BPzeBanshee wrote:...even on a good computer, use of particles and especially Game Maker's particle system is completely horrible for computers, and any game that features it is going to annoy people when they run a game and find an otherwise very simple game to be much heavier on performance than it should because the developer thought it was a bright idea to add heaps and heaps and heaps of particles to make cool explosions and stuff. I think the one thing we should be making clear to everyone is that cool-looking stuff can be made without resorting to using particles and such.
I can't say I totally agree with this... Think of Geometry Wars/Grid Assault, or Veck... I just love that kind of visual feel, I guess it's a personal preference.
Also, particles don't have to be that heavy, you can easily tone down their performance impact by reducing their life duration, complexity, or simply the number of spawns.
I'm not saying "base everything on particles" either, but I'm thinking a combination of particles/generated geometry and if you prefer also sprites could make for a badass laser

I also haven't tried many other particle systems (except in 3D max), but one of the reasons that I'm still sticking to GM is its relative ease of use (and not "too deep" code).
Alright, didn't realise that was the backstory...
BPzeBanshee wrote:You say it performs well
At least 1 instance of it didn't hurt performance 1 bit for me, I didn't consider multiple instances actually...
BPzeBanshee wrote:
I'll most certainly have a go at seeing what other laser methods I can come up with, but I should have you know there's been a few different types discussed in various threads - maybe the first target of attack for founding the "GM laser thread" would be to put all of those in one place.
Right. I haven't checked the forum that extensively yet... I wasn't really thinking about making it that official but you're right.
I was thinking more along the lines of a "put your laser on the table" topic. Just for fun.
BPzeBanshee wrote:EDIT: apologies if I sound like a grump
Don't worry, I've come to expect these type of responses from you

I don't mind...
BPzeBanshee wrote:using the Border Down ship in GwangeDash looks exactly the same and that was made using a combination of additive glows and sprites. On low detail it's just the sprite but replacing the additive glows with sprites shouldn't be too difficult. Also, Gustav's DDP-like lasers use randomly-angled explosion sprites which all use draw_set_blend or something similar to blend together and that looks allright too.
Yeah it's very similar and could indeed be made using your descriptions (although it could be interesting to randomise the lightning bit through code), though in my eyes it looks a lot more "modern" too.
In conclusion, I think our main "issue" is just that we have a different preference for the visual representation in shmups. No biggie. We could still post lasers.