.... is it Mr Soren, the man who clearly doesn't like the angle of my posting?

I'm sorry my Sorren....
Last edited by DrTrouserPlank on Mon Dec 26, 2011 9:01 pm, edited 1 time in total.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
chum
Posts: 1042
Joined: Sat Jul 30, 2011 8:08 pm

Re: The BIG thread of Shmup grievances.

Post by chum »

Abandon the Cave games you think are too hard

problem solved
User avatar
TheSoundofRed
Posts: 122
Joined: Sat Dec 11, 2010 9:20 pm
Location: New Hampshire, US

Re: The BIG thread of Shmup grievances.

Post by TheSoundofRed »

RNGmaster wrote:
emphatic wrote:
TheSoundofRed wrote:Point-blank enemies with auto-shot to gain 5 point cubes, then use LOCK SHOT to destroy enemies for more 5 point cubes until the timer at the top left runs out. Rinse and repeat.
^^fixed.
But don't lockshot too much or your multiplier will go down and then you'll need to AGH MY BRAIN.

Moral of the story: don't play CAVE games for score. Psikyo is better.

But... the bullets... they move so fast!!! :D

And medal chaining in Gunbird 2 can be pretty damn frustrating in the later stages.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: The BIG thread of Shmup grievances.

Post by mesh control »

DrTrouserPlank wrote:
Well, yes, maybe I am pushing myself to like Cave, but Cave is the most convenient developer to like given their affinity to the 360.

I don't like having my DC set up for shooters, or any other consoles; it is a case of logistical and practical considerations.
Except you're playing a $400+ NTSC-J 360 with $80 import titles. I fail to see how this is logistical when you own a Dreamcast, with a solid and varied shooter library.


Since you're obviously ignorant to how forum pages work: http://shmups.system11.org/viewtopic.ph ... 27#p750527
lol
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

mesh control wrote:
DrTrouserPlank wrote:
Well, yes, maybe I am pushing myself to like Cave, but Cave is the most convenient developer to like given their affinity to the 360.

I don't like having my DC set up for shooters, or any other consoles; it is a case of logistical and practical considerations.
Except you're playing a $400+ NTSC-J 360 with $80 import titles. I fail to see how this is logistical when you own a Dreamcast, with a solid and varied shooter library.


Since you're obviously ignorant to how forum pages work: http://shmups.system11.org/viewtopic.ph ... 27#p750527
I'm quite aware of how this and many forum's quotes work, I just don't have the time or inclination to re-edit my post to a more readable format.

Thank you in the most patronising way for your link however. It really helped to educate my obviously feeble brain.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: The BIG thread of Shmup grievances.

Post by Erppo »

RNGmaster wrote:
emphatic wrote:
TheSoundofRed wrote:Point-blank enemies with auto-shot to gain 5 point cubes, then use LOCK SHOT to destroy enemies for more 5 point cubes until the timer at the top left runs out. Rinse and repeat.
^^fixed.
But don't lockshot too much or your multiplier will go down and then you'll need to AGH MY BRAIN.

Moral of the story: don't play CAVE games for score. Psikyo is better.
Aww, you had to think? I'm sorry.
Image
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Re: The BIG thread of Shmup grievances.

Post by MR_Soren »

DrTrouserPlank wrote:EDIT.... yeah I'm not re-editing all that, it's wrong, you know where the quotes are (apologies).
This forum is impossible. The odds of anybody correctly posting are so small that it's just pure luck. This forum was just designed with time-stealing patterns.

BTW.. who is seahawk?.... is it Mr Soren, the man who clearly doesn't like the angle of my posting?
You think too much of yourself and too little of me if you think I would create multiple accounts for the sole purpose of tricking you.

Many forum members, including myself, have already given you every possible bit of advice you can be given. Read it. Read it again. Incorporate it. Quit acting like you know everything, and read it again. Swallow the bitter pill that is your pride and accept the fact that you are a beginner. Quit believing you are too good for the advice people are giving you. Review the material that has already been posted. Read strategy articles. Practice. Analyze. Adjust. Repeat.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Jessh... I think you need to chill out..

You are making accusations far beyond my quotation and message skills. I gave up on that reply because my reply was sure to cause endless acrimony.

My god, if I had people trying to impersonate me I'd call the police... if you think I'm trying to impersonate you to that extent... I'd call the "old bill"
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Merry Xmas BTW...
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
MR_Soren
Posts: 1026
Joined: Tue Dec 18, 2007 4:27 pm
Location: Marquette, MI
Contact:

Re: The BIG thread of Shmup grievances.

Post by MR_Soren »

What the heck are you even talking about? There are no accusations or impersonations here. If you lack the focus to read and comprehend a simple post, how can you expect to play a shoot-em-up?


If you re-read my last post, you'll notice that spouting senseless sarcastic bullshit at everybody who tries to help is not on the list.

Reading advice from people who call you out for being a shit poster goes along with swallowing your pride. Accepting that some of your posts are a bunch of shit is on the path to becoming a better poster.

Keep your head on your shoulders. If you can't handle unkind opinions opinions from people who are trying to help, how do you expect to persevere against Larsa who is trying to kill you?

With purple! Ahahahahahah!
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Calling me a "shit poster" and further refuting anything I say as "shit" says it all.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Post Reply