It's probably better that they realized it wouldn't work on the touch screen controls and simplified it. Doesn't say much for practicing it compared to the arcade version, though.Skykid wrote:Looks like they've changed it to basically requiring you to shoot as much as possible using shot to keep the counter rising. There's no tap shooting as everything is autofire.Udderdude wrote:Not only that, I have no clue how the "Unique" scoring systems of Maniac/Ultra translate to touch controls, but I'm guessing not very well at all.chempop wrote:on the other hand, using the touch controls allows impossible maneuvers that border on teleportation.
Mushihimesama (Bug Princess) next up for iOS
Re: Mushihimesama (Bug Princess) next up for iOS
Re: Mushihimesama (Bug Princess) next up for iOS
On a sidenote, I got to play the lite version of DDP:R on an iPad 1 of a friend of mine, and man, the CAVE ports really shine on the larger screen and the added space for control. I´ve been using an iPod Touch as a poor mans iPad mini for a year now and if the iPad 3 has a retina screen I´m going to be all over that.
In the meantime, I´m happy to play Ultra on the novice setting, everything else gets me a Game Over in about 30 seconds on that tiny screen
In the meantime, I´m happy to play Ultra on the novice setting, everything else gets me a Game Over in about 30 seconds on that tiny screen

THE BULLETS ARE NOW DIAMONDS!
Re: Mushihimesama (Bug Princess) next up for iOS
It's still good for getting a handle on patterns, although I wouldn't recommend playing Original on anything except Hell difficulty.Udderdude wrote: It's probably better that they realized it wouldn't work on the touch screen controls and simplified it. Doesn't say much for practicing it compared to the arcade version, though.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Mushihimesama (Bug Princess) next up for iOS
I think if you see the game as a 'port', then you are going to be disappointed. This game has touch screen controls, autobombing, and what amounts to a very different scoring system. It's not the same game. It even has a different name.Udderdude wrote:<superultimatetrollmode>
So now there's two shitty ports of the game! :3
</superultimatetrollmode>
I think it works extremely well as an iPhone game, as the controls are far simpler than ESPGaluda 2 or DDP DFK. I haven't had any of these crashes, though I am running it on an iPhone 4 with iOS 5.1, so I'd be bloody annoyed if it did crash. I hope the loading times are decreased in the next update. I think if one enjoys it as a game in its own right, rather than an approximation of Mushihimesama, then one will find it a far more rewarding experience.
Re: Mushihimesama (Bug Princess) next up for iOS
Someone really needs to ask Cave why they haven't done a smartphone port of Uo Poko. The Angry Birds folks would lap it right up.
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Re: Mushihimesama (Bug Princess) next up for iOS
Speaking of all the Cave phone apps, just got an in-game notification that they're having one of those rare sales: http://www.cave-world.com/en/sp/android ... test-sale/
(I'm not actually sure how many folks here haven't already bought all the ones they were interested in, but...)
Oh, and I guess only Bug Princess is not on sale. Not that I'm complaining, since it was nice of them to set it at a lower price point than the other games to begin with.
(I'm not actually sure how many folks here haven't already bought all the ones they were interested in, but...)
Oh, and I guess only Bug Princess is not on sale. Not that I'm complaining, since it was nice of them to set it at a lower price point than the other games to begin with.
Re: Mushihimesama (Bug Princess) next up for iOS
They always do that for the first few days of release.Remembrance wrote: Oh, and I guess only Bug Princess is not on sale. Not that I'm complaining, since it was nice of them to set it at a lower price point than the other games to begin with.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Re: Mushihimesama (Bug Princess) next up for iOS
Sure, but this time they clarified on Twitter that $4.99 is the regular price.Skykid wrote:They always do that for the first few days of release.Remembrance wrote: Oh, and I guess only Bug Princess is not on sale. Not that I'm complaining, since it was nice of them to set it at a lower price point than the other games to begin with.
http://twitter.com/#!/cave_world_en/sta ... 3740360704
Re: Mushihimesama (Bug Princess) next up for iOS
Oh, that is interesting. I wonder why the price drop?Remembrance wrote:Sure, but this time they clarified on Twitter that $4.99 is the regular price.Skykid wrote:They always do that for the first few days of release.Remembrance wrote: Oh, and I guess only Bug Princess is not on sale. Not that I'm complaining, since it was nice of them to set it at a lower price point than the other games to begin with.
http://twitter.com/#!/cave_world_en/sta ... 3740360704

If it wasn't so fucking buggy, I'd say this is probably the most enjoyable ios release from Cave so far.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Mushihimesama (Bug Princess) next up for iOS
Probably because there is no arrange mode.
