Daytona USA / XBLA / PSN / 10/26

A place where you can chat about anything that isn't to do with games!
PC Engine Fan X!
Posts: 9087
Joined: Wed Jan 26, 2005 10:32 pm

Re: Daytona USA / XBLA / PSN / 10/26

Post by PC Engine Fan X! »

That's good news to hear, antares. Thanks for the heads up.

PC Engine Fan X! ^_~
User avatar
antares
Posts: 921
Joined: Sat Apr 21, 2007 7:29 am
Location: Austria

Re: Daytona USA / XBLA / PSN / 10/26

Post by antares »

Some guy on this forum claims that Virtua Racing is next in line:

http://www.xbox360achievements.org/foru ... p?t=338382
WTB: Arkanoid II Revenge Of Doh PCB, Outzone PCB, Fixeight PCB
User avatar
D
Posts: 3799
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Re: Daytona USA / XBLA / PSN / 10/26

Post by D »

Deca wrote:I put about 6 hours into the ps3 version last night and was sitting on top of the Advanced Time Trial leaderboard last I checked.
I read the psn version would be out in December? You mean I could have played it last night?
Virtua Racing? Why? I mean love the polygons and all, but the game does look a bit crude and people will laugh and make fun of it and it will not sell and the Sega will be like: it was a bad idea after all, we quit with these retromakes.
Dear Sega please do more like: Scud Race Plus, Emergency Call Ambulance, Sega Race TV , Initial D Arcade Stage 6 AA, R-Tuned : Ultimate Street Racing, Dirt Devils, Daytona USA 2: Power Edition, Indy 500. thanks. Let´s say one of these titles every 5 months?
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by Elixir »

This game controls TERRIBLY. It has one of the most obnoxious, finicky, touchy and overall downright shit control schemes I've ever seen. Kind of regret my purchase.

Please, someone explain to me how I'm supposed to control this without a wheel.
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by Paradigm »

Why didn't you download the free trial first if you haven't played it before?

The handling does take a bit of getting used to, but it's perfectly playable with a 360 pad.
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by bcass »

Does anyone know of any implications of playing the US PSN version in the UK on a US console? It's not running on US servers is it?
Last edited by bcass on Thu Oct 27, 2011 9:25 pm, edited 1 time in total.
User avatar
Elixir
Posts: 5436
Joined: Sun Jun 26, 2005 3:58 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by Elixir »

Paradigm wrote:Why didn't you download the free trial first if you haven't played it before?

The handling does take a bit of getting used to, but it's perfectly playable with a 360 pad.
I did, the demo was about 20 seconds long.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by Ganelon »

If you consider the ends of the analog stick to be the ends of the wheel, then the controls are quite faithful to the arcade original's for better or worse. Arcade Daytona USA is pretty infamous for its oversteering (relative to most other racing games), which is amplified by the analog stick's comparable short "throw." With a bit of practice, it's easy to make flawless runs, although having a wheel would certainly make the controls more comfortable.

And if Virtua Racing is the next installment, I'll definitely buy it. I personally enjoy VR more than Daytona and have fonder memories. While Sega has plenty of racers that haven't ever been ported much (or at all) that should receive priority, we still haven't received a near-arcade perfect version of VR yet (Flat Out's handling feels a little lenient and some of the visuals are off), particularly the history-breaking 16:9 version. I think folks would expect more than just a plain port with just the 3 tracks and formula 1 car though.
Last edited by Ganelon on Fri Oct 28, 2011 4:06 am, edited 1 time in total.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Daytona USA / XBLA / PSN / 10/26

Post by Estebang »

The 32X version of Virtua Racing is excellent.
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by bcass »

So is the PS2 port.
User avatar
mrsmiley381
Posts: 478
Joined: Sat Jan 01, 2011 6:37 am
Location: Canyonville, OR
Contact:

Re: Daytona USA / XBLA / PSN / 10/26

Post by mrsmiley381 »

I picked this up on the PS3. I was pretty happy with my purchase. The Karaoke Mode thing was too goofy though. If my roommate had been home when I tried it he probably would have hit me.
Why is it called the Vic Viper/Warp Rattler? Because the Options trail behind it in a serpent-like fashion, and the iconic front fins are designed to invoke the image of a snake's fangs.
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Daytona USA / XBLA / PSN / 10/26

Post by TrevHead (TVR) »

Elixir wrote:
Paradigm wrote:Why didn't you download the free trial first if you haven't played it before?

The handling does take a bit of getting used to, but it's perfectly playable with a 360 pad.
I did, the demo was about 20 seconds long.
Yeah the demo was too short to get a proper idea about the game, but its kinda understandable considering theres only 3 tracks. It would have been better if the demo was timed like gameroom does it.

