Gundemonium Collection on Steam

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Observer
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Re: Gundemonium Collection on Steam

Post by Observer »

The collection is for $5 at Steam now.

If you were holding and waiting, go buy now or regret later.
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Korszca
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Re: Gundemonium Collection on Steam

Post by Korszca »

Seahawk wrote:How do you defeat Michael at the end of stage 3? Only the Ruby beam seems to do any damage, but it is only good for one use against the boss before time runs out.
Destroy one of balls to the left while in planeshift, then stay in planeshift and attack Michael.
I think it's easiest to do with Eryth because you can spam fortune wheels all day long.
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Re: Gundemonium Collection on Steam

Post by pentarou »

You don't need to destroy the balls, they're just there to get you into planeshift. It's much easier as Elixirel since you can skip this step and go straight into planeshift.
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Seahawk
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Re: Gundemonium Collection on Steam

Post by Seahawk »

Thank you guys!

1 billion points get! Woot :D!
And I didn't even beat it this time.

I am honestly really, really surprised at how good I'm doing at this game. Manic shooters have always kicked my ass hard before.
I wonder what's so different about this game. Despite my best attempts to keep the rank low I was still (kind of) managing phase level 16.

Either way it just goes to show, never underestimate yourself :).


The ending leaves the feeling of a final final boss. Am I right in guessing that to trigger it you need to acheive an Alter Break on The Last Matrix stage?


Edit: Guess not, just tested it on Novice, unless it specifically just doesn't happen on that difficulty. I'm hopings it's not something totally insane like a no miss clear of demonic.
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Re: Gundemonium Collection on Steam

Post by RNGmaster »

Seahawk wrote:The ending leaves the feeling of a final final boss. Am I right in guessing that to trigger it you need to acheive an Alter Break on The Last Matrix stage?


Edit: Guess not, just tested it on Novice, unless it specifically just doesn't happen on that difficulty. I'm hopings it's not something totally insane like a no miss clear of demonic.
Get all Alter Breaks on a level that isn't Novice. Also be above a certain phase level (11 I think) and get at least 1b points. TLB is really, really hard, and naked so that's a plus.
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Re: Gundemonium Collection on Steam

Post by Korszca »

pentarou wrote:You don't need to destroy the balls, they're just there to get you into planeshift. It's much easier as Elixirel since you can skip this step and go straight into planeshift.
Thanks for the clarification.
RNGmaster wrote:Get all Alter Breaks on a level that isn't Novice. Also be above a certain phase level (11 I think) and get at least 1b points. TLB is really, really hard, and naked so that's a plus.
I don't think it's that rigid. I was under the impression that the TLB is triggered by the equation (Phase Level + Number of Alter Breaks >= 21).
Of course if I'm wrong about that someone please feel free to set me straight.
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Re: Gundemonium Collection on Steam

Post by Sara »

Korszca wrote:I don't think it's that rigid. I was under the impression that the TLB is triggered by the equation (Phase Level + Number of Alter Breaks >= 21).
Of course if I'm wrong about that someone please feel free to set me straight.
You are correct. That also means TLB in GundeadliGne triggers every time on Demonic, no matter what.
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Re: Gundemonium Collection on Steam

Post by Alpolio »

Observer wrote:The collection is for $5 at Steam now.

If you were holding and waiting, go buy now or regret later.
Installing it now! I've been wanting this for a while now.
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Re: Gundemonium Collection on Steam

Post by burgerkingdiamond »

Seahawk wrote:My friend pointed me to this collection, and I have been really enjoying Gundead and Recollection. I can't say the same for Hitogata though.

Just got my first clear on Gundead last night, 882 million. #11 on the standard scoreboard :D.
This is very exciting for me because I have never been good at manic shooters.

How do you defeat Michael at the end of stage 3? Only the Ruby beam seems to do any damage, but it is only good for one use against the boss before time runs out.
Hitogata is by far the best of those three. Unless you just don't like verts for some reason.

