The BIG thread of Shmup grievances.

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Vamos
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Re: The BIG thread of Shmup grievances.

Post by Vamos »

Zeron wrote:We should ban all non pcb competition
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man9child
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Re: The BIG thread of Shmup grievances.

Post by man9child »

1) When the 1up from the helicopters in stage 5 of Ketsui doesn't appear or floats off screen.
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moh
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Re: The BIG thread of Shmup grievances.

Post by moh »

Ive been getting my ass kicked by the second level boss in DOJ. the weird thing is, i can take on the 3rd and 4th level bosses way more easily then the second... its the damn criss-cross bullet pattern that always gets me. AHGGG

anyone feel my pain? D:
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Re: The BIG thread of Shmup grievances.

Post by iconoclast »

moh wrote:Ive been getting my ass kicked by the second level boss in DOJ. the weird thing is, i can take on the 3rd and 4th level bosses way more easily then the second... its the damn criss-cross bullet pattern that always gets me. AHGGG

anyone feel my pain? D:
That pattern screws me up a lot too, so I know that feel.
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Moniker
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Re: The BIG thread of Shmup grievances.

Post by Moniker »

I seem to get screwed by the 2nd boss in both DDP and DOJ. The ultra fast blue bullets in the final phase. Can't figger 'em.
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Re: The BIG thread of Shmup grievances.

Post by Skykid »

moh wrote:Ive been getting my ass kicked by the second level boss in DOJ. the weird thing is, i can take on the 3rd and 4th level bosses way more easily then the second... its the damn criss-cross bullet pattern that always gets me. AHGGG

anyone feel my pain? D:
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shadowbringer
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Re: The BIG thread of Shmup grievances.

Post by shadowbringer »

I wish I could memorize things more easily and be able to make use of savestates (I tend to think that I'm practicing the wrong situations, such as unwanted high-rank Garegga in stage 4, where medals fall too fast, or high-rank Daioh, before I learned to not pick the purple Ps, and that even without such mistakes, I'd almost never get to put the savestate practice to use, because of the belief that the past events that led to the savestate wouldn't be the same, and therefore the practice would somehow be affected and be made invalid). Also, I wish I could memorize graze hitboxes and player/bullet hitboxes better so that I wouldn't underestimate/overestimate their sizes and make wrong decisions/paths.

I wish I could also find fun in memorizing as well, and that some scoring systems weren't irritating (I still remember Strikers 1945 II's gold bars, they always remind me that I'm missing points, and make me think that, due to the constant losses of points which are currently within my reach, it would be pointless to keep playing that particular run, and therefore I restart the game, which leads to the habit of overpracticing the first stages. So, I tend to like games which don't induce as much restarts, among other things.)

Going to sleep, etc.. can't think well enough..
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Illyrian
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Re: The BIG thread of Shmup grievances.

Post by Illyrian »

moh wrote:Ive been getting my ass kicked by the second level boss in DOJ. the weird thing is, i can take on the 3rd and 4th level bosses way more easily then the second... its the damn criss-cross bullet pattern that always gets me. AHGGG

anyone feel my pain? D:
The way through that, is just to look for a gap and move vertically up, rather than trying to go left or right to avoid them. It's counter intuitive but it works.

I remember when I realised that the other pattern when clumps of 3 bullets come down the screen could be disarmed by starting on the right side of the screen and tapdodging left. It makes a lot of the bullets coming from the left side of the screen line up into 3 bullet lines rather than side by side!

After picking up MMP/PS I can honestly say my current pet peeve after a few hours of pink sweets is my ability to get killed by green missiles/bullets etc. because I'm trying to milk them without hurting the boss much and actually not firing enough for one of them to hit me in the face :(
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Re: The BIG thread of Shmup grievances.

Post by MJR »

Playstation version of Dodonpachi kept screwing me up, even when I hold the slowdown button, so I gave up.
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DrTrouserPlank
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Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

I managed to limp over the 200M mark today by about 200k. Ended stage 4 with about 130M after losing 1 life.

Lost 3 lives on stage 5 itself. The last third of stage 5 which I cannot do at all because I get repeatedly boxed was pathetic. I went into it with about 195M and bombed a lot of it. You've never seen 5M go on a score so slowly. Got to Larsa with 2 lives. Got nowhere near beating her.

