RSG publish DDP Resurrection in Europe
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Huh, I believe the manual tells you that white bees totally fill up the meter! Not that you're wrong.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I doubt they changed the game mechanics for the PAL release so the manual is probably wrong then. If you could charge your hyper fully by the flashing bees it would change the scoring strategy for the bomb ships in some places.
-
- Posts: 144
- Joined: Fri Jan 29, 2010 9:49 pm
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Wow, i originally thought the green bees were just bad but had no idea that they added hyper bar.
Noob question: What is the gaming advantage to using power over strong? I thought it built hyper meter a little faster than the other two modes but not sure. isn't strong shot stronger than the "boost" shot in power mode?
Noob question: What is the gaming advantage to using power over strong? I thought it built hyper meter a little faster than the other two modes but not sure. isn't strong shot stronger than the "boost" shot in power mode?
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
The laser in normal mode charges the hyper a bit faster, but the main advantage is that canceling bullets with the boost hyper shot charges your hyper. It also cancels bullets better than any other hyper even though the active range of the hyper shot (the green part of the shots) decreases a lot when the hyper rank goes up.Avatar Ignis wrote:Noob question: What is the gaming advantage to using power over strong? I thought it built hyper meter a little faster than the other two modes but not sure.
No.Avatar Ignis wrote:isn't strong shot stronger than the "boost" shot in power mode?
-
- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Power also allows you to milk bosses, which I assume is pretty much using Normal power so you don't kill it as fast for more hits.
-
- Posts: 430
- Joined: Tue Feb 03, 2009 5:44 am
- Location: USA
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
So, now that this has been out for a little while... what differences are there between this and the JP version, other than region coding? And Ketsupachi's definitely not coming out for the UK release?
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I think the answer to Ketsuipachi is "no." It's probably technically impossible for them to implement it anyway, since it wasn't in the vanilla Japanese release of DFK. The game would need a massive patch to accommodate the new content.
Maybe we can get them to release an online-only super limited edition of the Black Label disc, or bring it to Games on Demand?
Maybe we can get them to release an online-only super limited edition of the Black Label disc, or bring it to Games on Demand?
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Games are patched all the time on the 360 to accomodate DLC integration. It's no big issue and certainly not "technically impossible".
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Rising Star may not have the money or resources for it.
-
- Posts: 144
- Joined: Fri Jan 29, 2010 9:49 pm
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
There is definitely enough modes to keep me busy and not sad if ketsupachi is never released, however the completionist in me would be happy to see that dlc available at some point.
So I've been going through 360 novice mode getting the 2-all with all the plane and type combinations (to learn the game), but I do have a question with the loops. There are two achievements that deal with getting to the loop, and when you get the loop in regular 360 mode is that different than the one you can reach in novice mode, or can you reach the "suicide" loop or whatever it is called in novice?
Definitely enjoying this more on console than the iphone, I no longer get pissed off when i reach the stage five laser halo deal (my finger isn't blocking a chunk of the screen)
So I've been going through 360 novice mode getting the 2-all with all the plane and type combinations (to learn the game), but I do have a question with the loops. There are two achievements that deal with getting to the loop, and when you get the loop in regular 360 mode is that different than the one you can reach in novice mode, or can you reach the "suicide" loop or whatever it is called in novice?
Definitely enjoying this more on console than the iphone, I no longer get pissed off when i reach the stage five laser halo deal (my finger isn't blocking a chunk of the screen)
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I do hope they can arrange Ketsupachi as DLC for PAL territories, because it's amazing. Anyone in tune with Ketsui's scoring system will love it, it's 10-chip madness from start to finish.Estebang wrote:Rising Star may not have the money or resources for it.
Unfortunately it may not be economically viable to license.
Anyone got the sales figures for PAL DFK?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Funny that Virt's soundtrack will never see the light of day in his own country (though it is on Cave's store.)