Give it some time.
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Re: Gundemonium Collection on Steam

Post by Seahawk »

Korszca wrote:I don't think it's that rigid. I was under the impression that the TLB is triggered by the equation (Phase Level + Number of Alter Breaks >= 21).
Of course if I'm wrong about that someone please feel free to set me straight.
This doesn't seem to be the case....
I just got a clear with 12 breaks and 10 phase on standard, and no TLB.
burgerkingdiamond wrote:Hitogata is by far the best of those three. Unless you just don't like verts for some reason.

Give it some time.
I like verticals, but I don't like scoring systems and gameplay based on committing suicide :(.
It's also more than I want to think about regarding making dolls after each stage....I really just want to dive right in and blow stuff up.

It's not a bad game, and I will give it time, but it hasn't clicked with me yet.
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Re: Gundemonium Collection on Steam

Post by Sara »

Seahawk wrote:This doesn't seem to be the case....
I just got a clear with 12 breaks and 10 phase on standard, and no TLB.
It's my mistake. You need Phase Level 11 at least, as well. You just missed it, as such.

The check is exactly this:
Spawn XXX Lotus Blacker if...
-Lotus Noir de Gicleur just beaten, and
-Combined Alter Breaks+Current Phase Level total of 21 or higher, and
-Current Phase Level of 11 or higher, and
-No continues used
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Re: Gundemonium Collection on Steam

Post by burgerkingdiamond »

Seahawk wrote:
Korszca wrote:I don't think it's that rigid. I was under the impression that the TLB is triggered by the equation (Phase Level + Number of Alter Breaks >= 21).
Of course if I'm wrong about that someone please feel free to set me straight.
This doesn't seem to be the case....
I just got a clear with 12 breaks and 10 phase on standard, and no TLB.
burgerkingdiamond wrote:Hitogata is by far the best of those three. Unless you just don't like verts for some reason.

Give it some time.
I like verticals, but I don't like scoring systems and gameplay based on committing suicide :(.
It's also more than I want to think about regarding making dolls after each stage....I really just want to dive right in and blow stuff up.

It's not a bad game, and I will give it time, but it hasn't clicked with me yet.
it's not really the same kind of suiciding that you'd find in Garegga for example. Suiciding is your bomb.
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Re: Gundemonium Collection on Steam

Post by cj iwakura »

I personally liked Gundeadligne most, but YMMV.
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Re: Gundemonium Collection on Steam

Post by Seahawk »

Well I lasted 3 waves on Lotus Blacker........I wasn't prepared for planeshift to stop working :(.

On the bright side, #2 on the scoreboard with 2,099,524,930. Missed #1 by only 5 million (2,104,064,530), which is just one wave of gems on high phase level :?. Bummer.

Edit: Booooo, the replay won't spawn the TLB to let me make sense of the bullet patterns :(.
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Re: Gundemonium Collection on Steam

Post by Remembrance »

So it looks like all three games have been dragged into Steam's winter contest. Somebody's added new Christmas achievements for each game, and Hitogata Happa has switched all the crystals with peppermint candy.

I guess these things can be done on Rockin' Android's end, although I wonder if the original devs are in on it too...
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Re: Gundemonium Collection on Steam

Post by Jeneki »

Peppermint candy? Is this a Christmas theme or a Gunbird 2 theme? (even better! :lol: )

That's pretty hilarious actually. Who needs to make an entire Christmas themed game ala Deathsmiles II, when you can just reskin an existing game for the holiday season?
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Re: Gundemonium Collection on Steam

Post by Chaos Phoenixma »

Got the collection earlier. I've only tried Gundemonium Recollection at the moment though.

How exactly does the scoring work in this anyway? I'm hoping it's not mass suicide/bomb stuff, but at least rank isn't going to be a problem for me since it should always be survivable at max(Demonic). I haven't gotten very far in any of the difficulties yet, and my first credit(which I obviously chose Demonic on) ended in under half a minute. Lower difficulties I can handle for a bit longer.

