Xbox 360: Mushihimesama Futari 1.5 (November 2009)

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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

wariomona wrote: I know this is an old thread only kept alive by DrTrouserPlank but I would appreciate it if you/someone do something like this for 1.5 Maniac Larsa (doesn't need to be as long). I'm picking this game back up again and want to finally get my first shmup 1cc I would consider worthy, but Larsa is being very bitchy. (As are the giant moths in stage 4)

Also, I've been wondering this for a while but could never really tell: Do bombs do different damage to bosses depending on how high you are up the screen? If so, where's the best place to let one off?
Just use Abnormal Palm and you'll probably be able to win without much practice. In my first month with the game I got a quick and dirty 1cc with him after a week of practice without even hitting the 2nd extend.

As for the bombs I do believe there is a slight difference in the damage depending on how to close you are to the boss. So the best place would be right in front of them.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Deca »

DrTrouserPlank wrote:I'm always here, lurking in the shadows.
You gotta come back after a little break and clear the damn thing so I can feel all happy for you and shit :p
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

I'm not sure if this was answered already, but is there a difference between the Xbox360 mode and Arcade mode other than appearance (and maybe sound)? Clue me in.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

finisherr wrote:I'm not sure if this was answered already, but is there a difference between the Xbox360 mode and Arcade mode other than appearance (and maybe sound)? Clue me in.
I think the only game that has a difference is deathsmiles
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by ptoing »

AntiFritz wrote:I think the only game that has a difference is deathsmiles
In Espgaluda II the tutorial gem glitch is in arcade mode, but not in 360 mode.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by AntiFritz »

ptoing wrote:
AntiFritz wrote:I think the only game that has a difference is deathsmiles
In Espgaluda II the tutorial gem glitch is in arcade mode, but not in 360 mode.
Forgot about that one.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

To answer the original question, there should be no difference between Futari Arcade and 360 mode beyond the graphics. The other two ports with split Arcade/360 modes (DS, ESP2) have minor differences - the others either don't offer a choice (DFK, MMP&PS) or are flat-out different games entirely (DS2, AK).
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finisherr
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

Thanks! I've actually been playing a bit in 360 mode lately. I'm not sure which I like more. 360 mode looks kinda sweet in HD while arcade mode looks pretty sweet on the tube tv in tate orientation.
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Gus
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

If you plan on playing seriously, 360 is about the only option as the Arcade online leaderbords are just so barren in comparison. Also 360 mode looks great on my non-tated tube TV.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

I feel as though I've been here before.....
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

Nice to see you, I guess. You know, I was recently at a meet and I saw someone just pick up and 1cc Futari Original on their first try. How's it going on that front?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

RNGmaster wrote:Nice to see you, I guess. You know, I was recently at a meet and I saw someone just pick up and 1cc Futari Original on their first try. How's it going on that front?
I haven't played it since I last had a meltdown here a while back. Gave it a whirl again after seeing this thread last night and it's like being back at square one all over again. Good fun to play, until you get serious with it and then it's just a massive headache all over again. Same as all of Cave's games.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Chacranajxy »

1cced Futari 1.5 original.... so goddamn satisfying.

Played the game for about a week or so back in the summer when I got it... picked it up again on Sunday and put a couple hours into it every day and today I finally finished it.

The thrill of clearing one of these games is just... it's completely unlike anything that modern gaming offers.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

DrTrouserPlank wrote:
RNGmaster wrote:Nice to see you, I guess. You know, I was recently at a meet and I saw someone just pick up and 1cc Futari Original on their first try. How's it going on that front?
I haven't played it since I last had a meltdown here a while back. Gave it a whirl again after seeing this thread last night and it's like being back at square one all over again. Good fun to play, until you get serious with it and then it's just a massive headache all over again. Same as all of Cave's games.
Huh, that's strange. I go back to Dragon Blaze every two weeks or so after a lot of goofing off (goofing off is actually my practice regimen) and I actually find that I've gotten better. I don't know why it wouldn't be the same for you.

Oh right, maybe because you didn't practice correctly. Just read Prometheus' guide and shamelessly crib it. If you haven't read Prom's guide yet, shame on you. I actually keep a copy of it in my bag so I can take it out and read during slow peroids.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by StarCreator »

Also, if the break is for too long, you just end up being out of practice rather than refreshed.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Paradigm »

RNGmaster wrote:Huh, that's strange. I go back to Dragon Blaze every two weeks or so after a lot of goofing off (goofing off is actually my practice regimen) and I actually find that I've gotten better. I don't know why it wouldn't be the same for you.

Oh right, maybe because you didn't practice correctly.
That may be the most moronic thing I've ever read.
RNGmaster wrote:Just read Prometheus' guide and shamelessly crib it. If you haven't read Prom's guide yet, shame on you. I actually keep a copy of it in my bag so I can take it out and read during slow peroids.
And that may be the saddest.

Especially since all that 'guide' basically amounts to is:

1. Find the best replay you can and copy it.
2. Only play on MAME and make every key on your keyboard a save-state.

Sure you can't commit that to memory? :roll:
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Bananamatic »

His run log is probably even better than the guide - it definitely makes you feel better after a bad day of shmupping
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Teufel_in_Blau »

Chacranajxy wrote: The thrill of clearing one of these games is just... it's completely unlike anything that modern gaming offers.
I know that feel, bro.

A good run in my fav shooter can even turn a shitty day into a good one. Shmups can indeed become almost like a drug. I have to stop myself many times to not burn out with the genre too fast.

