RSG publish DDP Resurrection in Europe
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
So basically all games with a huge end bonus are broken? That's just stupid, bitter etc.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I enjoy these arrange modes in the same way that I enjoyed the "What If?" comic books when I was a kid. The end result may be a bit whacky and make no sense, but they're a fun ride and cool to see.


Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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TrevHead (TVR)
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Nice to see the usual BS from the PAL XBL marketplace, the only place that DFK shows up is under shooters highest rated plus the DLC add ons.
Nin2Jump is the same, apart from searching under N its like that game doesnt exist
Nin2Jump is the same, apart from searching under N its like that game doesnt exist
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I have no doubt that every single person complaining about the TFB points thing can easily 2-all this game and as such it affects them all directly...not.
It's damn good fun, and quite frankly if you're sad enough to let potential point gains from a boss it would take a huge number of hours of practice to reach, let alone kill bother you, you probably need to look at why you play shmups in the first place.
It's damn good fun, and quite frankly if you're sad enough to let potential point gains from a boss it would take a huge number of hours of practice to reach, let alone kill bother you, you probably need to look at why you play shmups in the first place.
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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I don't doubt that it's fun but still sounds pretty ridiculous that people are making so much fuss over a mode where getting a world record basically comes down to using a few hypers against the TLB.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
1. Drive rank up
2. Get 10 chips
3. Use a few hypers on TLB
WR GET!
2. Get 10 chips
3. Use a few hypers on TLB
WR GET!
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
You are so right mang!
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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
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dunpeal2064
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Why doesn't anyone here have the WR?
I should go for it, a WR sounds fun.
Oh yeah, because someone who scores perfectly in the rest of the game is still going to have a higher score than me, even if I take all the points possible from the TLB.
I should go for it, a WR sounds fun.
Oh yeah, because someone who scores perfectly in the rest of the game is still going to have a higher score than me, even if I take all the points possible from the TLB.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
That's a very good point dunpeal2064. A WR is about more than the final point boost.
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
The more relevant part for this forum (where it's highly unlikely we'll get a Cave WR) is that getting to the TLB automatically trumps any other score, turning the scoring into mostly pure survival play, given the requirements to see the TLB while minimizing risks of dying. Optimizing score is simply not worth it until you get to the highest levels of play, where you have the confidence and the skills required to one-miss (no-miss preferred) the game while pointblanking all the time, and even Sinmoon didn't score particularly well before the TLB last time I checked (which may very well be out of date now).
So I don't think the complaint is about the theoretical maximum potential, but rather how our top players here actually perform (and I'm sure some of them could get the TLB if they wanted to work on it)... of course the game remains fun regardless, but it doesn't lend itself so well to competing until you can get no-missing for granted (compare to something like God Mode, which also has a no-miss TLB bonus).
So I don't think the complaint is about the theoretical maximum potential, but rather how our top players here actually perform (and I'm sure some of them could get the TLB if they wanted to work on it)... of course the game remains fun regardless, but it doesn't lend itself so well to competing until you can get no-missing for granted (compare to something like God Mode, which also has a no-miss TLB bonus).
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
The point boost doesn't matter. People who can't reach the TLB can still compete against all of the other people who also can't reach the TLB, and the ones who can reach the TLB deserve a higher score.
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Bananamatic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
except cave games have never been like this(except the ESP games to a certain extent)MR_Soren wrote:The point boost doesn't matter. People who can't reach the TLB can still compete against all of the other people who also can't reach the TLB, and the ones who can reach the TLB deserve a higher score.
It's also a waste to put in a semi-complicated scoring system, then put 3/4s of the scoring potential into the TLB just for survival and simple hyper abuse
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
While it's cool that you get some points off the TLB, it shouldn't be 3/4's of your score. Your score should mostly come from the stages itself, regardless if you saw the TLB or not. This separated the scorers from the survival players.
