Fudou Myouou Den (The Acala Legend) aka Demon Sword

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JBC
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Fudou Myouou Den (The Acala Legend) aka Demon Sword

Post by JBC »

I've been taking a break from modern gaming lately to revisit the classics through emulation. I think it's amazing to go back and discover older gems I missed due to the circumstances that came with being a child. While I've mostly been focusing on the Amiga since it had a legion of amazing titles and was never released over here in the US, today I flew into one of my usual Castlevania modes and fired up part III for a quick fix.

When I was done I started searching around for something I had never played and saw Demon Sword. I was recently going through an old VG&CE issue I had had when I was a kid and spotted an advertisement for it. I remembered the name from the ad and decided to try it out. I immediately recognized the gameplay style from Taito's Legend of Kage and it turns out that this was it's spiritual successor. I really dig the look of the game too, you have these tiny but clean sprites and nicely detailed environments for an 1988 NES game. The graphics remind me of Super Mario Land in the way that they are minimalistic and seem efficiently designed.

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Then I realized how solid of a gameplay system you had going on here and how balls hard the difficulty was. Like Legend of Kage, you have blisteringly fast, high flying movement that plays like you would expect a Crouching Tiger, Hidden Dragon license would on the NES. Of course, you're being pelted with enemies. The enemies drop items, including keys which you can use to enter these demon doors to fight sub-bosses. Exploration appears to be a large and welcome part of the level design.

I've only made it to the second stage so far but I'm really liking the game so I get online to look up the dirt. Turns out the US release I was playing got raped of half the game. They removed six stages, half the special items/attacks, and covered up it's Eastern-ness with Iron Sword level shitty boxart that shows a barbarian & medieval castle :lol: Lucky for me a fan translation patch for the Japanese original is available online and isn't difficult to find. The game is steeped in Buddhist mythology with a pretty detailed backstory as well. I'm pretty excited about playing through the rest of this.

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Does anyone know if Retro Gamer has ever covered it? I'd love to read what they had to say.
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Bloodreign
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Re: Fudou Myouou Den (The Acala Legend) aka Demon Sword

Post by Bloodreign »

I've had Demon Sword many many years now, back in the day someone gave me this game, instantly fell in love with the over the top jumping mechanics. But I didn't know till a few years ago that there was a Japanese version. When I first found out I figured eh it'll likely be the same game I've played before. Turns out I was completely wrong, this game had more stages, and magic attacks, but the brutal part of it is, you don't get a lifebar, you must pick up the little man looking icons to be able to take more hits per life. The ending also has an extra picture, this made me even more sure the boxart on the US version might've been slapped on last minute by someone who had no idea what the game was about.

I should've bought the copy someone had on ebay awhile back, it's well different enough from it's US version to warrant owning both.
Kyper
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Re: Fudou Myouou Den (The Acala Legend) aka Demon Sword

Post by Kyper »

I remember playing this at an out-of-town relative's place way back when, and even ended up borrowing it. I loved the speed and jumping, and I messed around on the first stage trying to get the timing/effective range of that middle finger of a sword, only to be surprised to see that it grows over the course of the game!

I also learned that you could kinda grind out items from enemies; they drop black/red orb item thingies from time to time, among keys and something else I'm probably forgetting. This made it possible to just take hits left and right until the end of the game. If you grinded too long in a single area though, some mummified cat-like creatures start to spawn everywhere, supposedly trying to goad you into progressing forward. So what I did was grind near doors until the cat spawn, and then entered the door to fight the mini-bosses over and over on each level.

Never knew the US version was completely different though, guess it's worth taking a look at what they changed/removed
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