Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Lets look at this optimistically. You no-miss stages 1-3, you lose 1 life on stage 4 and one life on stage 5, It leaves you 3 lives to beat Larsa. That's just not enough and you'd never manage that in the first place. How are you meant to 1cc this again?

Since someone managed to get my thread in off-topic locked I think there is some call/demand for a thread in which I can continue this discussion. Judging by the amount of content here, there is obviously some discussion to be had, even if not everyone agrees with me.

Consolidating all my fury into one thread seems a good idea. The only threads getting any amount of traffic seem to be the ones I am resurrecting at the moment anyway. Trouble is that it will probably get modded to off-topic, and if that's the case I'd probably get more responses just shouting out of my window at random passers-by.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by t0yrobo »

Practice, practice, practice. I don't know if there's a whole lot else to say.

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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

DrTrouserPlank wrote:Lets look at this optimistically. You no-miss stages 1-3, you lose 1 life on stage 4 and one life on stage 5, It leaves you 3 lives to beat Larsa. That's just not enough and you'd never manage that in the first place. How are you meant to 1cc this again?

Since someone managed to get my thread in off-topic locked I think there is some call/demand for a thread in which I can continue this discussion. Judging by the amount of content here, there is obviously some discussion to be had, even if not everyone agrees with me.
How are people meant to discuss with you if you don't give a bit more substantial explanation of your problems? Why isn't 3 lives enough to beat Larsa? What kind of attacks are killing you? Have you considered switching to Black Label as an easier mode might sound right up your alley? How many bombs are you using?
DrTrouserPlank wrote: and if that's the case I'd probably get more responses just shouting out of my window at random passers-by.
Please don't do that. Keep it here on the forum. 8)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by drunkninja24 »

DrTrouserPlank wrote:Lets look at this optimistically. You no-miss stages 1-3, you lose 1 life on stage 4 and one life on stage 5, It leaves you 3 lives to beat Larsa. That's just not enough and you'd never manage that in the first place. How are you meant to 1cc this again?

Since someone managed to get my thread in off-topic locked I think there is some call/demand for a thread in which I can continue this discussion. Judging by the amount of content here, there is obviously some discussion to be had, even if not everyone agrees with me.

Consolidating all my fury into one thread seems a good idea. The only threads getting any amount of traffic seem to be the ones I am resurrecting at the moment anyway. Trouble is that it will probably get modded to off-topic, and if that's the case I'd probably get more responses just shouting out of my window at random passers-by.
3 lives should be plenty to beat Larsa if you are smart about bomb use. If only there was a video demonstrating this exact possibility...oh wait: http://www.youtube.com/watch?v=Rs62gXk0NyE&t=20m03s
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Zengeku3 wrote:
DrTrouserPlank wrote:Lets look at this optimistically. You no-miss stages 1-3, you lose 1 life on stage 4 and one life on stage 5, It leaves you 3 lives to beat Larsa. That's just not enough and you'd never manage that in the first place. How are you meant to 1cc this again?

Since someone managed to get my thread in off-topic locked I think there is some call/demand for a thread in which I can continue this discussion. Judging by the amount of content here, there is obviously some discussion to be had, even if not everyone agrees with me.
How are people meant to discuss with you if you don't give a bit more substantial explanation of your problems? Why isn't 3 lives enough to beat Larsa? What kind of attacks are killing you? Have you considered switching to Black Label as an easier mode might sound right up your alley? How many bombs are you using?
Having practiced larsa many hundreds of times I don't think I can do her in less than 5. Five lives is rare, less is even rarer. Obviously I wouldn't have five lives, I'd probably have 2; if that.

I can get hit by almost any of her patterns. As is the case with the whole game and why I don't believe it can be cleared with any predictability.

If I recall correctly, her final pattern of her second form needs a bomb, or two. First pattern of her third form needs a bomb or two. (baring in mind I'll almost certainly have no bombs left on the life that I reach her, and only three for the other life). Even the stuff that I don't strictly need to bomb will still cost lives about 30% of the time.