Also, what are the best characters?
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Re: Gundemonium Collection on Steam

Post by RNGmaster »

Scoring: Graze, kill enemies quickly, don't die since it lowers rank. Most score comes from the final boss, and the TLB is worth a lot.

Here's a high scoring replay as Eryth.
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Re: Gundemonium Collection on Steam

Post by Kyper »

I wrote some stuff on gem scoring + other random tidbits, and then there's area/boss bonuses. There's exact formulae in the manual but the base of it is to combo stuff (grazing and collecting gems maintains the meter) in area sections and speed kill bosses while maintaining a stock of bombs.

I haven't touched any of the other characters in Recollection, but I'm guessing Eryth is a solid character 'cause of her speed and her rapid fire seems to do a good amount of damage, especially with Demonic Shifts. Shiun (Twin Drill - Derringer - Rosenkreuz) also seems to be a decent choice - the main shot slightly curves in the y-axis direction that you're moving to and pierces multiple enemies, the mana attack to deal with heavier stuff, and a screen clearing bomb.

Also, more replays:
Unlimited with Eryth
Demonic with Eryth, Mimosa spawning is a bug so you have to manage your mana
Latter half of Unlimited with Shiun, can't find the first half
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Re: Gundemonium Collection on Steam

Post by Barrakketh »

Jeneki wrote:Peppermint candy? Is this a Christmas theme or a Gunbird 2 theme? (even better! :lol: )

That's pretty hilarious actually. Who needs to make an entire Christmas themed game ala Deathsmiles II, when you can just reskin an existing game for the holiday season?
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Re: Gundemonium Collection on Steam

Post by Chaos Phoenixma »

Still haven't beaten the last part of Stage 4 on Revised(I'm assuming 4D is the last part of Stage 4). But it's not like I've played the stage in practice mode enough and have mostly been doing runs.


Also Phaser pisses me off. Get hit with 2 lives left, instant game over. get hit with 3 lives in stock, instant game over. I would have maybe had a chance of getting past stage 4 if that last one didn't happen.


Also, where are the life up items yet that increase your max life stock? I know of one on stage 2, but I'm not sure any others are at to get the 5th life stock.
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Re: Gundemonium Collection on Steam

Post by Kyper »

There are life extends being held by mini bosses on stage 3 and 4. On stage 3, Mariel Deux has a life extend, and appears after Slayer (the spinning swords). I think you have to beat her while having a bit of time left; if you beat her just as you run out of time, the extend doesn't appear. On stage 4, Pamela Deux has one, and is the second boss you encounter when the screen begins to scroll down. Same deal with having enough time, although that isn't really an issue with her compared to Mariel. Did this extend appear for you?
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Re: Gundemonium Collection on Steam

Post by Drachenherz »

Could anybody help me getting my madcatz tournament edition stick to work with this game? I'm using joy2key and the game registers the directional inputs of the stick now, but the buttons stay dead ingame...

If this has been covered, please kindly direct me to the solution. Thx!
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Re: Gundemonium Collection on Steam

Post by Drachenherz »

Never mind, found out what I had to do... Had to fiddle around with the .ini files to map the ingame-keys to the keyboard-keys of my choosing and then I had to map the keyboard-keys to the buttons of the joystick...

A big hoorray for userfriendliness... :roll:

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Re: Gundemonium Collection on Steam

Post by Barrakketh »

Most Japanese developers don't bother checking the POV switch for input since Japanese sticks almost always use the "left stick" signal, or have an option to use it. This is made worse when using joy2key or similar applications because gamepads (and sticks) have higher input priority than the keyboard, so something will almost inevitably go wonky.

Things get even more fun when using the Madcatz TE (360 version) since it is an XInput device and Microsoft's drivers have absolutely horrendous DirectInput support. Microsoft even has a handy article for developers so they can detect XInput devices and deal with them separately.

