Trigger Heart Exelica for Naomi/Dreamcast

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Post by louisg »

Aren't all the boss events based on your gold piece score? I think you need 3000 to trigger Faintear on the first boss (and maybe for each subsequent boss?). I don't know if she appears on each level.
Humans, think about what you have done
zakk
Posts: 1407
Joined: Wed Jan 26, 2005 6:04 am
Location: New York, NY
Contact:

Post by zakk »

She doesn't appear on each level. I think it's only the 1st and 3rd?

It's only based on item count at the end of the 'first' boss. I've DIED on the first boss and still triggered her.
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

Anyone up to some translating, where do the developers come from that sort of thing ?

http://pici.se/pictures/9Lmw62.jpg

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
KBZ
Posts: 1257
Joined: Sat Mar 26, 2005 4:47 am

Post by KBZ »

just got my LE version in the mail. I'm quite happy with the game so far. Graphics weren't nearly as bad as I thought they would be from the majority of the pre-release impressions. Music is kicking too.
=/
User avatar
BulletMagnet
Posts: 14186
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Just got my copy today, and played for an hour or two. First impressions definitely weren't impressed with the presentation (then again, no one had made me very expectant, heh heh), but bullet visibility was very good, so I can put up with it. The system does seem to give you a good amount of freedom when it comes to letting you play for survival or score, which is nice to help you get into it, and each of the 3 modes offers something a little different...I was pleasantly surprised to see separate score tables for individual difficulties too. Trying to score, oddly enough (well, not really, I suppose) reminded me of Shienryu Explosion, in that the basic idea wasn't all that complicated, but there were a couple of things to keep track of at once and strike a balance between...overall good. The main "thing" for me right now is getting the hang of tossing enemies...right now it seems that if I can start swinging an enemy the moment I capture it I can get some momentum going, but if I hesitate or wait the thing becomes dead weight (and always seems to end up behind me, grr). Practice mode is rather average, options are decent, load times are not a problem, and slowdown's not much of an issue...until Arrange mode. Then again, with the extra bullets to dodge I can't complain too much.

Overall, seems to fall in the same basic "tier" as the past few DC shmups I've gotten ahold of: good, but not great. I'd definitely like to get a bit more clued in as to some of the details of the scoring system...anyone up for creating an ST?
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

Alright, just 1CC'd the game so here's me thoughts:

I love it. I think its one of the better games on the DC honestly. The bullet patterns are just fun. I don't feel that there are any cheap deaths. And I love the multi-teared boss fights hinging on the amount of medals you have. Definitely adds a lot more depth to the game.

I'd say my favorite boss fight is the level 4 boss. Very very cool bullet patterns. I also love the Xiga-ish bullet pattern the level 2 boss throws out for its... second form? third? Not sure.

And Stage 5 was a complete blast. Its just so... relaxing for a final level. Especially the midbosses. Both of them are just fun as hell. Final boss was cool too...

One thing that does bother me is how easy it seemingly is to abuse the scoring system. I hear (haven't seen the vids yet, no internet at home) that there are players that can get 220mil+ in the first level alone. I dunno, I just don't think Warashi intended for it to be that way given the way extends work. But c'est la vie.

At any rate, I love the game. Its not really pretty, but its damn fun with a very indepth scoring system and really cool boss fights. And I LOVE the music in Stage 5. :D
RABBLE RABBLE RABBLE!!!!!!
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

Did somebody say cheese?

I got my LE last week but I haven't opened it yet. Sounds like I ought to give it a whirl this weekend.
User avatar
Tigershark
Posts: 544
Joined: Tue Feb 13, 2007 11:44 pm
Location: London

Post by Tigershark »

I know the first level like the back of my hand but I still can't chain 3000 cheeses! This is getting tedious!
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

Tigershark wrote:I know the first level like the back of my hand but I still can't chain 3000 cheeses! This is getting tedious!
Try smashing some of the red ships into other enemies.
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

Also, chuck that big ship right before the cluster of tanks and the big tank, into said cluster ^_^ After using it as a shield for as long as possible, that gets you more medals too.
Image
S1nn3r
Posts: 30
Joined: Fri Jan 19, 2007 9:41 pm
Location: UK

Post by S1nn3r »

I have a small technical question for owners of THE..