Its probably me but the controls felt different in the demo to the full game, less twitchy. I bet it plays great with a wheel

My pet hate is how the tips are on the loading screen and theres hardly enough time to read the first word so ive no clue if its really important :evil:
User avatar
Raytrace
Posts: 2173
Joined: Fri Oct 14, 2011 6:42 pm
Location: Éire

Re: Daytona USA / XBLA / PSN / 10/26

Post by Raytrace »

got it last night - absolutely great from the second that song comes in I was 'in the zone' :p - the only thing is that a lot of the controls are un reassignable, though I do respect the 4 buttons in actual placement where gears would be thing. I'm still crap at it though - best I could get was 11th place :p
User avatar
lawnspic
Posts: 701
Joined: Fri Jun 24, 2005 3:05 am
Location: NY

Re: Daytona USA / XBLA / PSN / 10/26

Post by lawnspic »

I thought this was going to be more like Daytona 2001 on DC not realizing this was a straight up arcade port. Was still worth the purchase, great game!
Iron Maiden: "It was dead, but alive at the same time."
PC Engine Fan X!
Posts: 9087
Joined: Wed Jan 26, 2005 10:32 pm

Re: Daytona USA / XBLA / PSN / 10/26

Post by PC Engine Fan X! »

Playing on the real arcade cab of Daytona USA, the force-feedback steering wheel is quite strong if you slam into the back of an AI car opponent or slam into the wall at an angle on the oval course setup.

Hint: By pressing the Select button on the oval course on the 360 port of D-USA, you can stop the three wheel slots on the slot machine display. Try to match all three in a row (in the original arcade game, you'd press the Start button to stop the slot wheels, match 3 in a row, it'd give you extra credits to play again).

PC Engine Fan X! ^_~
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Daytona USA / XBLA / PSN / 10/26

Post by TrevHead (TVR) »

Does the arcade original have a habit of drifting and spinning out for almost no reason at all? Its happened a few times on the intermediate track at the uphill section before the tunnel plus other places the have long slight curves. Its like im hitting an invisible bump in the road
User avatar
StarCreator
Posts: 1943
Joined: Mon Jan 12, 2009 2:44 am
Location: Maryland, USA
Contact:

Re: Daytona USA / XBLA / PSN / 10/26

Post by StarCreator »

That can happen if you're over-accelerating - if you see a lot of dust getting kicked up on solid road, you need to downshift and/or ease up on the accelerator.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Daytona USA / XBLA / PSN / 10/26

Post by Deca »

Elixir wrote:This game controls TERRIBLY. It has one of the most obnoxious, finicky, touchy and overall downright shit control schemes I've ever seen. Kind of regret my purchase.

Please, someone explain to me how I'm supposed to control this without a wheel.
Just typed this long ass thing out for someone with the same question on gamefaqs.
Controller is fine. The vast majority of my experience with this game is in the arcade, and I just set my first sub 3 minute run and 42 second lap on Advanced last night using controller (currently 14th on the leaderboard). You have to learn to be very smooth because this game punishes you a lot for jerking the car around in the straights, it's a problem a lot of beginners deal with even with a steering wheel.

This game is very firmly rooted in its mechanics. There's a right way to do every corner and beginners will find themselves sliding off the road and crashing a lot, often to the point that the game seems impossible to play. I can give you some pointers that will keep you on the track and let you begin to understand how drifting works in this game, but don't expect to set any amazing times with them. This will just be the safest, most consistent method to use as a starting point. Faster lines and more advanced techniques are less forgiving and require more precision.

First off, Manual Transmission is an actual must. Furthermore you'll need to use the buttons for each individual gear rather than simple shift up/down buttons. Shifting from 4th directly to 1st or 2nd is key to approaching this game correctly.

For most corners that require drifting, a 4-2-3-4 pattern is going to be your safest bet. As you approach the corner the first thing you need to do is figure out the entry point. I'll use the Sonic corner on Beginner as an example, the entry point for this one is right as you pass the sign on the right of the track with the face on it. As you hit that point, shift directly to 2nd gear and steer into the corner, the car will rotate into the drift. Once it's rotated far enough (this will require some trial and error to develop a feel for it, it's near impossible to explain without visuals) shift into 3rd. You basically want to rotate the car so that it's lined up with the road coming out of the corner. Once you put the car into 3rd gear its handling will stabilize and it will just sort of follow the corner locked into the drift. If you rotate too far in 2nd the car will spin, but in 3rd you can usually jerk the car left or right without consequence to adjust the line somewhat. Again, there will be a little trial and error here to develop a feel, but the next thing you want to do is find where you can safely shift back up to 4th. In 4th the car will accelerate and push to the outside corner, if the angle is too high and you're steering into the corner it's also quite possible it will spin. You want the car to be as close to straight as possible right now when shifting back to 4th, and you'll use steering input to correct as needed. In general you'll want to keep full throttle throughout the drift, but sometimes you may want to lift off slightly as needed in 3rd or possible 4th. As you drive more you'll start to see how that can create even more of a safety buffer (at the cost of exit speed, of course). Congrats, you drifted the corner!

I'm sure this sounds pretty complicated, but really as long as you're using the 4-2-3-4 shift pattern and let it hang in 3rd gear for a bit, you'll find this method quite consistent and forgiving. The fastest way to take this corner is a direct 4-2-4, but the timing required to pull that off without tapping the wall and losing a great deal of speed is much stricter. You'll work up to it as you continue playing, you'll find lifting off for a moment when going back to 4th in that pattern can afford you some leeway at the expense of some exit speed if you can tell your line is a bit off.

