Hope this makes sense.
It makes a lot of sense, actually. I was tossing and turning in bed just a minute ago because my conscience was eating away at me.
DRUM, your argument holds more credibility than I had originally thought, and I guess I owe you an apology for being a dick. I'm sorry.
Reflecting on my memories of the game, I recall how there was a lot of mindless backtracking and talking to people. And during battles your vitality could rejuvenate so long as Ryu stood long enough without receiving damage or some shit like that. Though that's more of a flaw of the game's challenge, it's still worth mentioning. I was looking at the decoration of the game, and not so much the meat of it (or lack thereof).
I know we've discussed this before, but I really don't get this thing you have with complexity in games.
You want an honest answer? Because I click with complex games more than I do with any simple game. There is nothing like turning the power button on and playing a new fighting game for the first time, completely unfamiliar with and curious about the assortment of moves at the player's disposal, and learning to pull off each one and the right time to use them based on the properties of you and of your enemies (reach, speed, windows of opportunity such as the vulnerable airborne foe who is about to land.). You can't get that experience with Karate Champ, and you sure as hell can't enjoy Karate Champ for a year and a half. I can with Arcana Heart, though. Which is why I am almost always preferring a complicated game to a simple one (Ikaruga's simplicity > Radiant Silvergun's complexity is an exception). I love that steady incline of my skill evolving, maturing, and reaching ripeness. Non-complex games make such experiences next to impossible, for there can't be much skill to be learned if a game isn't intricate. Now some might get some pleasure out of such games (ex. you and Ocarina of Time), and that's ok I guess. But I can't enjoy playing it for reasons I have already stated in other threads. Why do you think so many people enjoy it, as well as Kingdom Hearts? Why don't they just pick up a Batrider PCB with a supergun instead? Because it takes very little skill even without hearts and other health aids. Garegga, on the other hand, is a rape sandwich that demands the player understand how the rank works before he can progress far into it. Again, the casuals can't handle stressful videogames because they don't understand them, so they'll never discover how rewarding such an undertaking could actually be.
So complexity is more of a rule of thumb than anything. Sometimes simplicity just works!
"Too kawaii to live, too sugoi to die. Trapped in a moe~ existence"