Did you play through bl first (specifically god) or just played straight through 1.5? Maybe its time to play 1.01/1.00 ultraGus wrote:Why not just try out some of the other modes? I think the game offers a pretty good difficulty curve. I went from sucking balls at STGs to reaching Larsa in 1.5 Ultra.
Xbox 360: Mushihimesama Futari 1.5 (November 2009)
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AntiFritz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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J_Taishu
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Because I've been playing it on and off for six weeks and feel that I'd like a change of pace. Also, Maniac is really much difficult, so it'd be great if I could play a game that could sort of bridge the difficulty between Original 1.5 and Maniac.Gus wrote:Why not just try out some of the other modes? I think the game offers a pretty good difficulty curve. I went from sucking balls at STGs to reaching Larsa in 1.5 Ultra.
Is the BL worth the $?
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iconoclast
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
BL Maniac bridges the difficulty between 1.5 Original and 1.5 Maniac quite nicely. But I know what you mean about a change of pace (I usually get tired of most single player games after a couple weeks), so I think Muchi Pork would be worth looking into. The first loop in 1.01 isn't hard at all, and the basic scoring is very fun.
And yes, BL is well worth the money. BL God + 1.5 Maniac makes Futari one of the best games ever.
And yes, BL is well worth the money. BL God + 1.5 Maniac makes Futari one of the best games ever.
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Yeah, I played tons of BL including a 3 month stretch where I played nothing but God. I'd definitely recommend it as aside from bridging the difficulty it also works great as a gateway drug into playing the game for score.
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krokodil_final
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I think BL is overall more fun. I played it to death. The sound it makes when you have to change from shot to laser and vice versa is really helping to score.
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Dronevil
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
i couldn't agree moreiconoclast wrote:BL God + 1.5 Maniac makes Futari one of the best games ever
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Blackbird
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Noob question: In X360 Futari, what is the difference between the Arcade and 360 modes? Is it just a graphical difference? Noticed the graphics were really crisp in the 360 mode, and less so in the Arcade mode.
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Yeah, just different graphics. That and Arcade and 360 have different leaderboards with the 360 ones being by far the more popular.
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Special World
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Whoo, finally beat the default top score on the God leaderboards!
It sounds pretty sad when put like that, so I'll say I got to the third boss.
It sounds pretty sad when put like that, so I'll say I got to the third boss.
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J_Taishu
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Allright, I'm going to go crazy and pick up the Muchi/Pink double pack when I can. Too bad I'm too late to get Matsuri mode, at least I'm going to get it nice and cheap.
I also did download BL for Mushihime and played around with the original mode. After being initially a little panicked by the suddenly increased enemy and bullet count, I just sort of got used to it. The only real problem seems to be the second half of stage 3. I was kind of shocked at how dramatically they sped up the 2nd boss. Two questions:
1) Which Maniac is more manageable? 1.5 or BL?
2) Are the leaderboards buggy for BL, or is it just with me? I'm certain that I beat my high score but when I got prompted to transmit it to the leaderboard it told me that I didn't.
I also did download BL for Mushihime and played around with the original mode. After being initially a little panicked by the suddenly increased enemy and bullet count, I just sort of got used to it. The only real problem seems to be the second half of stage 3. I was kind of shocked at how dramatically they sped up the 2nd boss. Two questions:
1) Which Maniac is more manageable? 1.5 or BL?
2) Are the leaderboards buggy for BL, or is it just with me? I'm certain that I beat my high score but when I got prompted to transmit it to the leaderboard it told me that I didn't.
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J_Taishu
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
BL: Original cleared with Reco, 259,052,499 pts. Stage three still gives me problems, but once I'm passed that it's clear sailing. I'll spare you guys the photo.
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JOW
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
1. Definitely BLJ_Taishu wrote: 1) Which Maniac is more manageable? 1.5 or BL?
2) Are the leaderboards buggy for BL, or is it just with me? I'm certain that I beat my high score but when I got prompted to transmit it to the leaderboard it told me that I didn't.
2. Never had an issue.
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
1) BL by a lot both in scoring and survivalJ_Taishu wrote: 1) Which Maniac is more manageable? 1.5 or BL?
2) Are the leaderboards buggy for BL, or is it just with me? I'm certain that I beat my high score but when I got prompted to transmit it to the leaderboard it told me that I didn't.
2) Yeah, they seem to have been buggy lately. I had the same problem with 1.5 Maniac and iconoclast also had it for Espgaluda II.
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finisherr
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
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Estebang
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I feel almost the same way about BL Original. Those two modes, along with DFK's Arrange B, are probably Cave's worst.finisherr wrote:I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
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Special World
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Black Label Original is possibly Cave's best.
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I haven't spent a lot of time with Futari's Arrange modes but from the replays I've seen Original actually seems pretty fun. Not so much Maniac and Ultra with all that fucking milking.Estebang wrote:I feel almost the same way about BL Original. Those two modes, along with DFK's Arrange B, are probably Cave's worst.finisherr wrote:I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
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Aquas
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I had my first stutter recently playing Arcade 1.5 Original. Heh.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.Estebang wrote:I feel almost the same way about BL Original. Those two modes, along with DFK's Arrange B, are probably Cave's worst.finisherr wrote:I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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AntiFritz
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
It has an insane ammount of slowdown, i find it kind of funny to watch sometimes. Doens't make it any less great though.DrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.Estebang wrote:I feel almost the same way about BL Original. Those two modes, along with DFK's Arrange B, are probably Cave's worst.finisherr wrote:I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Skykid
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Oh seriously now, enough.DrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.Estebang wrote:I feel almost the same way about BL Original. Those two modes, along with DFK's Arrange B, are probably Cave's worst.finisherr wrote:I just played Arrange mode for the first time. So incredibly easy that a cat can 1-ALL it.