This game is extremely rewarding if you stick with it. Decoding the tracks and breaking down each corner is where all the fun lies. I've been playing this game for years and don't see myself ever getting tired of it, you can always go faster! :)
I have a LOT of experience with this game, primarily on the Advanced track, so if there's any way I can help any of you figure out/enjoy it by all means ask questions. For the record absolutely nothing in this game happens randomly outside of AI behavior (and if you're playing seriously you'll be in time lap anyway). While it initially comes off as very obtuse and counter-intuitive, once you break past that initial layer you'll find that this game is airtight in its mechanics and offers a great deal of depth.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Daytona USA / XBLA / PSN / 10/26

Post by TrevHead (TVR) »

Its certainly a game that punishes sloppy driving which is made even tougher as the corners are hard to gauge properly. Its very rewarding when you get it right and I can see why it was such a hit in the arcades.

Ive been mainly playing the intermediate circuit and took your advice about MT instead of AT which has helped immensely so did playing survival mode.

I see what you mean about using gearshift to control the drift with upshift to gain traction when exiting the corner. For big turns like the last turn in intermediate I try to use as little under steer as possible.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Daytona USA / XBLA / PSN / 10/26

Post by Deca »

If you're playing the 360 version check out my replay :) Logged a 2'58"68 last night and that put me in 7th. Sitting in 14th on the PSN version with a 2'58"98, more Japanese players on that one obviously.

As you begin to understand the lines you'll find most corners becoming more forgiving. Watching your speedometer is a good way to time your shifts.

Last corner of Advanced is definitely the hardest for me by far, still decrypting that one and trying to find a way to consistently take it around 190mph. If you 4-2-3-4 it you should be able to get through around 180ish pretty easily though, just make sure you rotate enough in 2nd and sit in 3rd until you're comfortable.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Daytona USA / XBLA / PSN / 10/26

Post by TrevHead (TVR) »

THX Ill keep that in mind atm im just having fun trying out different ways of cornering before I watch how the pros do it.
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by bcass »

Great game. It's still got it, after all these years. Just a shame it doesn't have all the extra stuff from the DC version. It's a shame they couldn't mask the lag as well as Nintendo did with Mario Kart too.
User avatar
Deca
Posts: 1250
Joined: Tue Jul 06, 2010 3:27 am
Location: Ann Arbor, Michigan

Re: Daytona USA / XBLA / PSN / 10/26

Post by Deca »

I've actually had very little in the way of lag issues. Occasionally a single player will be teleporting all over the place but for the most part everything is smooth for me.
Image
1CC List To miss is human; to rank control, divine.
“Fly to live and shoot ‘em all!” – Manabu Namiki
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by bcass »

It's probably because I'm in the UK playing the US PSN version. It's not been released in Europe yet on the PS3 so I'll no doubt be contending with trans-atlantic connections. Should probably notice it a lot less when it gets released over here.
User avatar
Enemy
Posts: 315
Joined: Wed Nov 10, 2010 3:09 pm
Contact:

Re: Daytona USA / XBLA / PSN / 10/26

Post by Enemy »

anyone want a laugh, then read this review.

http://jgghgames.com/?reviews=daytona-usa


How can anyone get a review so wrong !

It seems the person has totally missed the point of Daytona.
User avatar
Raytrace
Posts: 2173
Joined: Fri Oct 14, 2011 6:42 pm
Location: Éire

Re: Daytona USA / XBLA / PSN / 10/26

Post by Raytrace »

Enemy wrote:anyone want a laugh, then read this review.

http://jgghgames.com/?reviews=daytona-usa


How can anyone get a review so wrong !

It seems the person has totally missed the point of Daytona.
'no sense of speed' is probably the most ridic statement...
dannnnn
Posts: 295
Joined: Sat Jun 20, 2009 4:15 pm
Location: England

Re: Daytona USA / XBLA / PSN / 10/26

Post by dannnnn »

"You have absolutely no sense of speed or control of the car you drive."

:?:
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
User avatar
Raytrace
Posts: 2173
Joined: Fri Oct 14, 2011 6:42 pm
Location: Éire

Re: Daytona USA / XBLA / PSN / 10/26

Post by Raytrace »

dannnnn wrote:"You have absolutely no sense of speed or control of the car you drive."

:?:
maybe he was playing Big Mother Truckers ? :D
User avatar
Marc
Posts: 3588
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: Daytona USA / XBLA / PSN / 10/26

Post by Marc »

Jesus, I mean there are disagreeable reviews, then there are just plain wrong reviews. Personally, I think it's fucking awesome, both as a game and a port. I hope Sega have a production line set up to port the rest of their shit to this standard, cause I'll take the lot.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Re: Daytona USA / XBLA / PSN / 10/26

Post by Ganelon »

This guy ought to review Guwange next.
Post Reply