The main focus of Ketsui was succesfully 5-chipping everything and lock-shotting stuff. Doom was just there as a final obstacle to leap. The main focus of Daioujou was to successfully chain throughout all the stages. Hibachi was just there as a final obstacle to leap.
But sadly, the main focus of Ketsuipachi isn't the stages, it's the TLB. You can (very easily) milk the TLB for lots of points and pretty much make your stage score insignificant.
The main focus of Ketsui was succesfully 5-chipping everything and lock-shotting stuff. Doom was just there as a final obstacle to leap. The main focus of Daioujou was to successfully chain throughout all the stages. Hibachi was just there as a final obstacle to leap.
But sadly, the main focus of Ketsuipachi isn't the stages, it's the TLB. You can (very easily) milk the TLB for lots of points and pretty much make your stage score insignificant.
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mrsmiley381
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I don't normally like Dodonpachi-style chaining and all that, but this does seem to get more and more tempting. From what we've gone over a thousand million bajillion times before, if I bought this and the DLC all I would be losing is Ketsuipachi, right? Getting this shipped for less than sixty bucks seems like it might be worth it.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
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StarCreator
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Correct, Black Label Arrange (the "Ketsui" mode) is the only piece missing.
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mrsmiley381
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I guess I'll order this a couple of weeks, then. Then I will e-mail RSG and implore that they patch it in later or something.StarCreator wrote:Correct, Black Label Arrange (the "Ketsui" mode) is the only piece missing.
Not that it matters. I suck at shmups anyway. I also dislike having random-odd PAL games on my shelf, but I should probably get over that sort of OCD anyway.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I think a lot of the "TLB points don't matter" people don't realize this. Seeing how a few western players have reached the TLB in Futari God I don't doubt that somebody could reach the TLB in BL Arrange if they really wanted to. I also think God mode pretty much did the TLB points thing perfectly by giving a big bonus if you somehow NMNB the game but not to where you can coast through the rest of the game and need it if you want anything resembling a decent score.Aliquantic wrote:So I don't think the complaint is about the theoretical maximum potential, but rather how our top players here actually perform (and I'm sure some of them could get the TLB if they wanted to work on it)... of course the game remains fun regardless, but it doesn't lend itself so well to competing until you can get no-missing for granted (compare to something like God Mode, which also has a no-miss TLB bonus).
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
So how are you PAL gamers enjoying 1.5? As stated above I have the game sat in a bag somewhere waiting for me to get older and I am curious about impressions of what is on the disk.
Number of 1cc's : 5
Now playing: Gunbird
Now playing: Gunbird
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
On second thought, I think you are right. I was under the false impression that people who can reach the TLB are also going to be scoring well all through the game.ratikal wrote:While it's cool that you get some points off the TLB, it shouldn't be 3/4's of your score. Your score should mostly come from the stages itself, regardless if you saw the TLB or not. This separated the scorers from the survival players.
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TrevHead (TVR)
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Yeah my copy came today, but its gonna stay in its wrapper until ive finished with Dark Souls and one or two other games im currently playingsjewkestheloon wrote:So how are you PAL gamers enjoying 1.5? As stated above I have the game sat in a bag somewhere waiting for me to get older and I am curious about impressions of what is on the disk
Last edited by TrevHead (TVR) on Thu Nov 17, 2011 6:23 pm, edited 1 time in total.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Yeah, that is the main problem. Currently if you approach the game purely with scoring in mind, you should first just try to cheese your way through the game ignoring all risky scoring stuff in the stages and if you manage that, you will soundly beat even the best scoreruns that fail to get to the TLB. All the other stuff only comes in after you can confidently max out the TLB score because only after that it starts to matter again. It's not broken, but it's still a bit dumb.MR_Soren wrote:On second thought, I think you are right. I was under the false impression that people who can reach the TLB are also going to be scoring well all through the game.