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Zaarock
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
In Black Label your bombs are far more powerful as well and massively drop the multiplier/difficulty. Might not have noticed if you didnt use them as you say.DrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.
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JOW
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
FatuousDrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.
You obviously haven't played Black Label Original enough to realise it is far, far easier to 1CC. There may be more difficult patterns but the bosses go down before you even see them. The patterns are faster in some cases but as soon as you connect with the focus shot the massively increased slow down results in the patterns being far easier to navigate than 1.5.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
JOW wrote:FatuousDrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.
You obviously haven't played Black Label Original enough to realise it is far, far easier to 1CC. There may be more difficult patterns but the bosses go down before you even see them. The patterns are faster in some cases but as soon as you connect with the focus shot the massively increased slow down results in the patterns being far easier to navigate than 1.5.
I concede that there does seem to be a lot of slowdown, and indeed I haven't played it a lot, but from someone who was able to get near to the end of 1.5 and not finish it (granted I am now very rusty) I still wouldn't be able to complete BL either. That's why I question how much easier it really is.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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sjewkestheloon
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
It is considerably easier as long as you don't aim for score and piss the rank off. Those bullets really speed the fuck up from the end of stage 3 onwards if you keep the counter high.
As a 1cc clear though I can clear BL Original but 1.5 is much more challenging due to the amount of time it takes to drop bosses. Some of the boss patterns make me weep in 1.5.
As a 1cc clear though I can clear BL Original but 1.5 is much more challenging due to the amount of time it takes to drop bosses. Some of the boss patterns make me weep in 1.5.
Number of 1cc's : 5
Now playing: Gunbird
Now playing: Gunbird
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JOW
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Well, seen as you haven't played it a lot you'll have to rely on fellow board members
Put it this way - I really struggled with 1.5 Original when I first got it (it was the first time I played a CAVE vert seriously). Like many others the latter half of Stage 3 and the Stage 3 Boss either finished me off or I just limped through with the odd life to spare.
As soon as Black Label became available I wimped out, purchased it, and immediately noticed a difference and could consistently 1CC the game within a few weeks.
I worked on my score for a while, consistently 1CCing the game during that period. I came back to 1.5 a couple of months later and it still took a number of months to achieve a 1CC
1.5 Original might be considered one of CAVE's easier games but that 1CC is still something I am incredibly proud of
Put it this way - I really struggled with 1.5 Original when I first got it (it was the first time I played a CAVE vert seriously). Like many others the latter half of Stage 3 and the Stage 3 Boss either finished me off or I just limped through with the odd life to spare.
As soon as Black Label became available I wimped out, purchased it, and immediately noticed a difference and could consistently 1CC the game within a few weeks.
I worked on my score for a while, consistently 1CCing the game during that period. I came back to 1.5 a couple of months later and it still took a number of months to achieve a 1CC
1.5 Original might be considered one of CAVE's easier games but that 1CC is still something I am incredibly proud of
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Skykid
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Much.DrTrouserPlank wrote:JOW wrote:FatuousDrTrouserPlank wrote:I don't see how BL original is easy. Bosses go down quicker but the patterns are harder. It's no easier than 1.5 which is too hard anyway.
You obviously haven't played Black Label Original enough to realise it is far, far easier to 1CC. There may be more difficult patterns but the bosses go down before you even see them. The patterns are faster in some cases but as soon as you connect with the focus shot the massively increased slow down results in the patterns being far easier to navigate than 1.5.
I concede that there does seem to be a lot of slowdown, and indeed I haven't played it a lot, but from someone who was able to get near to the end of 1.5 and not finish it (granted I am now very rusty) I still wouldn't be able to complete BL either. That's why I question how much easier it really is.
I played a lot of 1.5 and cleared it a few times, but I cleared BL on my first go on an LCD producing nasty lag. Chi came over after getting to know 1.5 in the local arcade and got to Larsa on his first go.
If you're playing for score it becomes ten times more challenging, if you're playing for a clear it might even be softer than the original Mushihimesama.
I suggest you spend more time with it if a clear is all you want.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
I said in the other thread that a clear is not all I want, but thinking about putting in a decent score is pointless until you can clear a game because you are leaving loads of points on the table if you die before the end.Skykid wrote: Much.
I played a lot of 1.5 and cleared it a few times, but I cleared BL on my first go on an LCD producing nasty lag. Chi came over after getting to know 1.5 in the local arcade and got to Larsa on his first go.
If you're playing for score it becomes ten times more challenging, if you're playing for a clear it might even be softer than the original Mushihimesama.
I suggest you spend more time with it if a clear is all you want.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Illyrian
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
If you literally just bomb every time the counter gets over 20k, or just deliberately shoot the wrong way to rank never increases it's unbelievably easy. Once the counter gets past 50-60k if you've not put a considerable amount of time into it, it becomes pretty insane.
But seriously, just bomb if the counter gets too high and you'll be fine.
But seriously, just bomb if the counter gets too high and you'll be fine.
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DrTrouserPlank
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)
Is that for BL or 1.5?Illyrian wrote:If you literally just bomb every time the counter gets over 20k, or just deliberately shoot the wrong way to rank never increases it's unbelievably easy. Once the counter gets past 50-60k if you've not put a considerable amount of time into it, it becomes pretty insane.
But seriously, just bomb if the counter gets too high and you'll be fine.
Even when I try to score (16 mil after stage 1, 50 mil after stage 2) my counter rarely approaches 20k anyway because I'll usually die somewhere on stage 3, or at the very least have to bomb some of it.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.