Thunderforce V opinions?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Sly Cherry Chunks
Posts: 1969
Joined: Mon Feb 28, 2005 8:40 pm
Location: Colin's Bargain Basement. Everything must go.

Re: Thunderforce V opinions?

Post by Sly Cherry Chunks »

IV
II
III
VI
V

II is horribly underrated.
The biggest unanswered question is where is the money? [1CCS]
User avatar
J-Manic
Posts: 761
Joined: Thu Jan 12, 2006 10:17 pm
Location: Bay Area

Re: Thunderforce V opinions?

Post by J-Manic »

TFV marks the debut of VGM composer Hyakutaro Tsukumo (the guy in my avatar). And this game possesses one of the best damn soundtracks my ears have ever heard.

8)
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

To me, the styles of TF 4 and 5 are evenly matched.
But TF 5 is on PSX so it has better music capability.
Heres my favorite two tracks in thunder force.
http://www.youtube.com/watch?v=2qIAkbHCXOQ
http://www.youtube.com/watch?v=2qIAkbHCXOQ
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
J-Manic
Posts: 761
Joined: Thu Jan 12, 2006 10:17 pm
Location: Bay Area

Re: Thunderforce V opinions?

Post by J-Manic »

GradiusuiraD wrote:But TF 5 is on PSX so it has better music capability.
I have to disagree with you on that. The Saturn version is superior both graphically and soundwise, especially the BGM. And unlike in Blast Wind and Hyper Duel, TecnoSoft successfully synced the volumes of the BGM and sound effects perfectly.

That's one of my biggest complaints I have about Blast Wind and Hyper Duel. The sound effects in both games (Saturn mode in Hyper Duel) are too loud, and they overpower the BGM. A damn shame.
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

You missed the point, Since both BGMs are superior to TF IV
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
dunpeal2064
Posts: 1781
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: Thunderforce V opinions?

Post by dunpeal2064 »

GradiusuiraD wrote:You missed the point, Since both BGMs are superior to TF IV
I agree with you that V has a better soundtrack, but just because its on a disc doesn't necessarily mean it has a better soundtrack.

See: MUSHA and Robo Aleste
User avatar
Kiken
Posts: 3958
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Re: Thunderforce V opinions?

Post by Kiken »

Estebang wrote:Did Working Designs mess with the US release of Perfect System? They were notorious for jacking up the difficulty of games for no good reason, and at the expense of playability and balance. Oh yeah, and they put "SPAZ" on the box (which is considered hate speech towards the mentally disabled in the UK).
They didn't mess with the difficulty... they messed with the scoring. In the US version of TFV Free Range adds a secondary proximity based multiplier (each of the distance reticles serves as a multiplier marker.. the values increase the closer you get to the craft) which no other weapon has. So it actually forces you to use Free Range exclusively.
User avatar
J-Manic
Posts: 761
Joined: Thu Jan 12, 2006 10:17 pm
Location: Bay Area

Re: Thunderforce V opinions?

Post by J-Manic »

GradiusuiraD wrote:You missed the point, Since both BGMs are superior to TF IV
Ohhhh. I thought you meant PSOne version > Saturn version. My bad!
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

^_^

Hey, who here prefers to play TF V and VI with no overweapon?

Also, that's what I'm saying.
If it weren't for the boost the quality of TF V's music gives, they would be equally good.

But you are right, I heard music of worse quality being better than the new music many times.
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
Austin
Posts: 1266
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: Thunderforce V opinions?

Post by Austin »

I think Thunder Force V is great, but a lot of that is because I played the hell out of TFIV before it. It has some familiar gameplay and weapons, and the remixed TFIV intro theme found in it probably made me shit my pants at the time (I'm a sucker for that kind of stuff). Visually it was pretty impressive for the time and still looks cool (especially the Saturn version), but the PlayStation one plays better (no frameskipping). I can see where people won't like this one as it's heavily memory based, nor is it very difficult. The free-range weapon can probably be seen as a game breaker too, since it's massively overpowered. Regardless, I still think it's an awesome game--it's just a very solid package.

I still won't rate it greater than R-Type Delta though. Best shmup on the PSX in my opinion, but I really, really enjoy the R-Type series as a whole.
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

Sure delta was good, but better than Thunder force V?
BLASHPEMY!!!
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
Austin
Posts: 1266
Joined: Sun Aug 29, 2010 6:32 pm
Location: Fairfax, VA
Contact:

Re: Thunderforce V opinions?

Post by Austin »

GradiusuiraD wrote:Sure delta was good, but better than Thunder force V?
BLASHPEMY!!!
Haha... To each their own. :lol:
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

:lol:
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Thunderforce V opinions?

Post by ChainsawGuitarSP »

GradiusuiraD wrote:Sure delta was good, but better than Thunder force V?
BLASHPEMY!!!
This is what idiots actually believe. Seriously, where do these Thunder Force fans keep getting the idea that their game is actual competition to R-Type?
Innovations in Recreational Electronic Media
User avatar
Kaiser
Posts: 1728
Joined: Mon Jun 12, 2006 10:20 am

Re: Thunderforce V opinions?