I didn't play the game very much but just getting to the TLB doesn't even seem very hard. The game is basically just BL's Bomb style with a slightly stronger ship, and I know BL Bomb isn't that hard to clear.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
finally got round to recording my best replays so far:
Best Novice run so far
Best X360 Mode run so far
Best Arrange A Run so far
Best Novice run so far
Best X360 Mode run so far
Best Arrange A Run so far
It's about "realizing their actuality." And judging by the look on Jane's face, she's realized it a couple of times already.
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dunpeal2064
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
This makes a lot of sense to me. I can see the point of the complaint now, and it seems a bit more valid. However, I still don't think this makes it a crap mode. I find it kinda nice that I can work on clearing before scoring, as it seems like a good way to approach shmups in the first place.Aliquantic wrote: So I don't think the complaint is about the theoretical maximum potential, but rather how our top players here actually perform (and I'm sure some of them could get the TLB if they wanted to work on it)... of course the game remains fun regardless, but it doesn't lend itself so well to competing until you can get no-missing for granted (compare to something like God Mode, which also has a no-miss TLB bonus).
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Can't speak for everyone else but for me the TLB thing was more a response to the outcry over its exclusion than an attempt to prove it sucks.
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Stage 1 is seriously pissing me off.
Get all 3 bees in the first half
don't let the tanks run the silos over
destroy the silos myself
have full Hyper
Not dying(you would have to suck to die by then with an autobomb ship, plus I'm not getting hit)
Omote route every damn time. It doesn't seem to matter if I destroy the tanks first or if I destroy the Silos first.
Get all 3 bees in the first half
don't let the tanks run the silos over
destroy the silos myself
have full Hyper
Not dying(you would have to suck to die by then with an autobomb ship, plus I'm not getting hit)
Omote route every damn time. It doesn't seem to matter if I destroy the tanks first or if I destroy the Silos first.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I've learned that at least two of the bees you pick up need to be white (flashing between red/green.)
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StarCreator
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
That's not the correct use of "Omote". Pretty sure you can only use that term in regards to which loop you got (Omote or Ura).Chaos Phoenixma wrote:Omote route every damn time. It doesn't seem to matter if I destroy the tanks first or if I destroy the Silos first.
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
I refer you to my earlier post giving you step by step advice on how to get the ura boss to spawn.Chaos Phoenixma wrote:Stage 1 is seriously pissing me off.
Get all 3 bees in the first half
don't let the tanks run the silos over
destroy the silos myself
have full Hyper
Not dying(you would have to suck to die by then with an autobomb ship, plus I'm not getting hit)
Omote route every damn time. It doesn't seem to matter if I destroy the tanks first or if I destroy the Silos first.
You're not destroying the first canister quickly enough and the first tank is rolling over it. Because you think you've dealt enough damage to it for it to be destroyed you think you're destroying it instead of the tank hitting it.
This:
No, but purely because of the order in which the tanks appear on screen you will have to destroy them in a certain order.
The bottom left 2 first, collecting a bee next to them on the way.
Move right, destroy the other two canisters BEFORE destroying the tank, allowing you to collect a bee and cancel a shit ton of bullets (on BL mode anyway) then move left and finish the last tank, then HARD right with autofire to continue the chain on the popcorn tanks that come from the right.
That's how I do it, and it always works everytime.
The main problem is destroying the first canisters fast enough, you basically have to spawn the bee on the left, run right up to it at the top of the screen, collecting it as soon as possible. You can sit on the bee's spawn point for about 1 second, point-blanking the first canister, then hold laser and move vertically down to avoid the bullets chasing you, and dodge the splurge fire from the first tank.
That's with bomb style anyway, with power/strong style you can just bottom hug and you'll kill the canisters in time easily, and on BL you can use the 2nd and 3rd bees as bullet cancels for points while taking care of the canisters and building hyper.
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Aliquantic
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Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
Dumb question for anyone who might know: can you use the Japanese BL DLC on the PAL release? I'd be surprised if you could but hey, maybe, just maybe... Thanks!
Re: RSG Confirmed to publish Dodonpachi Resurrection in Europe.
You can't.
Sorry
Sorry

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<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches