Spadgy, you need a real arcade autofire PCB, not a console stick with autofire.spadgy wrote:which is a shame in that people playing off the PCB (which isn't compatible with my stick's autofire circuit) can't really learn many strategies.

Spadgy, you need a real arcade autofire PCB, not a console stick with autofire.spadgy wrote:which is a shame in that people playing off the PCB (which isn't compatible with my stick's autofire circuit) can't really learn many strategies.
And that's why I need one! Combined with all the skateboarding falls, button tapping has turned my wrists into a slightly painful mess.sven666 wrote:easier on the hands
Really? Why is that? I can't imagine how the game itself could "see" where the fast button-tapping rate is coming from. I wonder how my modded Saturns pads would work with it.Dave_K. wrote:Spadgy, you need a real arcade autofire PCB, not a console stick with autofire.spadgy wrote:which is a shame in that people playing off the PCB (which isn't compatible with my stick's autofire circuit) can't really learn many strategies.![]()
As I feel the need to talk about this more, I think I should (though there's something odd about a mod splitting a thread he's taken off topic! Mybe it's just immensely postmodern meta-modding; which is even more terrible!).Ghegs wrote: spadgy, you can always split the thread if the need arises.
Nice floor, I took that photo @ my old place.spadgy wrote:Now I've done the split, I'll carry on!
Basically, I have one of these installed in my stick, and as specified when I put in an order to have one made over on AO, it doesn't work with all games. Or maybe I'm just using it wrong!
Here's a pic of it:
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I just meant you don't want to use a console stick for the very reason alamone mentioned:Ghegs wrote:Really? Why is that? I can't imagine how the game itself could "see" where the fast button-tapping rate is coming from. I wonder how my modded Saturns pads would work with it.Dave_K. wrote:Spadgy, you need a real arcade autofire PCB, not a console stick with autofire.spadgy wrote:which is a shame in that people playing off the PCB (which isn't compatible with my stick's autofire circuit) can't really learn many strategies.![]()
I would think a console stick should still work, but will not be able to get to optimal speed unless its sync'd to the PCB's refresh/frame rate.alamone wrote:Edit: Also, ideally, your rapid fire circuit should be the Sync type
(i.e. timed to coincide with the VSYNC signal on the CSYNC)
rather than some dodgy 555 circuit or something similar.
Your taste in wood is... er.... floorless. (Thank you. I'm here all night).emphatic wrote: Nice floor, I took that photo @ my old place.![]()
For synchronous autofire boards, the fire pulse is timed to the refresh rate of the PCB. 1/2 the refresh is the maximum fire rate. Some boards have a switch to also do 1/4 refresh. For timer+potentiometer based PCB (like the older Sanwa MGM04 at the top of the pic) you could certainly try to fine tune the rate to match the game's refresh, but have a better chance of being out of phase (missing frames/shots) or exceeding 1/2 refresh (slowing down rate of fire).gct wrote:Someone please explain how the arcade autofire works.
Does it fire at a specified rate beginning from the moment you press the button (possibly out of phase with sync refresh), or do you press the button and then the circuit waits until the next screen refresh signal and then fires at the specified rate?
Arcade PCBs do not all use the same 60hz refresh rate like console games, some have odd refresh rates out to 5 decimals, so although you could try to fine tune a potentiometer and get pretty close results, it will still not be maximum or likely be out of phase.gct wrote:I don't see why an adjustable circuit with a perfectly tuned potentiometer or a programmable microcontroller-based circuit wouldn't do just as well.
Yeah, that's my favorite (it's the bottom one in the pic above). I modified mine to remap the clean buttons at the same time.rancor wrote:They have a great autofire circuit at Mak that I've picked up for a few people over the years:
http://www.mak-jp.com/ctrbox.html
So you're in a position to be able to offer one of those Rancor? If so I might have to treat myself relatively soon.rancor wrote:They have a great autofire circuit at Mak that I've picked up for a few people over the years:
http://www.mak-jp.com/ctrbox.html
yeah! Very easy for me to stop in as I change trains at Akihabara every day during my commute. Just let me know and I can pop in and get one for anyone here!spadgy wrote:So you're in a position to be able to offer one of those Rancor? If so I might have to treat myself relatively soon.
Would save a bundle on shipping, that's for sure. I could mail everything out to one person via EMS and they could distribute to those in-country. Just let me know a week or so beforehand, as everytime I've gone in there they only have one or two in stock. I'll call the store in advance and let them know I'm coming.spadgy wrote:Likewise. Saves scouring YAJ... UK group order?
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.