Anyone else feeling the Daifukkatsu meh?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Locked
User avatar
Zaarock
Posts: 1881
Joined: Mon Nov 07, 2005 4:18 pm
Location: Finland

Re: Anyone else feeling the Daifukkatsu meh?

Post by Zaarock »

DrTrouserPlank wrote:it's just that the progress stops at the point at which the difficulty become ridiculous.
Are you still trying to argue that high difficulty makes a game become chaotic? As in you can't actually play the game anymore, it becomes random? I'm pretty sure you could argue against that just from the game mechanics of most shmups; almost nothing is random, and the perceived difficulty/impossibility is subjective, yours is just a single view on those things.
Last edited by Zaarock on Tue Nov 29, 2011 10:52 am, edited 1 time in total.
User avatar
Gus
Posts: 934
Joined: Fri Aug 19, 2011 4:54 am

Re: Anyone else feeling the Daifukkatsu meh?

Post by Gus »

DTP=Joke account
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Re: Anyone else feeling the Daifukkatsu meh?

Post by NTSC-J »

For his sake, I sure hope he's joking around. If he isn't, I feel bad for ragging on him. I've got a couple of cousins who are mentally retarded and while they're very sweet, life is tough for them.

One question I think I've asked DTP before that he never answers: if these games are so hard to beat, how do you explain how so many members on this forum are able to beat them?
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

You probably don't practice correctly. Have you learned the stage layout? Do you know what positions to move in to kill certain waves of enemies quicker? Have you found the optimal ways to dodge boss patterns? Have you considered planning out a bomb route to preempt the hardest parts of the stages? It's things like that you need to do while practicing separate stages/bosses.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
BIL
Posts: 20289
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Anyone else feeling the Daifukkatsu meh?

Post by BIL »

"Grinding" LMAO. If practicing this kind of game feels like "grinding" to you chances are you're just bashing your face into a wall, not intelligently figuring out ways to overcome it.

It's hardly a "bullet hell" problem either. People bitch to me all the time about Metal Black being "brutal," "hell," etc etc. THINK BEFORE YOU SHOOT. :cool:

edit: oh, tldr: what moozooh said.
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Vamos wrote:Jesus you dont get it do you , even after acquiring a perfect practice method it still takes alot of time and work to get better . Prometheus has covered everything you need to know about practice methods in his downloadable guide , have you read it ?
Yes, and I feel that someone summarised the contents of the guide very well in another thread.

1. Find the best replay you can and copy it.
2. Only play on MAME and make every key on your keyboard a save-state.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: Anyone else feeling the Daifukkatsu meh?

Post by O. Van Bruce »

DrTrouserPlank wrote:
Vamos wrote:Jesus you dont get it do you , even after acquiring a perfect practice method it still takes alot of time and work to get better . Prometheus has covered everything you need to know about practice methods in his downloadable guide , have you read it ?
Yes, and I feel that someone summarised the contents of the guide very well in another thread.

1. Find the best replay you can and copy it.
2. Only play on MAME and make every key on your keyboard a save-state.
It's a perfectly valid way of practicing but if that sounds wrong to you, you can practice and get the safest way to get the 1cc for your self... there were people who did it first before anyone...

BTW: I'm more of the second choice, find my own path on the swarm of bullets...
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

It should be noted that most enemies telegraph their appearance with shadows, ground rumble, or some other shit like that, before they start shooting; this gives enough time to move below and kill them before they flood the screen. Spending most of the time in the upper part of the screen, or at least near the middle height, is in fact much safer than always being at the bottom.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
spl
Posts: 253
Joined: Tue Sep 08, 2009 1:08 am
Location: Australia

Re: Anyone else feeling the Daifukkatsu meh?

Post by spl »

I'm feeling the Daifukkatsu meh just by sheer frustration of not being able to obtain this game.
Image
User avatar
Eaglet
Posts: 1326
Joined: Sat Oct 29, 2011 8:38 pm
Location: Sweeedeeeen.

Re: Anyone else feeling the Daifukkatsu meh?

Post by Eaglet »

What seems to be DTP's primary problem isn't merely his restrictive and flaccid attitude, but the fact that he seems unable to understand how human beings solve problems.

Here's a step by step plan for ya:
1. Encounter problem.
2. Observe: What is the problem? (Dying by bullet) Why? (Unexpected angle/general lack of attention)
3. Do i have the proper tools/skills to solve this problem? (Can i find my way through the maze? Are my reaction times up to par?)
4. If you have all the pieces; Put everything together. If you have all the tools/skills everything should be as simple as "execute". If not; Practice. A lot.