I'm going to need at least 4 lives to have any chance and even then it's still only about a 30% chance assuming I get my bombs off and don't accidentally die on patterns I can actually dodge.
Last edited by DrTrouserPlank on Fri Dec 09, 2011 2:46 pm, edited 1 time in total.
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dunpeal2064
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Re: The BIG thread of Shmup grievances.

Post by dunpeal2064 »

Grats^
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Re: The BIG thread of Shmup grievances.

Post by chempop »

Pretty much my strat to beating any cave game is to nomiss until final boss. Has worked for the dozen I've beat so far! :mrgreen: very rarely do I actually dodge the final boss patterns successfully, except those which shield from bomb attacks.
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Re: The BIG thread of Shmup grievances.

Post by Anesthetize »

DrTrouserPlank wrote:I managed to limp over the 200M mark today by about 200k. Ended stage 4 with about 130M after losing 1 life.

Lost 3 lives on stage 5 itself. The last third of stage 5 which I cannot do at all because I get repeatedly boxed was pathetic. I went into it with about 195M and bombed a lot of it. You've never seen 5M go on a score so slowly. Got to Larsa with 2 lives. Got nowhere near beating her.

I'm going to need at least 4 lives to have any chance and even then it's still only about a 30% chance assuming I get my bombs off and don't accidentally die on patterns I can actually dodge.
Just spend some time figuring out when to bomb on Larsa and you'll be able to beat her with 2 lives easily. Or if you think you can get there with 3 lives you'll be able to bomb much more liberally. Just make sure not to waste them by dying with bombs in stock.
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moh
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Re: The BIG thread of Shmup grievances.

Post by moh »

thanks for all the info guys! :D
MJR wrote:Playstation version of Dodonpachi kept screwing me up, even when I hold the slowdown button, so I gave up.
noooo, dont give up! D:
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Re: The BIG thread of Shmup grievances.

Post by Demetori »

moh wrote:Ive been getting my ass kicked by the second level boss in DOJ. the weird thing is, i can take on the 3rd and 4th level bosses way more easily then the second... its the damn criss-cross bullet pattern that always gets me. AHGGG

anyone feel my pain? D:
Yeah, this gets me every time. The times I have passed it and gone on to Stage 3 and 4 I always do good.
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richter3456
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Re: The BIG thread of Shmup grievances.

Post by richter3456 »

So I keep trying to 1LC Gradius V on normal but I really hate the final stage. That's where I completely screw up. I've done it on easy but normal is just... way out there for the time being. Well, I'll just keep on plugging at it.
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Re: The BIG thread of Shmup grievances.

Post by MrChiggins »

Not being able to focus on one game. It hinders my skill progression so so much. I've been playing shmups seriously for over 6 months now and I've only 1-ALLed Espgaluda, Dragon Blaze, and Jamestown (on Divine)... and I've put half a dozen to a dozen hours each into more than a dozen games.
At least I'm improving my ability to memorize levels! /sarcasm
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DrTrouserPlank
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Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Futari black label is definitely not easier than 1.5. It feels more like halfway between 1.5 original and maniac.

So the bosses go down quicker? big deal. With the exception of larsa who is an utter shit (and is possibly worse in BL as well) the bosses aren't difficult. It's the stages that cost you lives and stage 3 BL is about as bad as stage 5 in 1.5

Definitely not going to be switching over to BL any time soon that's for sure.
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Anesthetize
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Re: The BIG thread of Shmup grievances.

Post by Anesthetize »

DrTrouserPlank wrote:Futari black label is definitely not easier than 1.5. It feels more like halfway between 1.5 original and maniac.

So the bosses go down quicker? big deal. With the exception of larsa who is an utter shit (and is possibly worse in BL as well) the bosses aren't difficult. It's the stages that cost you lives and stage 3 BL is about as bad as stage 5 in 1.5

Definitely not going to be switching over to BL any time soon that's for sure.
I think pretty much every other person on this forum would disagree. BL is definitely easier than 1.5! I can comfortably (somewhat) clear BL Original, but haven't gotten a 1cc of 1.5 Original yet. Granted I haven't spent as much time with 1.5 as I have with BL. The stages - where you seem to be having the most difficulty - have a lot more slowdown in BL. You can also use your laser to create even more slowdown. Once you get to the second half of stage 3, just disregard the scoring system entirely and use whatever shot is most beneficial at the moment. You should by now have a pretty good idea of when and where the tough enemies come out, so be in a position to deal with them before they can fill the screen with bullets.
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Re: The BIG thread of Shmup grievances.

