Sumez wrote:Shattered Soldier is much more of a memorizer, making it more difficult to pick up and play, but once you learn the stages, it's really quite an easy game, IMO.
Also, Neo Contra doesn't require no-miss for an S rank.
I don't think Neo Contra is fundamentally different here. It has been a while since I played it, but I seem to recall that all the enemies always spawn at the exact same place and the bosses go through their patterns the same way every time. When going for 100% hit rate you pretty much end up memorizing everything anyway.
Neo Contra's looser requirements for S-rank is one of the reasons it's easier overall. But I suspect the requirements were made easier to compensate for the camera/spindodge-problems I mentioned earlier.
To clarify, I do think Neo Contra is an alright action game and even a nice addition to the Contra series, even with its problems and not-standard-Contra-gameplay. I just don't think it's better than Shattered Soldier, which is what prompted me to reply to the thread in the first place.
Sumez wrote:Yeah, that's pretty dumb, but then again, the game doesn't have online leaderboards anyway. I don't think there's anything wrong with a little bit of self dicipline.
Of course, but that's a self-imposed restriction, the game doesn't recognize it. It would be like playing Gradius V and making the weakest/hardest to use weapon array possible in Weapon Edit. I'll be the first to admit that playing Neo Contra with weapon set A is more difficult than with set D, don't get me wrong. But when the game itself offers me these powerful weapons, without any cheats or codes or anything even resembling cheating, I don't see a reason to not use them. And I honestly had more fun playing the game with them than use the weaker sets that make the bosses take ages to beat.