-
- Posts: 101
- Joined: Sun Apr 17, 2011 7:31 pm
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Dodonpachi Daifukkatsu Black Label Arrange RSG ModeSkykid wrote:I do hope they can arrange Ketsupachi
Oh boy
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Lol, an arrange mode with DDP chaining, Ketsui proximity multipliers and Radiant Silvergun color chaining. The logical next step for Cave.AliceMargatroid wrote:Dodonpachi Daifukkatsu Black Label Arrange RSG ModeSkykid wrote:I do hope they can arrange Ketsupachi
Oh boy
Yes, Im aware your title probably referred to Rising star games, but anyways.

Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
If vgchartz are to be believed (and i wouldnt believe them) it only sold close to 3000.Skykid wrote:I do hope they can arrange Ketsupachi as DLC for PAL territories, because it's amazing. Anyone in tune with Ketsui's scoring system will love it, it's 10-chip madness from start to finish.Estebang wrote:Rising Star may not have the money or resources for it.
Unfortunately it may not be economically viable to license.
Anyone got the sales figures for PAL DFK?
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
umm it hasn't even been released yet in some countries including aus.. it should sell at least another 5 or so copies here.AntiFritz wrote:If vgchartz are to be believed (and i wouldnt believe them) it only sold close to 3000.Skykid wrote:I do hope they can arrange Ketsupachi as DLC for PAL territories, because it's amazing. Anyone in tune with Ketsui's scoring system will love it, it's 10-chip madness from start to finish.Estebang wrote:Rising Star may not have the money or resources for it.
Unfortunately it may not be economically viable to license.
Anyone got the sales figures for PAL DFK?

Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I know, vgchartz also doesnt count online sales afaik.spl wrote:umm it hasn't even been released yet in some countries including aus.. it should sell at least another 5 or so copies here.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Both loops (Omote/Open and Ura/Hidden) are accessible in either Novice or Arcade mode (the requirements for loop entry do not change).Avatar Ignis wrote:So I've been going through 360 novice mode getting the 2-all with all the plane and type combinations (to learn the game), but I do have a question with the loops. There are two achievements that deal with getting to the loop, and when you get the loop in regular 360 mode is that different than the one you can reach in novice mode, or can you reach the "suicide" loop or whatever it is called in novice?
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
There's a reason citing VGChartz data is banned on NeoGAF. All their figures are just wild guesses--they can't even really be called estimates. You can only believe sales figures when they're given as official statements.
At any rate, the game probably did sell like shit: look how much the price has come down. If anyone still wants it, I'd go for it before the copies are gone! I'm sure there won't be another printing!
At any rate, the game probably did sell like shit: look how much the price has come down. If anyone still wants it, I'd go for it before the copies are gone! I'm sure there won't be another printing!
-
mrsmiley381
- Posts: 478
- Joined: Sat Jan 01, 2011 6:37 am
- Location: Canyonville, OR
- Contact:
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Wow, that Zavvi price is incredibly low. I wanted to let everyone in the thread know that Video Games New York has it on sale as part of Cyber Monday for $44.99 with free shipping via discount code, but that's still twice the price of Zavvi. I guess I'm paying to have it shipped to me a hell of a lot faster.
I'll throw in another vote for Ketsuipachi getting patched in. Seriously, RSG, there's no excuse for us not to get everything included in the final disc release. Charge me for DLC, sure, but give us a reason to never say, "Man, Japan still has something from this game that we don't." We should be saying, "It only took a year, but we finally got everything that Japan got!"
Of course, if this were a flop like people are discussing, then we won't get Ketsuipachi patched at all and I can't blame RSG for doing what's necessary to stay afloat.
I'll throw in another vote for Ketsuipachi getting patched in. Seriously, RSG, there's no excuse for us not to get everything included in the final disc release. Charge me for DLC, sure, but give us a reason to never say, "Man, Japan still has something from this game that we don't." We should be saying, "It only took a year, but we finally got everything that Japan got!"
Of course, if this were a flop like people are discussing, then we won't get Ketsuipachi patched at all and I can't blame RSG for doing what's necessary to stay afloat.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
No.mrsmiley381 wrote:We should be saying, "It only took a year, but we finally got everything that Japan got!"