I find black label no easier. The extra bullets and speed make it just as hard as 1.5
Zengeku3 wrote:
DrTrouserPlank wrote: and if that's the case I'd probably get more responses just shouting out of my window at random passers-by.
Please don't do that. Keep it here on the forum. 8)
Not sure many would agree with you there.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

DrTrouserPlank wrote:Having practiced larsa many hundreds of times I don't think I can do her in less than 5. Five lives is rare, less is even rarer. Obviously I wouldn't have five lives, I'd probably have 2; if that.
I am balls at Original Larsa too. The speed of some patterns can make them really hard to dodge while others are just impossible for me to properly dodge without my keyboard. So what do I do? I bomb when I can't dodge any longer. That way you should easily clear this boss in less than 5 lives. Look at that video that DrunkNinja linked to. It displays how Larsa can be defeated with only one death through some proper usage of bombs. And if I'm not mistaken Sapz once managed it without dying at all. And I'm sure that wasn't entirely luck.
I can get hit by almost any of her patterns. As is the case with the whole game and why I don't believe it can be cleared with any predictability.
There wouldn't be much point to a pattern if it couldn't hit you. You'll need to dodge the best you can and bomb before getting hit. Bomb dangerous situations that you don't think yourself capable of dodging. And sure I know that there are situations when you get hit despite your best efforts at bombing. I know how annoying that feels but you know what? That's because you were too slow on the draw and pressed the bomb button after you got hit and that is too late.
If I recall correctly, her final pattern of her second form needs a bomb, or two. First pattern of her third form needs a bomb or two. (baring in mind I'll almost certainly have no bombs left on the life that I reach her, and only three for the other life).
Nothing in this game 'needs' a bomb. Its advisable to bomb for survival purposes as its hard to dodge but its not necessary.
I find black label no easier. The extra bullets and speed make it just as hard as 1.5
Are you serious? You can pretty much mutilate the bosses with some well placed bombs and I'm pretty sure your character is more powerful, thus rendering the stages much easier. Especially if you aren't scoring which is what makes the rank increase.
Not sure many would agree with you there.
Maybe not, but its probably better out of a humane concern for the people living in your vicinity. On a forum, its easy to just refrain from reading something a user posts. Its not so easy to block out the noise of someone shouting statements about games being impossible out their windows.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by t0yrobo »

Don't be so self defeating man. As much as it sounds like hokey new age bullshit going into it with a bad attitude is going to make it awfully hard.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

DrTrouserPlank wrote:As is the case with the whole game and why I don't believe it can be cleared with any predictability.
Okay, I'll ask you straight since you seem to be avoiding the subject.

At least me, Icarus and Sapz have openly said that we are able to clear the game pretty consistently. I know there are several other people in this thread that can do that as well. Are we lying?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Illyrian »

I'm.totally shite at shmups and i can consistently no miss to the 4th level and do larsa with 3 lives. DTP must be a troll at this point or actually suffering from cranial insanatosis
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

He's been trolling for months now. I'd imagine most of the responses are from people who just want to see what ridiculous garbage he'll come up with rather than people who actually expect him to clear it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Erppo wrote:
DrTrouserPlank wrote:As is the case with the whole game and why I don't believe it can be cleared with any predictability.
Okay, I'll ask you straight since you seem to be avoiding the subject.

At least me, Icarus and Sapz have openly said that we are able to clear the game pretty consistently. I know there are several other people in this thread that can do that as well. Are we lying?
I don't think you are lying in the sense that you are actively trying to deceive, but I know that people generally (once they can do something to a reasonable level) estimate their ability or success rate to be well above what it actually is if a practical study was conducted. People will say "I can clear the game 8 times out of 10" which is only an estimate based on the experiences they choose to remember. The human mind is pretty good as discounting all the times they reset on level 1, or die twice on level 2, or lose all their lives on level 4, and selectively weights their success' much more heavily than their failures.
Gus wrote:He's been trolling for months now. I'd imagine most of the responses are from people who just want to see what ridiculous garbage he'll come up with rather than people who actually expect him to clear it.
If I am trolling I have certainly gone to a lot of trouble, in the sense of making an account nearly three years ago, importing umpteen games and a Japanese console. That would be a pretty dedicated (not to mention expensive) hobby. Quite how you can believe someone would bother to do that for the purpose of trolling (on a forum that has very few active users as well) is beyond me.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by ebarrett »

I'm sure everyone is enjoying this thread being trollololololololized, keep it up folks, real quality forum here
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dan76 »

Are any of the mods awake - can you do something about this?

He's got his own thread now can't this crap be put there?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

dan76 wrote:Are any of the mods awake - can you do something about this?