Post by Kaiser »

ChainsawGuitarSP wrote:
GradiusuiraD wrote:Sure delta was good, but better than Thunder force V?
BLASHPEMY!!!
This is what idiots actually believe. Seriously, where do these Thunder Force fans keep getting the idea that their game is actual competition to R-Type?
Actually anyone thinks they can compare Thunder Force's gameplay to R-type, is a dumbass. And in opposite direction, they just play TOO DIFFERENT to be compared. Thunder Forces relies on reflex and decent weapon use while R-type is a hardcore in-and-out memorizer where you need to know where to place your pod.
Zenodyne R - My 2nd Steam Shmup
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Thunderforce V opinions?

Post by ChainsawGuitarSP »

Too bad TFV removed any need for sharp reflexes by adding warning signs for whenever an enemy attempts an ambush you. "Hey stupid change your weapon!~" :lol:
Innovations in Recreational Electronic Media
User avatar
Shatterhand
Posts: 4039
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Re: Thunderforce V opinions?

Post by Shatterhand »

The internets it's a funny place. We pick up a conversation abandoned 6 years ago and continue it like we were talking about it just 2 minutes ago
Image
User avatar
Ghegs
Posts: 5059
Joined: Wed Jan 26, 2005 6:18 am
Location: Finland
Contact:

Re: Thunderforce V opinions?

Post by Ghegs »

ChainsawGuitarSP wrote:Too bad TFV removed any need for sharp reflexes by adding warning signs for whenever an enemy attempts an ambush you. "Hey stupid change your weapon!~" :lol:
I seem to recall those are removed when playing on the hardest difficulty.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
replayme
Banned User
Posts: 824
Joined: Mon Sep 07, 2009 5:05 pm

Re: Thunderforce V opinions?

Post by replayme »

i like this guy's reviews, and he reviews tfvi below:
http://www.youtube.com/watch?v=bSVwNrMuXJ8
Sony Vita: More Lives Than A Cat!!!
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Re: Thunderforce V opinions?

Post by Icarus »

Kaiser wrote:Thunder Forces relies on reflex and decent weapon use…
Only TFIV (and to a lesser extent TFII and III) truly required reflexes and intelligent weapon selection, because it was the only TF to really nail proper weapon balance and stage design.
TFV was horribly unbalanced, and favored the Free Range, while TFVI is simply nondescript from start to finish.
Image
User avatar
evil_ash_xero
Posts: 6181
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: Thunderforce V opinions?

Post by evil_ash_xero »

My opinion of V....they should have stopped at IV. :twisted:

But really, I haven't played it in a long time. It's graphics have aged very poorly, so that's a minus. But even still, the game just wasn't as good as the two previous. It had it's heart in the right place, but it just didn't work. I recall the soundtrack being good.

Better than VI though. That was just unfortunate, all together.

Thinking about it, they should just remake III and IV with high-res sprites, and call it a day. Heck, they could even throw in the sidescrolling stages from II. How awesome would that be? It could be called "Thunder Force Super Perfect". :lol:
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Re: Thunderforce V opinions?

Post by zaphod »

ChainsawGuitarSP wrote:Too bad TFV removed any need for sharp reflexes by adding warning signs for whenever an enemy attempts an ambush you. "Hey stupid change your weapon!~" :lol:
The intent there was to remove the need for memorization, not reflexes. Without these warning sings you could be blindsided at the edges of the screen and die cheaply.

They aren't telling to change your weapon, they are telling you to get the heck away from that spot.
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

agreed.
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
J-Manic
Posts: 761
Joined: Thu Jan 12, 2006 10:17 pm
Location: Bay Area

Re: Thunderforce V opinions?

Post by J-Manic »

On the PSOne...Yeah. R-Type Delta > TFV. Much better gameplay and visually superior than TFV. I agree. It's polygons look more polished and move more smoothly. And the stage backgrounds are way ahead of TFV in terms of originality and concept.

I still think TFV's BGM is 100x better, tho. 8)
User avatar
Obiwanshinobi
Posts: 7463
Joined: Sun Jul 26, 2009 1:14 am

Re: Thunderforce V opinions?

Post by Obiwanshinobi »

R-Type Delta looks ugly even for early 3D. Irem didn't have a knack for polygons (just like Treasure don't have a knack for non-cartoony character designs).
The rear gate is closed down
The way out is cut off

Image
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: Thunderforce V opinions?

Post by ChainsawGuitarSP »

zaphod wrote:The intent there was to remove the need for memorization, not reflexes. Without these warning sings you could be blindsided at the edges of the screen and die cheaply.
Either way my point still stands. Warning signs remove any need to actually learn the game proper. If you're hugging the edges of the screen, you deserve to be blindsided. (Some people, I swear...)
Innovations in Recreational Electronic Media
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

What you just said was nonsense.

No offence.
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
Mortificator
Posts: 2809
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Thunderforce V opinions?

Post by Mortificator »

Every good single-player game has warning signs, from the glow on the tips of lasers before they fire their insta-kill beams to the howl of an enemy as it lunges it you. Implementing them as literal "DANGER" signs is kind of cheesy, but valid.
RegalSin wrote:You can't even drive across the country Naked anymore
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: Thunderforce V opinions?

Post by Captain »

Yea, but the signs were for approaching enemies themselves, not an attack or action.
How exactly should you put a disguised warning sign for that?
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
BIL
Posts: 19081
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: Thunderforce V opinions?

Post by BIL »

If you're hugging the front of the screen, you had it coming. If you're hiding at the back like a little weenie, even moreso. :cool:
Post Reply