It's sad that modern gaming is turning into interactive movies.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

Paradigm wrote:
RNGmaster wrote:Just read Prometheus' guide and shamelessly crib it. If you haven't read Prom's guide yet, shame on you. I actually keep a copy of it in my bag so I can take it out and read during slow peroids.
And that may be the saddest.

Especially since all that 'guide' basically amounts to is:

1. Find the best replay you can and copy it.
2. Only play on MAME and make every key on your keyboard a save-state.

Sure you can't commit that to memory? :roll:
Well, I think my Dragon Blaze scores are proof that the method works. It may not be the "pure" way to practice, but if you want to wank about purity you're in the wrong thread pal.

And if his practice method just consists of flailing around, not noting where his mistakes were and not committing sections to muscle memory, then yeah I'd say he's practicing poorly.
Bananamatic wrote:His run log is probably even better than the guide - it definitely makes you feel better after a bad day of shmupping
Thanks for the recommend. Downloading right now.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Paradigm »

RNGmaster wrote:Well, I think my Dragon Blaze scores are proof that the method works. It may not be the "pure" way to practice, but if you want to wank about purity you're in the wrong thread pal.
I'm not your pal, buddy.

This has nothing to do with purity. I think most of us watch replays and use save-states/stage select sometimes to practice, me included. The point is, to say somebody is doing it wrong and not practicing 'correctly' just because they don't follow your one true method is moronic. Even more so that you assume this simply because he hasn't improved from NOT practicing the game. It's completely natural to come back rusty after a break and has absolutely nothing to do with 'incorrect' practice methods. IIRC he could make it to Larsa, so that alone shows he was making progress.

I wonder if Yusemi SWY carries around Prometheus' guide in his bag to read when he has chance :?:
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

Paradigm wrote:
RNGmaster wrote:Well, I think my Dragon Blaze scores are proof that the method works. It may not be the "pure" way to practice, but if you want to wank about purity you're in the wrong thread pal.
I'm not your pal, buddy.

This has nothing to do with purity. I think most of us watch replays and use save-states/stage select sometimes to practice, me included. The point is, to say somebody is doing it wrong and not practicing 'correctly' just because they don't follow your one true method is moronic. Even more so that you assume this simply because he hasn't improved from NOT practicing the game. It's completely natural to come back rusty after a break and has absolutely nothing to do with 'incorrect' practice methods. IIRC he could make it to Larsa, so that alone shows he was making progress.

I wonder if Yusemi SWY carries around Prometheus' guide in his bag to read when he has chance :?:
I might have made some unwelcome implications there. However, if he's really remembered nothing from when he played the game, and doesn't have the slightest bit of muscle memory on what to do in difficult spots, he's just relying on reflexes and basic skill. It's natural to come back rusty, but not natural to come back so rusty that you're at square one again.

I wasn't suggesting that he should have improved by not practicing the game. But after a - what - two month break, the fact that he's lost practically all the skills he accrued is a problem.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Prom's guide actually helped me quite in how he talked about the importance of practicing consistently and to have a full route mapped out and practiced before even attempting a full run. Also I might have been doing it already out of reflex but his guide was what made me fully aware of techniques like bullet herding and where to look when dodging.

And I agree about a break helping you if you feel like you hit a wall. Like Prom says in his guide that way you come back to the game feeling fresh again and can possibly look at the game in different ways.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by TrevHead (TVR) »

If you really hate the game so much then why dont you just stop, try 1CCing some easier shmups which you find stimulating but still challenging. That Futari (manic?)1CC isnt going to go anywhere.

I burned myself out playing Mars Matrix (i could play the stages individually but couldnt stitch it together in a run). which I then had a haitus from shooters and on return Mars Matrix still wasnt fun, so ive been playing other shooters. Last week I had a session at MM and while I couldnt chain for shit as my timing was out I could still remember the routes through most stages. Im sure that if I set aside the time I could now have fun trying for that MM 1CC
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by Gus »

Don't waste your time, dude. People have tried giving him similar advice in the past and he's just ignored them. I'd be shocked if he wasn't trolling at this stage.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by DrTrouserPlank »

Gus wrote:Don't waste your time, dude. People have tried giving him similar advice in the past and he's just ignored them. I'd be shocked if he wasn't trolling at this stage.
Jeesh, people really need to relax.

As it happens I haven't asked for any advice, I merely responded to a question about how things were going and now I'm apparently "trolling".
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by finisherr »

Slowly working on Maniac Mode.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by RNGmaster »

DrTrouserPlank wrote:
Gus wrote:Don't waste your time, dude. People have tried giving him similar advice in the past and he's just ignored them. I'd be shocked if he wasn't trolling at this stage.
Jeesh, people really need to relax.

As it happens I haven't asked for any advice, I merely responded to a question about how things were going and now I'm apparently "trolling".
If you complain that the game is too hard and refuse to accept any of the advice that we give you about practicing, forgive us for suspecting that you might be stringing us along.
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by hwl »

Sorry if this has been asked before, but I couldn't find the answer and this seems to be the right place to ask: Are the Platinum versions of Mushihimesama Futari and Espgaluda 2 region free?
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by dunpeal2064 »

hwl wrote:Sorry if this has been asked before, but I couldn't find the answer and this seems to be the right place to ask: Are the Platinum versions of Mushihimesama Futari and Espgaluda 2 region free?
Yes they are. All versions of Mushi, and all versions sans the LE of Esp2 are region free (and all versions of mmp/ps)
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Re: Xbox 360: Mushihimesama Futari 1.5 (November 2009)

Post by hwl »

Nice, thanks. :)
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