He's got his own thread now can't this crap be put there?
Hopefully, because I suspect that people are going to keep responding here instead of in the other thread.

It needs a chop from my post on page 75 onwards basically.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Erppo »

DrTrouserPlank wrote:
Erppo wrote:Are we lying?
I don't think you are lying in the sense that you are actively trying to deceive, but I know that people generally (once they can do something to a reasonable level) estimate their ability or success rate to be well above what it actually is if a practical study was conducted. People will say "I can clear the game 8 times out of 10" which is only an estimate based on the experiences they choose to remember. The human mind is pretty good as discounting all the times they reset on level 1, or die twice on level 2, or lose all their lives on level 4, and selectively weights their success' much more heavily than their failures.
So your short answer is "yes". It's sure easy to defend your arguments if you just ignore all the counterexamples by labeling people giving them as too stupid to think clearly. I guess Icarus' Twitter clears couple months ago were pure bullshit too then?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by BrianC »

I'm getting this for Christmas and I can't wait to play it. I love Espgaluda II on iPhone.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Special World »

BrianC wrote:I'm getting this for Christmas and I can't wait to play it. I love Espgaluda II on iPhone.
Make sure to download the "Black Lavel" DLC. My favorite game of all time, probably. Definitely my favorite STG.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by chempop »

take a wild guess who wrote:
I find black label no easier. The extra bullets and speed make it just as hard as 1.5
You know, I thought the same thing when I first gave it a try, but once you get used to BL, it really is a lot easier.

1.5 Original took me maybe a few weeks at most to 1CC.
Then I started 1.5 Maniac, I didn't beat it... For a solid year...!
So I downloaded Black Label, and beat both Oroginal and Maniac with in a few tries...
One year later... I still haven't cleared 1.5 Maniac... Drives me nuts the way bullets decide to speed up all of a sudden, no other game requires you to anticipate the slowdown and speed up of the bullets, that's why I prefer the Galuda series, because the player is in control of the speed of the bullets :mrgreen:

I might be the first to say this, it I actually feel your pain, Futari fusterates me more than any other Cave game on the 360.
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Re: Xbox 360: (November 2009)

Post by kassj0peja »

I want to buy Mushihimesama Futari for Xbox. I know that the game was only released in japan (regionfree). But I found the Black Label DLC on the austrian marketplace for 1200 MSP. Could I download this with austrian MSP? If yes, why isn't DLC for other japanese regionfree games (Eschatos, Bullet Soul) available on western marketplaces?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chaos Phoenixma »

There was a change in policy after Futari where the game has to be rated in an area for DLC to be released there.

Eschatos does not have DLC.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

chempop wrote: One year later... I still haven't cleared 1.5 Maniac... Drives me nuts the way bullets decide to speed up all of a sudden, no other game requires you to anticipate the slowdown and speed up of the bullets, that's why I prefer the Galuda series, because the player is in control of the speed of the bullets :mrgreen:
You actually can create artificial slowdown in a lot of difficult boss patterns by using Normal Reco's rapid shot. Very useful.

Also you don't know the meaning of frustration until you've tried playing Ultra seriously.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Casper<3 »

DrTrouserPlank wrote:
Zengeku3 wrote:
DrTrouserPlank wrote:Lets look at this optimistically. You no-miss stages 1-3, you lose 1 life on stage 4 and one life on stage 5, It leaves you 3 lives to beat Larsa. That's just not enough and you'd never manage that in the first place. How are you meant to 1cc this again?

Since someone managed to get my thread in off-topic locked I think there is some call/demand for a thread in which I can continue this discussion. Judging by the amount of content here, there is obviously some discussion to be had, even if not everyone agrees with me.
How are people meant to discuss with you if you don't give a bit more substantial explanation of your problems? Why isn't 3 lives enough to beat Larsa? What kind of attacks are killing you? Have you considered switching to Black Label as an easier mode might sound right up your alley? How many bombs are you using?
Having practiced larsa many hundreds of times I don't think I can do her in less than 5. Five lives is rare, less is even rarer. Obviously I wouldn't have five lives, I'd probably have 2; if that.

I can get hit by almost any of her patterns. As is the case with the whole game and why I don't believe it can be cleared with any predictability.

If I recall correctly, her final pattern of her second form needs a bomb, or two. First pattern of her third form needs a bomb or two. (baring in mind I'll almost certainly have no bombs left on the life that I reach her, and only three for the other life). Even the stuff that I don't strictly need to bomb will still cost lives about 30% of the time.