Re: Mushihimesama (Bug Princess) next up for iOS
my impressions thus far:
-scoring: I'm mainly playing Original (Hell) and I understand the scoring is meant to be pretty dry, but still i don't see how people are pulling those 30+mil scores. I must be missing something..?
-no "restart" option in Practice mode? boo to that!
-what the heck is that 3rd stage boss? like a heart, or some weird bug egg-thing?
also feel free to add me on Game Center (Sun_Jammer)
-scoring: I'm mainly playing Original (Hell) and I understand the scoring is meant to be pretty dry, but still i don't see how people are pulling those 30+mil scores. I must be missing something..?
-no "restart" option in Practice mode? boo to that!
-what the heck is that 3rd stage boss? like a heart, or some weird bug egg-thing?
also feel free to add me on Game Center (Sun_Jammer)
Re: Mushihimesama (Bug Princess) next up for iOS
Don't die!SunJammer wrote:my impressions thus far:
-scoring: I'm mainly playing Original (Hell) and I understand the scoring is meant to be pretty dry, but still i don't see how people are pulling those 30+mil scores. I must be missing something..?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Mushihimesama (Bug Princess) next up for iOS
Loving it. Superb port, with options to tailor the difficulty to pretty much any level. The simpler play suits the platform far more than DDPR and Esp2.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: Mushihimesama (Bug Princess) next up for iOS
so does this port let you zip all over the screen as fast as you want like DDPR?
Re: Mushihimesama (Bug Princess) next up for iOS
Instant restart was one of the best options of the PS2 port. Every game should have this, and it´s the main reason MOS Speedrun is so enjoyable.SunJammer wrote: -no "restart" option in Practice mode? boo to that!
THE BULLETS ARE NOW DIAMONDS!
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Drachenherz
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Re: Mushihimesama (Bug Princess) next up for iOS
Yes.antron wrote:so does this port let you zip all over the screen as fast as you want like DDPR?
Truth - Compassion - Tolerance
Re: Mushihimesama (Bug Princess) next up for iOS
so playing it is nothing like the real game at all right? why didn't they just put a virtual gamepad at the bottom of the screen?Drachenherz wrote:Yes.antron wrote:so does this port let you zip all over the screen as fast as you want like DDPR?
Re: Mushihimesama (Bug Princess) next up for iOS
More than likely the reason is the heavy load times.....restarting would have you staring at a black screen most of the time.....I hate obsessive restarting anyway, best to finish all runs in my opinionFrederik wrote:Instant restart was one of the best options of the PS2 port. Every game should have this, and it´s the main reason MOS Speedrun is so enjoyable.SunJammer wrote: -no "restart" option in Practice mode? boo to that!
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StarCreator
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Re: Mushihimesama (Bug Princess) next up for iOS
I don't think they're really after arcade accuracy, especially since on-screen controls don't even come close to actual physical controls. I think they made the right decision in trying to open up the games to a wider market with controls that are very easy to handle on the go - just have to acknowledge that it's not really the same game because of it.antron wrote:so playing it is nothing like the real game at all right? why didn't they just put a virtual gamepad at the bottom of the screen?
Re: Mushihimesama (Bug Princess) next up for iOS
Have you ever tried playing a shmup with a virtual d-pad? It's the entire reason why I didn't enjoy Bug Panic.antron wrote:so playing it is nothing like the real game at all right? why didn't they just put a virtual gamepad at the bottom of the screen?Drachenherz wrote:Yes.antron wrote:so does this port let you zip all over the screen as fast as you want like DDPR?
Virtual controls on touchscreen inputs are the worst affronts ever to game design.
Re: Mushihimesama (Bug Princess) next up for iOS
antron wrote:so playing it is nothing like the real game at all right? why didn't they just put a virtual gamepad at the bottom of the screen?Drachenherz wrote:Yes.antron wrote:so does this port let you zip all over the screen as fast as you want like DDPR?
They probably wanted to make a game that was playable and fun rather than arcade accurate.
Re: Mushihimesama (Bug Princess) next up for iOS
have you ever played Metroid Prime Hunters?EU03 wrote: Virtual controls on touchscreen inputs are the worst affronts ever to game design.
Re: Mushihimesama (Bug Princess) next up for iOS
Sure, but it doesn't make his statement any less valid.antron wrote:have you ever played Metroid Prime Hunters?EU03 wrote: Virtual controls on touchscreen inputs are the worst affronts ever to game design.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Mushihimesama (Bug Princess) next up for iOS
Have you ever played the iOS versions of Espgaluda2, DDP-R, Deathsmiles, or Mushi?have you ever played Metroid Prime Hunters?
