Sigma Star Saga.....already stumped.

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ResOGlas
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Sigma Star Saga.....already stumped.

Post by ResOGlas »

So I got to chapter 2, gathered some gun data, .......and now I don't know what to do. I'm stuck on the base and I can't get into the comm room. I've scanned the entire ship, but no go. Is this just a lame tactic so they think I'll buy a strategy guide? lame.
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kccttzj
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Post by kccttzj »

Talk to all the female Krill. One of them will give you a key to the comm room.
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ResOGlas
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Post by ResOGlas »

kccttzj wrote:Talk to all the female Krill. One of them will give you a key to the comm room.
Ooh, kind of sounds like my prom night.
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BenT
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Post by BenT »

Alternately, eBay it while it still retains its value.

^____^
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TGK
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Post by TGK »

I don't think they try to make you buy a walkthrough. You might just haven't been quite accustomed to RPGs. There is a set of cliche puzzle that you would try if you seem to get stuck, and they work almost all the time.

But yes, a bit stupid I agree. Not enough story telling, too much guessing = bad RPG.
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Zweihander
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Post by Zweihander »

i only got stuck a few times, but when i did, i went to a gamestop (about a mile from where i live) and read it in the store, for the segment of the game i was stuck on. ;) btw, for the part after that, use the Krill Puck to kick out the ventilator thing in your quarters.
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Zweihander
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Post by Zweihander »

BenT wrote:Alternately, eBay it while it still retains its value.

^____^
that was a little unfair... the game has a good storyline, in fact that's what kept me trudging through the game, and again on my Clear Game. which, btw, only took 7 hours, with the Guad Counter equipped, plus i knew ehere everything was already. i just wanted to get the best ending, which i did. i'd say the game's worth playing through for the storyline alone, and a good edition to a gamer's library; it's the first RPG/shmup since the Guardian Legend. :/
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Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
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