Post by AntiFritz »

If you think black label is harder then 1.5, then you havent played it.
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Re: The BIG thread of Shmup grievances.

Post by emphatic »

AntiFritz wrote:If you think black label is harder then 1.5, then you havent played it.
Maybe he's playing it for score. :lol:
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Re: The BIG thread of Shmup grievances.

Post by AntiFritz »

emphatic wrote:
AntiFritz wrote:If you think black label is harder then 1.5, then you havent played it.
Maybe he's playing it for score. :lol:
Considering he hasn't 1ccd it yet, then he shouldnt be.
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Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

AntiFritz wrote:
emphatic wrote:
AntiFritz wrote:If you think black label is harder then 1.5, then you havent played it.
Maybe he's playing it for score. :lol:
Considering he hasn't 1ccd it yet, then he shouldnt be.
I consider that I am playing 1.5 for score, in the sense that I score when I can. I die and bomb frequently enough for rank to be a non-issue when scoring.
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Re: The BIG thread of Shmup grievances.

Post by Chaos Phoenixma »

So, why is Arrange B such a pain to play? I have no idea which ship type I should be using, which customizations I should be using, whether I should be upping Red rank or both ranks, and when I try to download replays for some of the stages it tries to load then shows game over right away. And then you can't even do what you could with ESPGaluda II Arrange, so you have to build up the rank yourself.

And I'm only playing the mode for the achievements, there's no way I'm going to seriously play it.
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Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

Chaos Phoenixma wrote:So, why is Arrange B such a pain to play? I have no idea which ship type I should be using, which customizations I should be using, whether I should be upping Red rank or both ranks, and when I try to download replays for some of the stages it tries to load then shows game over right away. And then you can't even do what you could with ESPGaluda II Arrange, so you have to build up the rank yourself.

And I'm only playing the mode for the achievements, there's no way I'm going to seriously play it.
Which game are you talking about?
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Re: The BIG thread of Shmup grievances.

Post by Chaos Phoenixma »

Arrange B is DoDonPachi Daifukkatsu's second arrange mode. You know that game you claim is BS on 1.5 even though it's not, while Arrange B is legit BS at times.


I'm up to 37 million total score on it, and I really don't know how I'm gonna get those final 13 million. I hope I can though. Also not looking forward to that stage 3 specific achievement either. I hate this mode.
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Re: The BIG thread of Shmup grievances.

Post by Gus »

AntiFritz wrote:
emphatic wrote:
AntiFritz wrote:If you think black label is harder then 1.5, then you havent played it.
Maybe he's playing it for score. :lol:
Considering he hasn't 1ccd it yet, then he shouldnt be.
Why does everybody say this? With that mentality you're just gonna have to relearn a game completely when you do decide to play it for score.
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Re: The BIG thread of Shmup grievances.

Post by AntiFritz »

Gus wrote:Why does everybody say this? With that mentality you're just gonna have to relearn a game completely when you do decide to play it for score.
I meant that playing for score is only going to give him a harder time to 1cc. Especially with futari's rank and proximity mechanics. Playing fore score would get him the extends quicker though.
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Re: The BIG thread of Shmup grievances.

Post by DrTrouserPlank »

AntiFritz wrote:
Gus wrote:Why does everybody say this? With that mentality you're just gonna have to relearn a game completely when you do decide to play it for score.
I meant that playing for score is only going to give him a harder time to 1cc. Especially with futari's rank and proximity mechanics. Playing fore score would get him the extends quicker though.
I play 1.5 for score as such, but I guess a lot of people will say that getting 200M isn't playing for score (despite the fact that you won't get 200M without at least trying).

The rank isn't an issue though because I die and bomb enough for the counter to never even reach 20k.
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Moniker
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Re: The BIG thread of Shmup grievances.

Post by Moniker »

AntiFritz wrote:
Gus wrote:Why does everybody say this? With that mentality you're just gonna have to relearn a game completely when you do decide to play it for score.
I meant that playing for score is only going to give him a harder time to 1cc. Especially with futari's rank and proximity mechanics. Playing fore score would get him the extends quicker though.
I don't think that playing for survival vs playing for score are all that different in Futari. To keep the rank down you can basically just do the opposite and use focus mode when the counter is green. Not too hard to switch. You do have to learn proximity, though. Although that's not a huge switch either--you have to learn the enemy entrance patterns to survive, after all, so when you start playing for score you already know the gist of what to do.
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