If you don't get it after this; you're either a troll or retarded. Sorry.
moozooh wrote:I think that approach won't get you far in Garegga.
Image Image
User avatar
Sapz
Posts: 683
Joined: Fri Mar 05, 2010 9:17 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by Sapz »

DrTrouserPlank:
NTSC-J wrote:One question I think I've asked DTP before that he never answers: if these games are so hard to beat, how do you explain how so many members on this forum are able to beat them?
I'm pretty curious about this too.
STGT '11 - #1 | STGT '12 - #1
Image
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

NTSC-J wrote:For his sake, I sure hope he's joking around. If he isn't, I feel bad for ragging on him. I've got a couple of cousins who are mentally retarded and while they're very sweet, life is tough for them.

One question I think I've asked DTP before that he never answers: if these games are so hard to beat, how do you explain how so many members on this forum are able to beat them?
I'll try my best to answer your question baring in mind the level of mental retardation that I suffer from. I may become distracted whilst typing this response by a butterfly at my window that I feel compelled to chase, or accidentally start choking on my keyboard having mistaken it for a provincial platter of Charcuterie as has happened on more than one occasion. If my response is abruptly ended it is likely to be for one of these reasons, unless of course as happened twice yesterday I forget to breathe and pass out.

I'm not too sure about your assertion that "so many members" have managed to clear these games. Talking about games in general is a little unspecific but let's ignore that for now. I suspect that "some" members have managed to clear ''some'' of these games. I suspect that "some" of these members have cleared the game once and have never managed it since.

A straw poll of people in any thread is not a very accurate way of gauging peoples' success rate, as it is often the case that those who shout the loudest are the ones who are heard and the voices of those who haven't cleared them are a lot less prominent.
Last edited by DrTrouserPlank on Tue Nov 29, 2011 1:37 pm, edited 1 time in total.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

Truth - Compassion - Tolerance
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by Bananamatic »

If you replace the leopard with Touhou 14, yes
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Re: Anyone else feeling the Daifukkatsu meh?

Post by NTSC-J »

DrTrouserPlank wrote:I'm not too sure about your assertion that "so many members" have managed to clear these games. Talking about games in general is a little unspecific but let's ignore that for now. I suspect that "some" members have managed to clear ''some'' of these games. I suspect that "some" of these members have cleared the game once and have never managed it since.
You still haven't really answered my question.

Let's get specific and talk about the game, game mode, and ship type that you played the most, Mushi Futari Original with Reco. Go look at the hi-score thread at this forum: maxed out with 20 different players all getting ALL's, most of them with lives remaining. A couple no-misses even.

How did they do it?
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

I wanted to type up another serious response to DTP's latest post, but felt the meh and succumbed to it.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

moozooh wrote:I wanted to type up another serious response to DTP's latest post, but felt the meh and succumbed to it.
You should create a "Anyone else feeling the DrTrouserPlank meh?"-Topic... :wink:
Truth - Compassion - Tolerance
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

NTSC-J wrote:
DrTrouserPlank wrote:I'm not too sure about your assertion that "so many members" have managed to clear these games. Talking about games in general is a little unspecific but let's ignore that for now. I suspect that "some" members have managed to clear ''some'' of these games. I suspect that "some" of these members have cleared the game once and have never managed it since.
You still haven't really answered my question.

Let's get specific and talk about the game, game mode, and ship type that you played the most, Mushi Futari Original with Reco. Go look at the hi-score thread at this forum: maxed out with 20 different players all getting ALL's, most of them with lives remaining. A couple no-misses even.

How did they do it?
Well whilst that proves that 20 people (at least) have cleared the game it still tells you very little about the proportion of people who are clearing the game, and seeing as there are surely a great deal more members on this forum than 20, I don't see this as justification for saying that "so many" people have cleared it. Taking into account either the number of people who will have attempted to beat this game (which is a comparatively large number) or even the number of people on this forum, a number in the region of twenty is very few clears and in both absolute terms or even as a proportion of members, doesn't represent "so many".

I'm not claiming that Futari cannot be cleared, but I see it more as a low-probability rather than something which an be achieved with any consistency. Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

DrTrouserPlank wrote: Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
Which is why practice makes perfect and exactly why a 1cc in a shmup really is an achievement that cannot be reached easily.

If you don't want to invest the time (and nerves) it takes to get the 1cc, then I guess you're playing the wrong games -or modes. As I mentioned: Have you cleared the novice-modes of mushifutari and/or DDP?
Truth - Compassion - Tolerance
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by Bananamatic »

Ketsui has 38 clears - by that logic it should be easier so get to work!
User avatar
DrTrouserPlank
Posts: 1148
Joined: Fri Jan 09, 2009 7:26 pm

Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Bananamatic wrote:Ketsui has 38 clears - by that logic it should be easier so get to work!
I'm getting it for Christmas so I expect I will breeze through it in a matter of days and be top of the leaderboards in no time.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

DrTrouserPlank wrote:
Bananamatic wrote:Ketsui has 38 clears - by that logic it should be easier so get to work!
I'm getting it for Christmas so I expect I will breeze through it in a matter of days and be top of the leaderboards in no time.
I foresee a reaction...
Truth - Compassion - Tolerance
Erppo
Posts: 1146
Joined: Sun Jan 09, 2011 8:33 pm
Location: Finland

Re: Anyone else feeling the Daifukkatsu meh?