Anyone else here noticed when playing that occasionally the display seems to "loose sync" slighly so that when for instance the "panning up the screen" bit happens before the first boss apears on screen a similar thing to the vsync issue on some PC games seems to take place for a moment. This also happens infrequently elseware to mostly dureing the small panning "cutscenes" and every so often on the game over and press start screen.

Its nothing serious i guess and i think i have seen the glitch in some gameplay videos but just want to be sure that its not a problem with my specific setup.
User avatar
louisg
Posts: 2897
Joined: Wed Jul 20, 2005 7:27 pm
Location: outer richmond
Contact:

Post by louisg »

Hmm, I haven't noticed that yet. That sort of stuff usually throws me off, so I'll look next time. I'm not playing on VGA so perhaps it's just less noticible here. It'd be hard to tell afaik with a video player since most movie playback on computers is so wacky.
Humans, think about what you have done
S1nn3r
Posts: 30
Joined: Fri Jan 19, 2007 9:41 pm
Location: UK

Post by S1nn3r »

Strangely enough this issue seems to go away when useing a CRT instead of the LCD.. Also CRT VGA tate = teh hotness hehe.
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Trigger Heart Exelica or Guitar Hero 2 for XBOX 360? I can hardly justify buying either atm, but I certainly can't justify getting both. Hmmm...
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

Go for Trigger Heart, it's a fine shooter. Trigger Heart's limited print run will probably make it harder to find for a good price later on. Guitar Hero 2 on the other hand will hardly become a "rare" game; if you wait a while you should be able to pick it up cheaper.
User avatar
msm
Posts: 479
Joined: Mon Jun 05, 2006 6:25 pm
Location: uk

Post by msm »

that's a hard choice, i think guitar hero is the better game although its hard to compare them, but Ceph is right, it makes sence to get trigger heart first :?
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

If you have a J-PS2 then you should get GuitarFreaks V and GuitarFreaks V2.

Then you also have DrumMania V and DrumMania V2. They piss all over Guitar Hero.
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Good point, guys. Thanks. I think you're right; I'll order it soon.
User avatar
brumma
Posts: 107
Joined: Tue Jan 30, 2007 5:05 am
Location: Houston, TX
Contact:

Post by brumma »

professor ganson wrote:Good point, guys. Thanks. I think you're right; I'll order it soon.
I may be selling my copy fairly soon--I think I'm going to try to pick up the Naomi version. Send me a PM if you're interested, and I'll give you a time frame.
User avatar
rapoon
Posts: 853
Joined: Sat Mar 24, 2007 11:58 pm
Location: Dallas, Texas

.

Post by rapoon »

i got the game in the mail yesterday. im having a really hard time getting the spin down. i have anchor mapped to X since you need to press and hold fire while anchored to spin. what techniques are you guys using to get the spin down? sometimes ill get the spin going fast as shit, then it slows to a crawl
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Re: .

Post by Ceph »

rapoon wrote:i have anchor mapped to X
Map it to the L-trigger and give it a try; I think you can control it much better that way.
User avatar
Arvandor
Posts: 1680
Joined: Mon Dec 12, 2005 4:00 am
Location: Utah *ugh*

Post by Arvandor »

I mapped it to R, but yeah, definitely better than one of the face buttons. It's less confusing when you're trying to let go of one of them to suck medals or drop your ship. When I had it on the default settings, I'd quite often let go of the wrong button -_^

As for the spin, just press in the direction ahead of where the enemy currently is. So, if you have the enemy at 12 o'clock, press 2 or 3 o'clock, and then just stay ahead a few hours. :lol: You get what I mean.
Image
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Finally ordered it. The thought of being able to capture enemies was just too tempting.
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

professor ganson wrote:Finally ordered it. The thought of being able to capture enemies was just too tempting.
Can you still cancel it? There's a special offer at play-asia starting tomorrow; you can buy the LE (which seems to be sold out everywhere else) for a mere $63.92.