They play great with touch controls, a virtual D-pad would suck. If I want to play those games without touch controls, then I'll play them on a system that I can use a joystick with.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Mushihimesama (Bug Princess) next up for iOS
DDP-R, yes. I found it to be almost nothing like the real game. It just looked like it. I'm not even sure I'd consider it a shmup.chempop wrote:Have you ever played the iOS versions of Espgaluda2, DDP-R, Deathsmiles, or Mushi?have you ever played Metroid Prime Hunters?
They play great with touch controls, a virtual D-pad would suck. If I want to play those games without touch controls, then I'll play them on a system that I can use a joystick with.
thank you for giving proper warning to those who are looking to experience Mushi. apparently it can't be done on a touchscreen.StarCreator wrote:I don't think they're really after arcade accuracy, especially since on-screen controls don't even come close to actual physical controls. I think they made the right decision in trying to open up the games to a wider market with controls that are very easy to handle on the go - just have to acknowledge that it's not really the same game because of it.antron wrote:so playing it is nothing like the real game at all right? why didn't they just put a virtual gamepad at the bottom of the screen?
Re: Mushihimesama (Bug Princess) next up for iOS
Why not? It still has all of the characteristics of a shmup. Is there a rule somewhere that says touchscreen controls make a game not a shmup?antron wrote: DDP-R, yes. I found it to be almost nothing like the real game. It just looked like it. I'm not even sure I'd consider it a shmup.
Re: Mushihimesama (Bug Princess) next up for iOS
I'm lost.
In Maniac and Ultra, as far as I know, you have to keep your shot on ennemies to make your counter rise.
OK.
Also, the closer you are to the ennemies, the faster your counter rise. Or at least it seems so 'cause if this is the only thing to know, how comes you have different colours on the numbers next to the ennemies ? Even on the first level : after you destroyed the ladybug windmills there are many very little bugs with red numbers besides them, and when I destroy them, even as close as possible, my counter decrease !
Could someone explain this and the different colours ? (Red, White and Yellow I think)
And does the lasers make your counter increase as well, or are they unused for scoring ?
Thank you if you can answer !

In Maniac and Ultra, as far as I know, you have to keep your shot on ennemies to make your counter rise.
OK.
Also, the closer you are to the ennemies, the faster your counter rise. Or at least it seems so 'cause if this is the only thing to know, how comes you have different colours on the numbers next to the ennemies ? Even on the first level : after you destroyed the ladybug windmills there are many very little bugs with red numbers besides them, and when I destroy them, even as close as possible, my counter decrease !
Could someone explain this and the different colours ? (Red, White and Yellow I think)
And does the lasers make your counter increase as well, or are they unused for scoring ?
Thank you if you can answer !
Re: Mushihimesama (Bug Princess) next up for iOS
I seem to like this game more then Futari. Maybe it's because of quite simple bullet patterns, almost psikyo-ish. And the big bug stage is incredible, want this more in shooters.
I only have Original Mode unlocked though. How do I unlock other modes?

I only have Original Mode unlocked though. How do I unlock other modes?
Re: Mushihimesama (Bug Princess) next up for iOS
In Mushihimesama Maniac and Ultra modes, every enemy has a red counter as soon as they enter the screen. I think the red counter represents how many gems you DON'T get if you don't destroy the enemy promptly. Those bugs that appear when you destroy the ladybug windmills don't appear immediately, so it only seems like your counter is going down. In reality, you're simply not hitting any enemies at the time and flying idle. It's better to destroy those ladybug windmills and then immediately go to hit some other bugs while they're exploding, then come back to destroy the grubs.Hydeux wrote:I'm lost.![]()
Also, the closer you are to the ennemies, the faster your counter rise. Or at least it seems so 'cause if this is the only thing to know, how comes you have different colours on the numbers next to the ennemies ? Even on the first level : after you destroyed the ladybug windmills there are many very little bugs with red numbers besides them, and when I destroy them, even as close as possible, my counter decrease !
A yellow number simply means that that's the final value of the counter that you got.
The little beetles' lasers are indeed used for scoring. It has to do with a system called "Counter Banking." It's been explained in-depth in the strategy forum somewhere (I'm on an old browser and can't go looking for it at the moment), but the basic idea is that the value of the little counters can be made to add on to the big counter continuously. If the player can time shots precisely, the little counters will keep getting added on, making the big counter rise much more rapidly than normal.And does the lasers make your counter increase as well, or are they unused for scoring ?
But you don't need to worry about it since it requires precise shot control, something which this new mobile version doesn't offer.
The key to scoring big here is to simply get as close to enemies as you can so that the counter rises as quickly as possible. It's important to get a big counter going on the midboss so you can carry that big bonus all the way through the rest of the enemies of the stage.
Simply beat Original mode. Then, to unlock Ultra, beat Maniac mode. You can continue or complete them on easy difficulties to unlock them.psoslayer wrote:I only have Original Mode unlocked though. How do I unlock other modes?