Post by Erppo »

DrTrouserPlank wrote:I'm not claiming that Futari cannot be cleared, but I see it more as a low-probability rather than something which an be achieved with any consistency. Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
I have surely played Original less than one hundred times. I have also cleared it over 10 times. I also cleared it in the week I first got the game. Explain.
Image
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

Erppo wrote:
DrTrouserPlank wrote:I'm not claiming that Futari cannot be cleared, but I see it more as a low-probability rather than something which an be achieved with any consistency. Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
I have surely played Original less than one hundred times. I have also cleared it over 10 times. I also cleared it in the week I first got the game. Explain.
Well, in this case, it's not difficult to explain. You are from Finnland. Finnland is the land of the brave, the insane and of a Presidente who looks like Conan O'brien, so clearing shmups is in their genes.

Or something like that.

Edit: Oh, and I forgot, Finns kill those who call them Fins... :shock:
Truth - Compassion - Tolerance
User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: Anyone else feeling the Daifukkatsu meh?

Post by O. Van Bruce »

DrTrouserPlank wrote:
Bananamatic wrote:Ketsui has 38 clears - by that logic it should be easier so get to work!
I'm getting it for Christmas so I expect I will breeze through it in a matter of days and be top of the leaderboards in no time.
Call Kyubeei... and don't forget to ask him for this...

Image

Just in case...
User avatar
third_strike
Posts: 1207
Joined: Mon Sep 17, 2007 7:34 pm
Location: Brazil RJ

Re: Anyone else feeling the Daifukkatsu meh?

Post by third_strike »

Seriously guys, you are fucking one of my preferred topics.
Please mods lock this!
User avatar
RNGmaster
Posts: 2388
Joined: Mon Aug 02, 2010 9:08 pm
Location: Seattle, WA

Re: Anyone else feeling the Daifukkatsu meh?

Post by RNGmaster »

ChainsawGuitarSP wrote:I think you guys are being too harsh on DrTrouserPlank. At least he doesn't toss around the term 'memorizer' like a total tool.
I didn't know that calling Satazius and R-type memorizers was me being a tool. I'll try to stop stating the obvious from now on if that bothers you so much.
User avatar
Skykid
Posts: 17661
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

DrTrouserPlank wrote: I'm not too sure about your assertion that "so many members" have managed to clear these games. Talking about games in general is a little unspecific but let's ignore that for now. I suspect that "some" members have managed to clear ''some'' of these games. I suspect that "some" of these members have cleared the game once and have never managed it since.

A straw poll of people in any thread is not a very accurate way of gauging peoples' success rate, as it is often the case that those who shout the loudest are the ones who are heard and the voices of those who haven't cleared them are a lot less prominent.
You don't need to judge the ease of a clear by the number of folk who have cleared it on this forum. If your Xbox is online, why not bring up the high score table for Daifukkatsu and take a look there. Hell, you can even watch the replays if you want to see how it's done.

Shmups.org is only a small facet of a much broader global fanbase.

Also, do me a favour soon as you get the chance:

1: Fire up DFK
2: Choose strong type
3: Ignore chaining/scoring (I don't think you bother with this anyway) and play purely for survival
4: Avoid the bullets, and increase your chances of survival by using all your hypers like bombs and don't waste any (they come around regularly). Use the hyper in shot, rather than laser for guaranteed bullet protection.

Let me know if you clear it.
Always outnumbered, never outgunned - No zuo no die

User avatar
O. Van Bruce
Posts: 1623
Joined: Mon Jul 11, 2011 2:50 pm
Location: On an alternate dimension... filled with bullets and moon runes...

Re: Anyone else feeling the Daifukkatsu meh?

Post by O. Van Bruce »

Skykid wrote: You don't need to judge the ease of a clear by the number of folk who have cleared it on this forum. If your Xbox is online, why not bring up the high score table for Daifukkatsu and take a look there. Hell, you can even watch the replays if you want to see how it's done.

Shmups.org is only a small facet of a much broader global fanbase.

Also, do me a favour soon as you get the chance:

1: Fire up DFK
2: Choose strong type
3: Ignore chaining/scoring (I don't think you bother with this anyway) and play purely for survival
4: Avoid the bullets, and increase your chances of survival by using all your hypers like bombs and don't waste any (they come around regularly). Use the hyper in shot, rather than laser for guaranteed bullet protection.

Let me know if you clear it.
I don't think the scoreboards are a good option... most of the high scores aren't complete...

about the other part... well... it sums up how to make an 1cc on DFK... just one more thing, recomend him to choose the 3rd plane....
Locked