http://www.play-asia.com/paOS-13-71-x-7 ... -1qgd.html
User avatar
professor ganson
Posts: 5163
Joined: Mon Feb 21, 2005 3:59 am
Location: OHIO

Post by professor ganson »

Ceph wrote:
professor ganson wrote:Finally ordered it. The thought of being able to capture enemies was just too tempting.
Can you still cancel it? There's a special offer at play-asia starting tomorrow; you can buy the LE (which seems to be sold out everywhere else) for a mere $63.92.

http://www.play-asia.com/paOS-13-71-x-7 ... -1qgd.html
Crap, I just got an email saying that Play-Asia shipped it. I would happily have waited a few days for that bargain. Thanks much for the tip. I will have to consider buying the LE just as a collector's item to keep sealed.
User avatar
Ceph
Posts: 3693
Joined: Tue May 31, 2005 2:58 pm
Location: Europe

Post by Ceph »

Exelica LE is sold out now. That was quick; Under Defeat took longer.
User avatar
ZenErik
Posts: 169
Joined: Mon Aug 01, 2011 5:10 pm
Location: Boston
Contact:

Re: Trigger Heart Exelica for Naomi/Dreamcast

Post by ZenErik »

Love this game, but I just burned a copy of the PS2 version to see whether it is worth the money. Is it just me or does it just not feel right when compared to the Dreamcast version? The graphics appear more smooth than the DC version, but it also seems a little blurry. The sound doesn't seem as good either. I'm not sure what it is, but it just sounds inferior to me. Scoring appears to be a little different. When I do the same exact things on a level 1 run I get maybe 3 million less points on the PS2.

I could be making things up in my head, but it just feels slower as well. Perhaps there is a little more slowdown. Anyone else have thoughts on this?
Last edited by ZenErik on Mon Oct 17, 2011 4:42 pm, edited 2 times in total.
User avatar
nZero
Posts: 2608
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Re: Trigger Heart Exelica for Naomi/Dreamcast

Post by nZero »

ZenErik wrote:Love this game, but I just burned a copy of the PS2 version to see whether it is worth the money. Is it just me or does it just not feel right when compared to the Dreamcast version? The graphics appear more smoother than the DC version, but it also seems a little blurry. The sound doesn't seem as good either. I'm not sure what it is, but it just sounds inferior to me. Scoring appears to be a little different. When I do the same exact things on a level 1 run I get maybe 3 million less points on the PS2.

I could just be making things up in my head, but it just feels slower as well. Perhaps there is a little more slowdown. Anyone else have thoughts on this?
The PS2 version is based on the XBox 360 Live Arcade version that was ported by Gulti, except with a new story mode and playable Faintear character added. It runs smoothly on the 360 but it's very slowdown heavy on the PS2. The scoring is simplified and isn't comparable to the Arcade/Dreamcast version, unfortunately.
Image
User avatar
ZenErik
Posts: 169
Joined: Mon Aug 01, 2011 5:10 pm
Location: Boston
Contact:

Re: Trigger Heart Exelica for Naomi/Dreamcast

Post by ZenErik »

nZero wrote:
The PS2 version is based on the XBox 360 Live Arcade version that was ported by Gulti, except with a new story mode and playable Faintear character added. It runs smoothly on the 360 but it's very slowdown heavy on the PS2. The scoring is simplified and isn't comparable to the Arcade/Dreamcast version, unfortunately.
Thank you for the info. Makes sense. I already have the XBLA version and also do not like that as much as the DC version. But it still plays better than the PS2 release.

This is very unfortunate. I had wanted the limited edition PS2 version for a long time with the nendoroid.
User avatar
Casper<3
Posts: 446
Joined: Sun Jun 26, 2011 8:18 pm

Re: Trigger Heart Exelica for Naomi/Dreamcast

Post by Casper<3 »

The Nedroid is awesome, I still have it! (even though I sold the game)

The Dreamcast is the best version in my opinion. Simply for the CAVE-esque Arrange mode!
Post Reply