FWIW, I'm using the XBCD drivers with my Madcatz TE and it worked with me just remapping the keys in the game proper.
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Re: Gundemonium Collection on Steam

Post by Sara »

Drachenherz wrote:Never mind, found out what I had to do... Had to fiddle around with the .ini files to map the ingame-keys to the keyboard-keys of my choosing and then I had to map the keyboard-keys to the buttons of the joystick...

A big hoorray for userfriendliness... :roll:
I wasn't happy about that one either, but it was the only method to allow full keyboard config that was viable at the time. These Japanese doujin games often use libraries with rather... limited input processing.
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Re: Gundemonium Collection on Steam

Post by Chaos Phoenixma »

So Demonic Shift has some obvious benefits on Revised and Unlimited if you can handle it(and I don't think it's available on Novice), but is there any sort of reason to ever use it on Demonic since you have phase level 11 anyway?


Not that it really matters for me yet since I'm using Elixirel who can't use it and also does not get access to the TLB(IIRC), but if I 1cc with Elixirel, maybe it'd be nice to know for if I ever find a shottype to use from the others.

I'm up to Stage 2 on Demonic right now though unlike the Stage 1 boss I could only get to on other shottypes. I have no idea how to deal with some of it, and even with Elixirel's abilities, a run can end very quickly if you screw up since it still often leads to chaindeaths.
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Re: Gundemonium Collection on Steam

Post by Sara »

I hadn't realized she was restricted from Demonic Shifting, but she can still fight the TLB. Re: benefit of DS on Demonic difficulty, while it does cost a life, you won't lose another life even if you are hit while using it, and can get a bomb out of it if you aren't hit and are lucky, while likely re-earning your life anyway if you get enough points.

It's still not as useful as on the other difficulties, but there are cases where it may be better than just waiting it out.
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Re: Gundemonium Collection on Steam

Post by Chaos Phoenixma »

Elixirel doesn't get the Transmigrate option, even with 1cc, so she actually cannot trigger Elixirel Daath.

Seahawk wrote:Well I lasted 3 waves on Lotus Blacker........I wasn't prepared for planeshift to stop working :(.

On the bright side, #2 on the scoreboard with 2,099,524,930. Missed #1 by only 5 million (2,104,064,530), which is just one wave of gems on high phase level :?. Bummer.

Edit: Booooo, the replay won't spawn the TLB to let me make sense of the bullet patterns :(.
Does this only apply to full runs or was this changed in an update? Cause the TLB triggers just fine in a Practice Stage 5 Standard replay I have where I defeat it(achievement requires it to be in a full run). Just not sure if I'll need to have Fraps recording live during the final stage or not once I actually pull the requirement off. The odds of me actually killing it in a full run though seem very low.


Also, on the TLB. It feels different on Standard(and maybe maingame in general) than it does on Demonic Challenge in Mission mode. I feel pretty consistent on the opener on Demonic Challenge, but the opener feels like it'd be easy to mess up in the stage and feels a lot more difficult. And the opener is probably the hardest part to recover on if you get hit. I haven't been able to recover from a hit on it in Practice yet.

Also, it's definitely a pretty mean boss. If you get hit or bomb, it's invincible during your invincibility frames. That's not as bad with Cave TLBs, but this one has regenerating health, so getting hit on anything but the final attack feels like a huge screw you. And don't ever bomb against it unless you feel like ragequitting after seeing it full heal from the bomb. At least I found out about the bomb heal thing in Practice rather than a full run.

Still, it'll probably be a while until I can actually trigger the fight. Stage 3's bosses, followed by Stage 4's boss rush, followed by the final boss rush in stage 5 at high ranks are extremely hard. last time I tried Stage 4's boss rush was my end.
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Re: Gundemonium Collection on Steam

Post by Sara »

Chaos Phoenixma wrote:Elixirel doesn't get the Transmigrate option, even with 1cc, so she actually cannot trigger Elixirel Daath.
I've seen it happen before, but it admittedly might have been a glitch, especially since it happened on PS3 where there are quite a few weird things... I hadn't gone deep-diving in the code in a while when I said that and just went from memory. My bad in this case.
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