You should be thanking RSG for getting such a great package out there at a nice price and not keeping it region locked to PAL, thus allowing you to actually play it at all. The Ketsui arrange mode is a minor omission, there is already a wealth of content available to you. If you want it so badly you can always buy the Japanese version, otherwise, show some fucking gratitude.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Umm, didn't they do that already? Why do people continue to fail to understand that the Ketsui Arrange was a separate release in Japan and the current PAL release is the exact same thing that the Japanese got.mrsmiley381 wrote:Seriously, RSG, there's no excuse for us not to get everything included in the final disc release.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
That Zavvi price is awesome. I have absolutely no excuse to not get this game at this point.
-
mrsmiley381
- Posts: 478
- Joined: Sat Jan 01, 2011 6:37 am
- Location: Canyonville, OR
- Contact:
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I just ordered a new copy. I'm excited to play the game. Ideally, this should have been a regional variant of the later release. RSG came very close on giving everyone the perfect fan package, but they scored the rights for the earlier release, likely so they could charge for DLC, which I intend on purchasing regardless.Paradigm wrote:No.mrsmiley381 wrote:We should be saying, "It only took a year, but we finally got everything that Japan got!"
You should be thanking RSG for getting such a great package out there at a nice price and not keeping it region locked to PAL, thus allowing you to actually play it at all. The Ketsui arrange mode is a minor omission, there is already a wealth of content available to you. If you want it so badly you can always buy the Japanese version, otherwise, show some fucking gratitude.
I'm voting for them with my goddamn wallet already, so I'm going to provide honest criticism.
By Friday I'm sure I will be posting in this thread about how much fun it was initially, followed by pure rage and incoherent screaming about bees. I've seen this game in action and all I know is that there are meters and types and explosions everywhere.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
There is no "later release" of the game. The Ketsui mode release is just that and BL and considering this package has way more (and way better) content, it was clearly the right choice.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
RSG DID give the perfect fan package considering 1) this kind of game never gets released in Europe, Australia, and North America and 2) if and when it does get released, sales aren't gonna be as hot as some million-seller FPS turd. Some people have zero concept of the type of capital it takes to run a business. It came with a soundtrack and people have the option to pay extra for the Black Label version (I don't do any downloading, but still). It really is a great release; well worth its initial asking price (and definitely its reduced price... I'll buy another one or two). If people wanna whine about Ketchupachi, they should take that s*** to some other thread, as that extra had nothing to do with the 1.5 release in Japan 

-
- Posts: 172
- Joined: Sun Dec 04, 2005 11:29 pm
- Location: Brooklyn, NY
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Game is on sale over at www.videogamesnewyork.com for $45 for Cyber Monday only. You can use the code: cship for free first class or parcel shipping on Cyber Monday only. They say stock is limited.
If I had the funding I'd be all over this. Hope this helps a few of you who didn't buy it yet.
If I had the funding I'd be all over this. Hope this helps a few of you who didn't buy it yet.
-
Thjodbjorn
- Posts: 439
- Joined: Mon Apr 12, 2010 2:36 pm
- Location: Minnesota
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
A hundred times, this. I really do not get the confusion.Erppo wrote:There is no "later release" of the game. The Ketsui mode release is just that and BL and considering this package has way more (and way better) content, it was clearly the right choice.
To play "Ketsupachi", I have to put in the disc called "Dodonpachi Daifukkatsu Black Label". I can only play Black Label, Black Label Novice, and Black Label Arrange. If I put in the disc called "Dodonpachi Daifukkatsu 1.5", I can play 1.5, 1.5 novice, Arrange A, and Arrange B. if I picked up the DLC, I can also play 1.51 and BL, and BL Novice. Not arrange. We (PAL, and us importers) are getting the exact same "final package" that anyone owning 1.5 can get. Further, 1.51 in Japan is ONLY available through the code in the first run and LE. The PAL release is obtainable by anyone willing to spend 80 points.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
RSG must understand that there was an expectation from the start that they would release Ketsuipachi as DLC, however. There's no way they could risk a second retail release of the game--it would need to be separately approved and all. BL Arrange is a desirable add-on to the game and everyone wants them to put it out in some form.
-
mesh control
- Posts: 2496
- Joined: Mon Dec 21, 2009 1:10 am
- Location: internet