I find black label no easier. The extra bullets and speed make it just as hard as 1.5
Zengeku3 wrote:
DrTrouserPlank wrote: and if that's the case I'd probably get more responses just shouting out of my window at random passers-by.
Please don't do that. Keep it here on the forum. 8)
Not sure many would agree with you there.
What kind of TV are you playing on? I find older standard TVs really hard to see when everythings blurry. ...believe it or not, switching to HD, these games as a whole have become more accessible.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Casper<3 wrote:
What kind of TV are you playing on? I find older standard TVs really hard to see when everythings blurry. ...believe it or not, switching to HD, these games as a whole have become more accessible.
I play on an LCD, with a response time of about 8ms.

I don't have trouble seeing anything. I can see each of my deaths in glorious crystal clear high-definition.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Eaglet »

Gus wrote:
chempop wrote: Also you don't know the meaning of frustration until you've tried playing Ultra seriously.
This.
Dat first stage.
Whoever designed the midboss and those bullet-exploding rocks i want to punch in the face.
Worse memorization than fuckin' R-Type.
DrTrouserPlank wrote: I don't have trouble seeing anything. I can see each of my deaths in glorious crystal clear high-definition.
Do you seriously still have probs with BL Original?
I tried it for the first time yesterday and 1CC'd with a shit score of 305 on my only credit ever.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Eaglet wrote:
DrTrouserPlank wrote: I don't have trouble seeing anything. I can see each of my deaths in glorious crystal clear high-definition.
Do you seriously still have probs with BL Original?
I tried it for the first time yesterday and 1CC'd with a shit score of 305 on my only credit ever.
I think BL is harder than 1.5 but I don't play BL, and I haven't cleared 1.5 original yet.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by brentsg »

DrTrouserPlank wrote:
Casper<3 wrote:
What kind of TV are you playing on? I find older standard TVs really hard to see when everythings blurry. ...believe it or not, switching to HD, these games as a whole have become more accessible.
I play on an LCD, with a response time of about 8ms.
What model is it? They may quote a good response time but it could be panel only. You could still have a good bit of control lag from image processing.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Zengeku3 »

How much time have you spent on Black Label in comparison to 1.5? I started out with Black Label as I was told that it was the easiest version of the game and I managed both Original and Maniac in that version on my first serious attempt discounting a few practice runs beforehand.

In 1.5 though, your character is significantly less powerful and because of that it took me 3 credits to get to Larsa. (3 full runs, not three continues)

So really, if 1.5 is giving you all that trouble then give BL a little more time. You'll probably find it easier to clear when you've gotten used to the higher intensity of it.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

brentsg wrote:
DrTrouserPlank wrote:
Casper<3 wrote:
What kind of TV are you playing on? I find older standard TVs really hard to see when everythings blurry. ...believe it or not, switching to HD, these games as a whole have become more accessible.
I play on an LCD, with a response time of about 8ms.
What model is it? They may quote a good response time but it could be panel only. You could still have a good bit of control lag from image processing.
It's a Toshiba. If by image processing you mean any of the "picture enhancement" features that modern TV's have; I turn them all off.

There's no input lag anyway. I'd notice.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Zengeku3 wrote:How much time have you spent on Black Label in comparison to 1.5? I started out with Black Label as I was told that it was the easiest version of the game and I managed both Original and Maniac in that version on my first serious attempt discounting a few practice runs beforehand.

In 1.5 though, your character is significantly less powerful and because of that it took me 3 credits to get to Larsa. (3 full runs, not three continues)

So really, if 1.5 is giving you all that trouble then give BL a little more time. You'll probably find it easier to clear when you've gotten used to the higher intensity of it.
About one billionth of the time I've spent on 1.5.

If you managed to get to larsa in 1.5 on 3 credits then you are hardly having trouble with either of them. I still struggle to get there with any regularity and that's after 20, 30, maybe 40 hours of practice.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by brentsg »

DrTrouserPlank wrote:It's a Toshiba. If by image processing you mean any of the "picture enhancement" features that modern TV's have; I turn them all off.

There's no input lag anyway. I'd notice.
Well it can be anything, like delay from scaling. Also, many TVs have features that induce latency and cannot be turned off.

Something as little as 50ms can be troublesome and difficult to detect without measurement.
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